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Stratagus
2.2.6
$projectbrief
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$projectbrief
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$searchbox |
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_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
- CalculateDamage()
: missile.cpp
- CalculateDamageStats()
: missile.cpp
- CalculateMaxIconSize()
: editloop.cpp
- calculateScreenPos()
: chunkparticle.cpp
- CalculateStereo()
: sound.cpp
- CalculateVisibleIcons()
: editloop.cpp
- CalculateVolume()
: sound.cpp
- CallHandler()
: ui.h
, script_ui.cpp
- CallLuaNumberFunction()
: script.cpp
- CallLuaStringFunction()
: script.cpp
- CanAccessFile()
: stratagus.h
, script.cpp
- CanBuildHere()
: unit.h
, build.cpp
- CanBuildOn()
: unit.h
, build.cpp
- CanBuildUnitType()
: unit.h
, build.cpp
- CanCastSpell()
: spells.h
, spells.cpp
- CancelBuildingMode()
: interface.h
, mouse.cpp
- CancelGame()
: games.cpp
, games.h
- CanHandleOrder()
: action_train.cpp
- CanMoveToMask()
: map.h
- CanShowContent()
: mainscr.cpp
- CanTarget()
: unit.h
, unit.cpp
- CanTransport()
: unit.cpp
, unit.h
- Ccl2Condition()
: spells.h
, script_spell.cpp
- CclActiveUnitVar()
: script.cpp
- CclAdd()
: script.cpp
- CclAddMessage()
: script_ui.cpp
- CclAddTrigger()
: trigger.cpp
- CclAiAttackWithForce()
: script_ai.cpp
- CclAiAttackWithForces()
: script_ai.cpp
- CclAiCheckForce()
: script_ai.cpp
- CclAiDebug()
: script_ai.cpp
- CclAiDebugPlayer()
: script_ai.cpp
- CclAiDump()
: script_ai.cpp
- CclAiForce()
: script_ai.cpp
- CclAiForceRole()
: script_ai.cpp
- CclAiGetRace()
: script_ai.cpp
- CclAiGetSleepCycles()
: script_ai.cpp
- CclAiNeed()
: script_ai.cpp
- CclAiPlayer()
: script_ai.cpp
- CclAiResearch()
: script_ai.cpp
- CclAiSet()
: script_ai.cpp
- CclAiSetCollect()
: script_ai.cpp
- CclAiSetReserve()
: script_ai.cpp
- CclAiSleep()
: script_ai.cpp
- CclAiUpgradeTo()
: script_ai.cpp
- CclAiWait()
: script_ai.cpp
- CclAiWaitForce()
: script_ai.cpp
- CclAiWaitForces()
: script_ai.cpp
- CclAStar()
: script_pathfinder.cpp
- CclBuildTilesetTables()
: script_tileset.cpp
- CclCenterMap()
: script_map.cpp
- CclChangeUnitsOwner()
: script_player.cpp
- CclCheckDependency()
: depend.cpp
- CclCommand()
: script.h
, script.cpp
- CclConcat()
: script.cpp
- CclCreateUnit()
: script_unit.cpp
- CclDebugPrint()
: script.cpp
- CclDefineAi()
: script_ai.cpp
- CclDefineAiHelper()
: script_ai.cpp
- CclDefineAiPlayer()
: script_ai.cpp
- CclDefineAllow()
: upgrade.cpp
- CclDefineAnimations()
: script_unittype.cpp
- CclDefineBoolFlags()
: script_unittype.cpp
- CclDefineBurningBuilding()
: script_missile.cpp
- CclDefineButton()
: script_ui.cpp
- CclDefineButtonStyle()
: script_ui.cpp
- CclDefineConstruction()
: construct.cpp
- CclDefineCursor()
: script_ui.cpp
- CclDefineDecorations()
: script_unittype.cpp
- CclDefineDefaultActions()
: script.cpp
- CclDefineDefaultIncomes()
: script.cpp
- CclDefineDefaultResourceAmounts()
: script.cpp
- CclDefineDefaultResourceNames()
: script.cpp
- CclDefineDependency()
: depend.cpp
