osgTerrain::TerrainTechnique Class Reference

Inheritance diagram for osgTerrain::TerrainTechnique:

osg::Object osg::Referenced osgTerrain::GeometryTechnique

List of all members.

Public Member Functions

 TerrainTechnique ()
 TerrainTechnique (const TerrainTechnique &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgTerrain, TerrainTechnique)
TerrainTilegetTerrainTile ()
const TerrainTilegetTerrainTile () const
virtual void init ()
virtual void update (osgUtil::UpdateVisitor *nv)
virtual void cull (osgUtil::CullVisitor *nv)
virtual void cleanSceneGraph ()
virtual void traverse (osg::NodeVisitor &nv)
virtual void releaseGLObjects (osg::State *=0) const

Protected Member Functions

void setDirty (bool dirty)
virtual ~TerrainTechnique ()

Protected Attributes

TerrainTile_terrainTile

Friends

class osgTerrain::TerrainTile


Constructor & Destructor Documentation

osgTerrain::TerrainTechnique::TerrainTechnique (  ) 

osgTerrain::TerrainTechnique::TerrainTechnique ( const TerrainTechnique ,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osgTerrain::TerrainTechnique::~TerrainTechnique (  )  [protected, virtual]


Member Function Documentation

osgTerrain::TerrainTechnique::META_Object ( osgTerrain  ,
TerrainTechnique   
)

TerrainTile* osgTerrain::TerrainTechnique::getTerrainTile (  )  [inline]

const TerrainTile* osgTerrain::TerrainTechnique::getTerrainTile (  )  const [inline]

virtual void osgTerrain::TerrainTechnique::init (  )  [virtual]

Reimplemented in osgTerrain::GeometryTechnique.

virtual void osgTerrain::TerrainTechnique::update ( osgUtil::UpdateVisitor nv  )  [virtual]

Reimplemented in osgTerrain::GeometryTechnique.

virtual void osgTerrain::TerrainTechnique::cull ( osgUtil::CullVisitor nv  )  [virtual]

Reimplemented in osgTerrain::GeometryTechnique.

virtual void osgTerrain::TerrainTechnique::cleanSceneGraph (  )  [virtual]

Clean scene graph from any terrain technique specific nodes.

Reimplemented in osgTerrain::GeometryTechnique.

virtual void osgTerrain::TerrainTechnique::traverse ( osg::NodeVisitor nv  )  [virtual]

Traverse the terrain subgraph.

Reimplemented in osgTerrain::GeometryTechnique.

virtual void osgTerrain::TerrainTechnique::releaseGLObjects ( osg::State = 0  )  const [inline, virtual]

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::Object.

Reimplemented in osgTerrain::GeometryTechnique.

void osgTerrain::TerrainTechnique::setDirty ( bool  dirty  )  [protected]


Friends And Related Function Documentation

friend class osgTerrain::TerrainTile [friend]


Member Data Documentation


The documentation for this class was generated from the following file:

Generated on Fri Mar 19 19:52:59 2010 for openscenegraph by  doxygen 1.5.6