GoSelector

GoSelector — Generic property editor with a dropdown palette

Synopsis




void        go_selector_activate            (GOSelector *selector);
int         go_selector_get_active          (GOSelector *selector,
                                             gboolean *is_auto);
GType       go_selector_get_type            (void);
gpointer    go_selector_get_user_data       (GOSelector *selector);
GtkWidget*  go_selector_new                 (GOPalette *palette);
gboolean    go_selector_set_active          (GOSelector *selector,
                                             int index);
void        go_selector_setup_dnd           (GOSelector *selector,
                                             char const *dnd_target,
                                             int dnd_length,
                                             GOSelectorDndDataGet data_get,
                                             GOSelectorDndDataReceived data_received,
                                             GOSelectorDndFillIcon fill_icon);
void        go_selector_update_swatch       (GOSelector *selector);
GtkWidget*  go_gradient_selector_new        (GOGradientDirection initial_direction,
                                             GOGradientDirection default_direction);
void        go_gradient_selector_set_colors (GOSelector *selector,
                                             GOColor start,
                                             GOColor stop);

Description

Details

go_selector_activate ()

void        go_selector_activate            (GOSelector *selector);

Updates slector swatch and emits an "activate" signal.

selector : a GOSelector

go_selector_get_active ()

int         go_selector_get_active          (GOSelector *selector,
                                             gboolean *is_auto);

Retrieves current selection index, and set is_auto to TRUE if current selection was set by clicking on automatic palette item.

selector : a GOSelector
is_auto :
Returns : current index.

go_selector_get_type ()

GType       go_selector_get_type            (void);

Returns :

go_selector_get_user_data ()

gpointer    go_selector_get_user_data       (GOSelector *selector);

A convenience function to access user_data of selector palette. (See go_palette_get_user_data).

selector : a GOSelector
Returns : a pointer to palette user_data.

go_selector_new ()

GtkWidget*  go_selector_new                 (GOPalette *palette);

Creates a new selector, using palette. Selector button swatch will use swatch render function of palette.

palette : a GOPalette
Returns : a new GtkWidget.

go_selector_set_active ()

gboolean    go_selector_set_active          (GOSelector *selector,
                                             int index);

Sets current selection index, and emits "activate" signal if selection is actually changed.

selector : a GOSelector
index : new index
Returns : TRUE if selection is actually changed.

go_selector_setup_dnd ()

void        go_selector_setup_dnd           (GOSelector *selector,
                                             char const *dnd_target,
                                             int dnd_length,
                                             GOSelectorDndDataGet data_get,
                                             GOSelectorDndDataReceived data_received,
                                             GOSelectorDndFillIcon fill_icon);

Setups drag and drop for selector.

selector : a GOSelector
dnd_target : drag and drop target type
dnd_length : length of data transfered on drop
data_get : a user provided data_get method
data_received : a user provided data_received method
fill_icon : a user function for dnd icon creation

go_selector_update_swatch ()

void        go_selector_update_swatch       (GOSelector *selector);

Requests a swatch update.

selector : a GOSelector

go_gradient_selector_new ()

GtkWidget*  go_gradient_selector_new        (GOGradientDirection initial_direction,
                                             GOGradientDirection default_direction);

initial_direction :
default_direction :
Returns :

go_gradient_selector_set_colors ()

void        go_gradient_selector_set_colors (GOSelector *selector,
                                             GOColor start,
                                             GOColor stop);

selector :
start :
stop :