- CclDefineExtraDeathTypes()
: script.cpp
- CclDefineGameSounds()
: script_sound.cpp
- CclDefineMapSetup()
: script_ui.cpp
- CclDefineMissileType()
: script_missile.cpp
- CclDefineModifier()
: upgrade.cpp
- CclDefinePanelContents()
: script_ui.cpp
- CclDefinePlayerColorIndex()
: script_player.cpp
- CclDefinePlayerColors()
: script_player.cpp
- CclDefinePlayerTypes()
: script_map.cpp
- CclDefineRaceNames()
: script_player.cpp
- CclDefineSpell()
: script_spell.cpp
- CclDefineSprites()
: unit_draw.cpp
- CclDefineTileset()
: script_tileset.cpp
- CclDefineUnitAllow()
: upgrade.cpp
- CclDefineUnitStats()
: script_unittype.cpp
- CclDefineUnitType()
: script_unittype.cpp
- CclDefineVariables()
: script_unittype.cpp
- CclDefineViewports()
: script_ui.cpp
- CclDiplomacy()
: script_player.cpp
- CclDiv()
: script.cpp
- CclEqual()
: script.cpp
- CclFilteredListDirectory()
: script.cpp
- CclGameInfo()
: script.cpp
- CclGarbageCollect()
: script.h
, script.cpp
- CclGetCurrentLuaPath()
: script.cpp
- CclGetDependency()
: depend.cpp
- CclGetFogOfWar()
: script_map.cpp
- CclGetGodMode()
: script.cpp
- CclGetLocalPlayerName()
: script.cpp
- CclGetNumUnitsAt()
: trigger.cpp
- CclGetPlayer()
: script_player.cpp
- CclGetPlayerData()
: script_player.cpp
- CclGetPos()
: script_unit.cpp
- CclGetResourceByName()
: script_unit.cpp
, script_unittype.cpp
- CclGetSound()
: script_sound.cpp
- CclGetSpeedBuild()
: script.cpp
- CclGetSpeedTrain()
: script.cpp
- CclGetStratagusHomepage()
: script.cpp
- CclGetStratagusVersion()
: script.cpp
- CclGetThisPlayer()
: script_player.cpp
- CclGetUnit()
: script_unit.cpp
- CclGetUnitFromRef()
: script_player.cpp
, script_unit.cpp
- CclGetUnits()
: script_unit.cpp
- CclGetUnitType()
: unittype.h
, script_unittype.cpp
- CclGetUnitTypeIdent()
: script_unittype.cpp
- CclGetUnitTypeName()
: script_unittype.cpp
- CclGetUnitVariable()
: script_unit.cpp
- CclGetVideoFullScreen()
: script_ui.cpp
- CclGetVideoResolution()
: script_ui.cpp
- CclGreaterThan()
: script.cpp
- CclGreaterThanOrEq()
: script.cpp
- CclGroup()
: groups.cpp
- CclIf()
: script.cpp
- CclIfNearUnit()
: trigger.cpp
- CclIfRescuedNearUnit()
: trigger.cpp
- CclInverseVideo()
: script.cpp
- CclKillUnit()
: script_unit.cpp
- CclKillUnitAt()
: script_unit.cpp
- CclLessThan()
: script.cpp
- CclLessThanOrEq()
: script.cpp
- CclLine()
: script.cpp
- CclListDirectory()
: script.cpp
- CclListDirsInDirectory()
: script.cpp
- CclListFilesInDirectory()
: script.cpp
- CclLoad()
: script.cpp
- CclLoadBuffer()
: script.cpp
- CclLoadMap()
: script.cpp
- CclLoadTileModels()
: script_map.cpp
- CclLog()
: replay.cpp
- CclMakeSound()
: script_sound.cpp
- CclMakeSoundGroup()
: script_sound.cpp
- CclMapSound()
: script_sound.cpp
- CclMax()
: script.cpp
- CclMin()
: script.cpp
- CclMissile()
: script_missile.cpp
- CclMoveUnit()
: script_unit.cpp
- CclMul()
: script.cpp
- CclNewPlayerColors()
: script_player.cpp
- CclNoRandomPlacementMultiplayer()
: script.cpp
- CclNotEqual()
: script.cpp
- CclOrderUnit()
: script_unit.cpp
- CclParseBuildQueue()
: script_ai.cpp
- CclParseBuilt()
: script_unit.cpp
