Settings - Terrain Colors
Terrain Colors
On this page you can set the colors of the terrain levels. The levels
comprise the elevation range from under zero to nearly 9000m. On the
left side of the window you can see the currently used colors for the
different elevations as bar with a scale at the right side. The scale
unit can be in meter or foot depending on your selected preferred
altitude unit. In the middle of the window you have in a frame a combo
box and different buttons. In the combo box you can select the
elevation of the terrain level to be modified. Pressing the button Terrain
Color popups the color editor in which you can assign a new color if
you want.
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Terrain Level
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In the combo box you can select the terrain level to be edited.
Choose the level and press the button Terrain Color.
The
level < 0 (subterrain) is used as default ground for the oceans
and if there are no ground maps loaded.
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Terrain Color
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Pressing the button Terrain Color popups a color editor with
the color of the selected terrain level. Now you can change the
color. With pressing of OK this new color will replace the
previous one.
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Ground Color
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If isoline drawing is switched off, this color is taken as general
ground color. Here you have the possibility to define a brighter
color to have a better contrast on the map. For instance in the
mountains the terrain color maybe to dark, so you can unify the
ground color. Pressing the button Ground Color popups a color
editor with the used color. Now you can change the color. With
pressing of OK this new color will replace the previous one.
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Color Defaults
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Pressing the button Color Defaults will reset all colors to
the internal defaults of Cumulus.
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Elevation Offset
- With the help of the spin box you can move the elevation
color index to be used in positive or negative direction. Normally in
the flat land you need no offset but in the mountains it could be
useful to move down the used color index a little bit to get a better
map contrast as result.