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Stratagus
2.2.6
$projectbrief
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$projectbrief
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
_pollInput() | gcn::SDLInput | [inline, virtual] |
convertKeyCharacter(SDL_keysym key) | gcn::SDLInput | [static] |
convertMouseButton(int button) | gcn::SDLInput | [protected] |
dequeueKeyInput() | gcn::SDLInput | [virtual] |
dequeueMouseInput() | gcn::SDLInput | [virtual] |
isKeyQueueEmpty() | gcn::SDLInput | [virtual] |
isMouseQueueEmpty() | gcn::SDLInput | [virtual] |
mIsRepeating | gcn::SDLInput | [protected] |
mKeyInputQueue | gcn::SDLInput | [protected] |
mLastKey | gcn::SDLInput | [protected] |
mMouseDown | gcn::SDLInput | [protected] |
mMouseInputQueue | gcn::SDLInput | [protected] |
mMouseInWindow | gcn::SDLInput | [protected] |
processKeyRepeat() | gcn::SDLInput | [virtual] |
pushInput(SDL_Event event) | gcn::SDLInput | [virtual] |
SDLInput() | gcn::SDLInput | |
~Input() | gcn::Input | [inline, virtual] |