osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator Class Reference

Inheritance diagram for osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator:

osg::Referenced

List of all members.

Public Member Functions

virtual std::string generateGLSL_FragmentShader_BaseTex (bool debug, unsigned int splitCount, double textureRes, bool filtered, unsigned int nbrSplits, unsigned int textureOffset)


Detailed Description

you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used

Member Function Documentation

virtual std::string osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex ( bool  debug,
unsigned int  splitCount,
double  textureRes,
bool  filtered,
unsigned int  nbrSplits,
unsigned int  textureOffset 
) [virtual]

generate the GLSL fragement shader


The documentation for this class was generated from the following file:

Generated on Fri Mar 19 19:52:58 2010 for openscenegraph by  doxygen 1.5.6