- CclParseContent()
: script_ui.cpp
- CclParseMove()
: script_unit.cpp
- CclParseNumberDesc()
: script.h
, script.cpp
- CclParseOrder()
: unit.h
, script_unit.cpp
- CclParseOrders()
: script_unit.cpp
- CclParseResearch()
: script_unit.cpp
- CclParseResource()
: script_unit.cpp
- CclParseResWorker()
: script_unit.cpp
- CclParseStringDesc()
: script.h
, script.cpp
- CclParseTrain()
: script_unit.cpp
- CclParseUnitDesc()
: script.h
, script.cpp
- CclParseUpgradeTo()
: script_unit.cpp
- CclPlayer()
: script_player.cpp
- CclPlaySound()
: script_sound.cpp
- CclPresentMap()
: script_ui.cpp
- CclRand()
: script.cpp
- CclReplayLog()
: replay.cpp
- CclRevealMap()
: script_map.cpp
- CclRightButtonAttacks()
: script_ui.cpp
- CclRightButtonMoves()
: script_ui.cpp
- CclSavedGameInfo()
: script.cpp
- CclSavePreferences()
: script.cpp
- CclSelection()
: selection.cpp
- CclSetActiveTriggers()
: trigger.cpp
- CclSetAiType()
: script_player.cpp
- CclSetAllPlayersBuildingLimit()
: script_player.cpp
- CclSetAllPlayersTotalUnitLimit()
: script_player.cpp
- CclSetAllPlayersUnitLimit()
: script_player.cpp
- CclSetBuildingCapture()
: script_unit.cpp
- CclSetClickMissile()
: script_ui.cpp
- CclSetDamageFormula()
: script.cpp
- CclSetDamageMissile()
: script_ui.cpp
- CclSetDiplomacy()
: script_player.cpp
- CclSetEditorSelectIcon()
: script_editor.cpp
- CclSetEditorStartUnit()
: script_editor.cpp
- CclSetEditorUnitsIcon()
: script_editor.cpp
- CclSetFancyBuildings()
: script_ui.cpp
- CclSetFogOfWar()
: script_map.cpp
- CclSetFogOfWarColor()
: script_map.cpp
- CclSetFogOfWarGraphics()
: script_map.cpp
- CclSetFogOfWarOpacity()
: script_map.cpp
- CclSetForestRegeneration()
: script_map.cpp
- CclSetFullGameName()
: script.cpp
- CclSetGameCursor()
: script_ui.cpp
- CclSetGameName()
: script.cpp
- CclSetGlobalSoundRange()
: script_sound.cpp
- CclSetGodMode()
: script.cpp
- CclSetGroupId()
: selection.cpp
- CclSetGroupKeys()
: script_ui.cpp
- CclSetLocalPlayerName()
: script.cpp
- CclSetMaxOpenGLTexture()
: script_ui.cpp
- CclSetMaxSelectable()
: script_player.cpp
- CclSetMenuRace()
: script.cpp
- CclSetMetaServer()
: master.h
, master.cpp
- CclSetMinimapTerrain()
: script_map.cpp
- CclSetMouseScrollSpeed()
: script_ui.cpp
- CclSetMouseScrollSpeedControl()
: script_ui.cpp
- CclSetMouseScrollSpeedDefault()
: script_ui.cpp
- CclSetPlayerData()
: script_player.cpp
- CclSetResourcesHeld()
: script_unit.cpp
- CclSetRevealAttacker()
: script_unit.cpp
- CclSetSelectionStyle()
: script_ui.cpp
- CclSetSharedVision()
: script_player.cpp
- CclSetSoundRange()
: script_sound.cpp
- CclSetSpeedBuild()
: script.cpp
- CclSetSpeedResearch()
: script.cpp
- CclSetSpeedResourcesHarvest()
: script.cpp
- CclSetSpeedResourcesReturn()
: script.cpp
- CclSetSpeeds()
: script.cpp
- CclSetSpeedTrain()
: script.cpp
- CclSetSpeedUpgrade()
: script.cpp
- CclSetStartView()
: script_map.cpp
- CclSetThisPlayer()
: script_player.cpp
- CclSetTileFlags()
: script_tileset.cpp
- CclSetTitleScreens()
: script_ui.cpp
- CclSetTrainingQueue()
: script_unit.cpp
- CclSetUnitTypeName()
: script_unittype.cpp
- CclSetUnitVariable()
