osgSim::OverlayNode::OverlayData Struct Reference

Inheritance diagram for osgSim::OverlayNode::OverlayData:

osg::Referenced

List of all members.

Public Member Functions

void setThreadSafeRefUnref (bool threadSafe)
void resizeGLObjectBuffers (unsigned int maxSize)
void releaseGLObjects (osg::State *state=0) const

Public Attributes

osg::ref_ptr< osg::Camera_camera
osg::ref_ptr< osg::StateSet_overlayStateSet
osg::ref_ptr< osg::StateSet_mainSubgraphStateSet
osg::ref_ptr< osg::TexGenNode_texgenNode
osg::ref_ptr< osg::Texture2D_texture
osg::Polytope _textureFrustum
osg::ref_ptr< osg::Geode_geode
osg::ref_ptr< osg::Program_mainSubgraphProgram
osg::ref_ptr< osg::Uniform_y0
osg::ref_ptr< osg::Uniform_lightingEnabled


Member Function Documentation

void osgSim::OverlayNode::OverlayData::setThreadSafeRefUnref ( bool  threadSafe  )  [virtual]

Set whether to use a mutex to ensure ref() and unref() are thread safe.

Reimplemented from osg::Referenced.

void osgSim::OverlayNode::OverlayData::resizeGLObjectBuffers ( unsigned int  maxSize  ) 

void osgSim::OverlayNode::OverlayData::releaseGLObjects ( osg::State state = 0  )  const


Member Data Documentation


The documentation for this struct was generated from the following file:

Generated on Fri Mar 19 19:52:59 2010 for openscenegraph by  doxygen 1.5.6