osgTerrain::GeometryTechnique::GeometryTechnique | ( | ) |
osgTerrain::GeometryTechnique::GeometryTechnique | ( | const GeometryTechnique & | , | |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY | |||
) |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osgTerrain::GeometryTechnique::~GeometryTechnique | ( | ) | [protected, virtual] |
osgTerrain::GeometryTechnique::META_Object | ( | osgTerrain | , | |
GeometryTechnique | ||||
) |
virtual void osgTerrain::GeometryTechnique::init | ( | ) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
virtual Locator* osgTerrain::GeometryTechnique::computeMasterLocator | ( | ) | [virtual] |
virtual osg::Vec3d osgTerrain::GeometryTechnique::computeCenterModel | ( | Locator * | masterLocator | ) | [virtual] |
virtual void osgTerrain::GeometryTechnique::generateGeometry | ( | Locator * | masterLocator, | |
const osg::Vec3d & | centerModel | |||
) | [virtual] |
virtual void osgTerrain::GeometryTechnique::applyColorLayers | ( | ) | [virtual] |
virtual void osgTerrain::GeometryTechnique::applyTransparency | ( | ) | [virtual] |
virtual void osgTerrain::GeometryTechnique::smoothGeometry | ( | ) | [virtual] |
virtual void osgTerrain::GeometryTechnique::update | ( | osgUtil::UpdateVisitor * | nv | ) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
virtual void osgTerrain::GeometryTechnique::cull | ( | osgUtil::CullVisitor * | nv | ) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
virtual void osgTerrain::GeometryTechnique::traverse | ( | osg::NodeVisitor & | nv | ) | [virtual] |
Traverse the terain subgraph.
Reimplemented from osgTerrain::TerrainTechnique.
virtual void osgTerrain::GeometryTechnique::cleanSceneGraph | ( | ) | [virtual] |
Clean scene graph from any terrain technique specific nodes.
Reimplemented from osgTerrain::TerrainTechnique.
void osgTerrain::GeometryTechnique::setFilterBias | ( | float | filterBias | ) |
float osgTerrain::GeometryTechnique::getFilterBias | ( | ) | const [inline] |
void osgTerrain::GeometryTechnique::setFilterWidth | ( | float | filterWidth | ) |
float osgTerrain::GeometryTechnique::getFilterWidth | ( | ) | const [inline] |
void osgTerrain::GeometryTechnique::setFilterMatrix | ( | const osg::Matrix3 & | matrix | ) |
osg::Matrix3& osgTerrain::GeometryTechnique::getFilterMatrix | ( | ) | [inline] |
const osg::Matrix3& osgTerrain::GeometryTechnique::getFilterMatrix | ( | ) | const [inline] |
void osgTerrain::GeometryTechnique::setFilterMatrixAs | ( | FilterType | filterType | ) |
virtual void osgTerrain::GeometryTechnique::releaseGLObjects | ( | osg::State * | = 0 |
) | const [virtual] |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented from osgTerrain::TerrainTechnique.
void osgTerrain::GeometryTechnique::swapBuffers | ( | ) | [protected] |
BufferData& osgTerrain::GeometryTechnique::getReadOnlyBuffer | ( | ) | [inline, protected] |
BufferData& osgTerrain::GeometryTechnique::getWriteBuffer | ( | ) | [inline, protected] |
unsigned int osgTerrain::GeometryTechnique::_currentReadOnlyBuffer [protected] |
unsigned int osgTerrain::GeometryTechnique::_currentWriteBuffer [protected] |
BufferData osgTerrain::GeometryTechnique::_bufferData[2] [protected] |
float osgTerrain::GeometryTechnique::_filterBias [protected] |
float osgTerrain::GeometryTechnique::_filterWidth [protected] |