: script_unit.cpp
- CclSetUseOpenGL()
: script_ui.cpp
- CclSetVideoFullScreen()
: script_ui.cpp
- CclSetVideoResolution()
: script_ui.cpp
- CclSetVideoSyncSpeed()
: script.cpp
- CclSharedVision()
: script_player.cpp
- CclShowMapLocation()
: script_map.cpp
- CclSlotUsage()
: script_unit.cpp
- CclSoundForName()
: script_sound.cpp
- CclSpellAction()
: script_spell.cpp
- CclSpellAutocast()
: script_spell.cpp
- CclSpellCondition()
: script_spell.cpp
- CclSpellMissileLocation()
: script_spell.cpp
- CclStratagusLibraryPath()
: script.cpp
- CclStratagusMap()
: script_map.cpp
- CclString()
: script.cpp
- CclStringFind()
: script.cpp
- CclSub()
: script.cpp
- CclSubString()
: script.cpp
- CclUnit()
: script_unit.cpp
- CclUnitAttackerVar()
: script.cpp
- CclUnitDefenderVar()
: script.cpp
- CclUnitName()
: script.cpp
- CclUnitType()
: script_unittype.cpp
- CclUnitTypeArray()
: script_unittype.cpp
- CclVideoTextLength()
: script.cpp
- CenterOnMessage()
: interface.h
, mainscr.cpp
- ChangePlayerOwner()
: unit.cpp
- ChangeSelectedUnits()
: unit.h
, selection.cpp
- ChangeTeamSelectedUnits()
: selection.cpp
, unit.h
- ChangeTile()
: edmap.cpp
, editor.h
- ChannelFinished()
: sound_server.cpp
- CheckCanBuild()
: action_build.cpp
- CheckDependByIdent()
: depend.h
, depend.cpp
- CheckDependByRule()
: depend.cpp
- CheckDependByType()
: depend.h
, depend.cpp
- CheckedCanMoveToMask()
: map.h
, map.cpp
- CheckForDeadGoal()
: action_attack.cpp
- CheckForTargetInRange()
: action_attack.cpp
- CheckMusicFinished()
: sound.h
, music.cpp
- CheckVersions()
: netconnect.cpp
- CheckViewportMode()
: ui.h
, ui.cpp
- ChooseSample()
: sound.cpp
- ChooseUnitVoiceSound()
: sound.cpp
- CL_png_read_data()
: png.cpp
- CleanAi()
: ai.cpp
, ai.h
- CleanButtons()
: interface.h
, botpanel.cpp
- CleanConstructions()
: construct.h
, construct.cpp
- CleanCursors()
: cursor.h
, cursor.cpp
- CleanDecorations()
: unit.h
, unit_draw.cpp
- CleanDependencies()
: depend.h
, depend.cpp
- CleanFonts()
: font.h
, font.cpp
- CleanGame()
: editloop.cpp
, stratagus.cpp
- CleanGroups()
: unit.h
, groups.cpp
- CleanIcons()
: icons.cpp
, icons.h
- CleanMessages()
: mainscr.cpp
, interface.h
- CleanMissiles()
: stratagus.cpp
, missile.h
, missile.cpp
- CleanMissileTypes()
: missile.cpp
, missile.h
- CleanModules()
: loadgame.cpp
, stratagus.h
- CleanPlayers()
: player.cpp
, player.h
- CleanRaces()
: player.h
, player.cpp
- CleanReplayLog()
: replay.h
, replay.cpp
- CleanSelections()
: selection.cpp
, unit.h
- CleanSpells()
: spells.cpp
, spells.h
- CleanTileIcons()
: editloop.cpp
- CleanTilesets()
: tileset.h
, tileset.cpp
- CleanTriggers()
: stratagus.cpp
, trigger.cpp
, trigger.h
- CleanUnits()
: unit.cpp
, unit.h
- CleanUnitTypes()
: unittype.h
, unittype.cpp
- CleanUpgrades()
: upgrade.cpp
, upgrade.h
- CleanupOutput()
: stratagus.cpp
- CleanUserInterface()
: ui.h
, ui.cpp
- ClearAllColorCyclingRange()
: video.h
, video.cpp
- ClearCosts()
: interface.h
, mainscr.cpp
- ClearGroup()
: unit.h
, groups.cpp
- ClearSavedAction()
: command.cpp
- ClientParseAreYouThere()
: netconnect.cpp
- ClientParseAsync()
