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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <missile.h>
Public Member Functions | |
missile.cpp - The missiles. | |
void | DrawMissile (const CViewport *vp) const |
void | operator= (const Missile *missile) |
Public Attributes | |
MissileType * | Type |
union { | |
int Damage | |
int SpriteFrame | |
direct damage that missile applies | |
} | data |
missile-type pointer | |
short | X |
short | Y |
void MissileDrawProxy::DrawMissile | ( | const CViewport * | vp | ) | const |
void MissileDrawProxy::operator= | ( | const Missile * | missile | ) |
direct damage that missile applies
union { ... } MissileDrawProxy::data |
missile-type pointer
short MissileDrawProxy::X |
short MissileDrawProxy::Y |