osg::CullFace Class Reference

Inheritance diagram for osg::CullFace:

osg::StateAttribute osg::Object osg::Referenced

List of all members.

Public Types

enum  Mode { FRONT = GL_FRONT, BACK = GL_BACK, FRONT_AND_BACK = GL_FRONT_AND_BACK }

Public Member Functions

 CullFace (Mode mode=BACK)
 CullFace (const CullFace &cf, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, CullFace, CULLFACE)
virtual int compare (const StateAttribute &sa) const
virtual bool getModeUsage (StateAttribute::ModeUsage &usage) const
void setMode (Mode mode)
Mode getMode () const
virtual void apply (State &state) const

Protected Member Functions

virtual ~CullFace ()

Protected Attributes

Mode _mode


Detailed Description

Class to globally enable/disable OpenGL's polygon culling mode.

Member Enumeration Documentation

Enumerator:
FRONT 
BACK 
FRONT_AND_BACK 


Constructor & Destructor Documentation

osg::CullFace::CullFace ( Mode  mode = BACK  )  [inline]

osg::CullFace::CullFace ( const CullFace cf,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
) [inline]

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::CullFace::~CullFace (  )  [protected, virtual]


Member Function Documentation

osg::CullFace::META_StateAttribute ( osg  ,
CullFace  ,
CULLFACE   
)

virtual int osg::CullFace::compare ( const StateAttribute sa  )  const [inline, virtual]

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

References COMPARE_StateAttribute_Parameter, and COMPARE_StateAttribute_Types.

virtual bool osg::CullFace::getModeUsage ( StateAttribute::ModeUsage  )  const [inline, virtual]

Return the modes associated with this StateAttribute.

Reimplemented from osg::StateAttribute.

References osg::StateAttribute::ModeUsage::usesMode().

void osg::CullFace::setMode ( Mode  mode  )  [inline]

Mode osg::CullFace::getMode (  )  const [inline]

virtual void osg::CullFace::apply ( State  )  const [virtual]

apply the OpenGL state attributes. The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Reimplemented from osg::StateAttribute.


Member Data Documentation


The documentation for this class was generated from the following file:

Generated on Fri Mar 19 19:52:50 2010 for openscenegraph by  doxygen 1.5.6