: netconnect.cpp
- ClientParseBadMap()
: netconnect.cpp
- ClientParseConnected()
: netconnect.cpp
- ClientParseConnecting()
: netconnect.cpp
- ClientParseDetaching()
: netconnect.cpp
- ClientParseGoAhead()
: netconnect.cpp
- ClientParseMapInfo()
: netconnect.cpp
- ClientParseStarted()
: netconnect.cpp
- ClientParseSynced()
: netconnect.cpp
- ClipMixToStereo16()
: sound_server.cpp
- ClipViewport()
: ui.cpp
- ClosestFreeDropZone()
: action_unload.cpp
- ClosestFreeDropZone_internal()
: action_unload.cpp
- CmpWorkers()
: ai_resource.cpp
- cnode_cmp()
: ai_resource.cpp
- ColorCycle()
: video.cpp
, video.h
- ColorCycleSurface()
: video.cpp
- CommandAnyOrder()
: command.cpp
- CommandAttack()
: actions.h
, command.cpp
- CommandAttackGround()
: actions.h
, command.cpp
- CommandAutoRepair()
: command.cpp
, actions.h
- CommandAutoSpellCast()
: actions.h
, command.cpp
- CommandBoard()
: actions.h
, command.cpp
- CommandBuildBuilding()
: actions.h
, command.cpp
- CommandCancelResearch()
: actions.h
, command.cpp
- CommandCancelTraining()
: actions.h
, command.cpp
- CommandCancelUpgradeTo()
: actions.h
, command.cpp
- CommandDiplomacy()
: command.cpp
, actions.h
- CommandDismiss()
: command.cpp
, actions.h
- CommandFollow()
: command.cpp
, actions.h
- CommandKey()
: interface.cpp
- CommandLog()
: replay.h
, replay.cpp
- CommandMove()
: command.cpp
, actions.h
- CommandMoveOrder()
: actions.h
, command.cpp
- CommandPatrolUnit()
: command.cpp
, actions.h
- CommandQuit()
: actions.h
, command.cpp
- CommandRepair()
: actions.h
, command.cpp
- CommandResearch()
: command.cpp
, actions.h
- CommandResource()
: command.cpp
, actions.h
- CommandResourceLoc()
: command.cpp
, actions.h
- CommandReturnGoods()
: command.cpp
, actions.h
- CommandSetResource()
: command.cpp
, actions.h
- CommandSharedVision()
: actions.h
, command.cpp
- CommandSpellCast()
: command.cpp
, actions.h
- CommandStandGround()
: actions.h
, command.cpp
- CommandStopUnit()
: actions.h
, command.cpp
- CommandTrainUnit()
: actions.h
, command.cpp
- CommandTransformIntoType()
: actions.h
, command.cpp
- CommandUnload()
: actions.h
, command.cpp
- CommandUpgradeTo()
: actions.h
, command.cpp
- CompareEq()
: trigger.cpp
- CompareGr()
: trigger.cpp
- CompareGrEq()
: trigger.cpp
- CompareLe()
: trigger.cpp
- CompareLeEq()
: trigger.cpp
- CompareNEq()
: trigger.cpp
- ConstructionByIdent()
: construct.h
, construct.cpp
- ConstructionCclRegister()
: construct.h
, construct.cpp
- convertKey()
: widget.cpp
, font.cpp
- ConvertToStereo32()
: sound_server.cpp
- ConvertUnitTypeTo()
: upgrade.cpp
- CostMoveTo()
: astar.cpp
- CostMoveToCacheCleanUp()
: astar.cpp
- CreateFileWriter()
: iolib.h
, iolib.cpp
- CreateGame()
: game.cpp
, games.h
, games.cpp
, settings.h
- CreateMatrix()
: pathfinder.cpp
, pathfinder.h
- CreateMinimapTexture()
: minimap.cpp
- CreatePlayer()
: player.h
, player.cpp
- CreateTileIcons()
: editloop.cpp
- CursorAnimate()
: cursor.h
, cursor.cpp
- CursorByIdent()
: cursor.cpp
, cursor.h
- CycleViewportMode()
: ui.cpp
, ui.h
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