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Stratagus  2.2.6
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        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
           Stratagus - A free fantasy real time strategy game engine

Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
_binop_
_depend_rule_
_EnemyOnMapTile
_event_callback_
_filter_flags
_lua_user_data_
_network_selection_header_
_network_state_
_NumberDesc_For Bin operand a ?? b
_OLD_INTERFACE_INFO
_StringDesc_
_TileSeen< MARK >
_UnitDesc_
_UnmarkUnitFieldFlags
gcn::ActionListener
AdjustVariable
AdjustVitals
AiBuildQueue
AiExplorationRequest
AiForce
AiForceAttackSender
AiForceCounter
AiForceEnemyFinder< IN_REACT_RANGE >
AiForceManager
AiHelper
AiRequestType
AiTransportRequest
AiUnitType
AlreadyBuildingFinder
Animation
AreaAdjustVitals
AreaBombardment
AutoCastInfo
gcn::BasicContainer
BestDepotFinder< NEARLOCATION >
BestRangeTargetFinder
BestRangeTargetFinder::FillBadGood
BestTargetFinder
BurningBuildingFrame
gcn::Button
ButtonActionAction of button
ButtonActionProxy
ButtonStyle
ButtonStyleProperties
ButtonWidget
CAiType
CAllow
CAnimation
CAnimations
Capture
CBuildRestriction
CBuildRestrictionAddOn
CBuildRestrictionAnd
CBuildRestrictionDistance
CBuildRestrictionOnTop
CButtonPanel
CChunkParticle
CColorA platform independent color
CColorCycling
CConstructionConstruction shown during construction of a building
CConstructionFrameConstruction frame
CContentType
CContentTypeCompleteBar
CContentTypeFormattedText
CContentTypeFormattedText2
CContentTypeIcon
CContentTypeLifeBar
CContentTypeText
CCursorPrivate type which specifies the cursor-type
CDecoVar
CDecoVarBar
CDecoVarSpriteBarSprite contains frame from full (left)to empty state (right)
CDecoVarStaticSpriteUse to show specific frame in a sprite
CDecoVarText
CDrawProxy
CEditor
CFile
CFiller
CFontFont definition
CFontColorFont color definition
CGraphic
gcn::CheckBox
CIconIcon: rectangle image used in menus
CInfoPanel
CInitMessage
CLabel
Clip
gcn::ClipRectangle
CMapDescribes the world map
CMapArea
CMapFieldDescribes a field of the map
CMapInfo
CMinimap
CMutex
CNetworkChat
CNetworkCommand
CNetworkCommandQueue
CNetworkExtendedCommand
CNetworkHost
CNetworkPacket
CNetworkPacketHeader
CNetworkSelection
cnode
Color
gcn::Color
ColorIndexRange
CompareUnitDistance
ConditionInfo
ConditionInfoVariable
ConditionPanel
gcn::Container
CParticle
CParticleManager
CPieMenu
CPlayerPlayer structure
CPlayerColorGraphic
CPosition
CPreference
CPrimitives
CRenderer< BPP, MASK >
CResourceDepositFinder
CResourceFinder
CResourceInfo
CSample
CSampleMikMod
CSampleMikModStream
CSampleVorbis
CSampleVorbisStream
CSampleWav
CSampleWavStream
CServerSetup
CSmokeParticle
CSound
CStatusLine
CThread
CTilesetTileset definition
CTimer
CUIButtonButtons on screen themselves
CUITimer
CUnitThe big unit structure
CUnit::_order_data_Spells to auto cast
CUnit::_order_data_::_order_build_ActionBuilt,..
CUnit::_order_data_::_order_built_ActionMove,..
CUnit::_order_data_::_order_move_
CUnit::_order_data_::_order_repair_Worker harvesting
CUnit::_order_data_::_order_research_Repairing unit
CUnit::_order_data_::_order_resource_ActionBuild
CUnit::_order_data_::_order_resource_worker_Resource still
CUnit::_order_data_::_order_train_Upgrade to action
CUnit::_order_data_::_order_upgradeto_Research action
CUnit::_seen_stuff_Unit visibility counts
CUnit::_unit_anim_Action counter
CUnit::COrder
CUnitCache
CUnitColors
CUnitDrawProxy
CUnitGroup
CUnitInfoPanel
CUnitManager
CUnitPtr
CUnitSound
CUnitStats
CUnitType
CUnitType::_portrait_Icon to display for this unit
CUnitType::BoolFlagsArray of user defined variables
CUnitTypeFinder
CUnitTypeVarOrc wall
CUnitTypeVar::CBoolKeys
CUnitTypeVar::CKeys< SIZE >
CUnitTypeVar::CKeys< SIZE >::DataKey
CUnitTypeVar::CVariableKeys
CUpgrade
CUpgradeModifier
CUpgradeTimers
CursorConfigCursor config reference
CUserInterface
CVariable
CVideo
CViewport
Decoration
DecoSpriteType
gcn::DefaultFont
Demolish
DependRuleDependency rule
DisplayAutoLocker
gcn::DropDown
DropDownWidget
EditorAction
EditorSliderListener
EditorUnitSliderListener
gcn::Exception
FileException
FileList
FileWriter
gcn::FocusHandler
gcn::Font
FullReplay
GameData
GameLogic
GameSound
GraphicAnimation
gcn::Graphics
gcn::Gui
GzFileWriter
gcn::Icon
IconConfigIcon reference (used in config tables)
gcn::Image
Image
ImageButton
ImageCheckBox
gcn::ImageFont
gcn::ImageLoader
ImageRadioButton
ImageSlider
ImageWidget
gcn::Input
gcn::Key
gcn::KeyInput
gcn::KeyListener
gcn::Label
LabelsLaterStruct
LabelsStructVariables for UnitType and unit
LandMineTargetFinder
gcn::ListBox
ListBoxWidget
gcn::ListModel
LogEntry
LuaActionListener
LuaCallback
LuaListModel
MenuScreen
MessagesDisplayFIXME: docu
MikModData
MinimapEvent
MissileMissile on the map
MissileConfig
MissileCycleOnce
MissileDeathCoil
MissileDrawProxy
MissileFire
MissileFlameShield
MissileHit
MissileLandMine
MissileNone
MissileParabolic
MissilePointToPoint
MissilePointToPointBounce
MissilePointToPointCycleOnce
MissilePointToPointWithHit
MissileStay
MissileTypeBase structure of missile-types
MissileWhirlwind
Mng
gcn::MouseInput
gcn::MouseListener
MPPlayer
MultiLineLabel
MyOpenGLGraphics
Node
OggData
Open
Origin
Parameters
PlayerAi
PlayerRace
Polymorph
gcn::RadioButton
RawFileWriter
gcn::Rectangle
ResourceInfo
gcn::ScrollArea
ScrollingWidget
gcn::SDLGraphics
gcn::SDLImageLoader
gcn::SDLInput
SelectionHandling
ServerStruct
Session
SessionPool
Settings
SettingsPresets
gcn::Slider
SocketSet
SolidTerrainInfoDefinition for a terrain type
SoundChannelChannels for sound effects and unit speach
SoundConfig
SpawnMissile
SpawnPortal
SpellActionMissileLocation
SpellActionType
SpellActionTypeAdjustVariable
SpellType
StatBoxWidget
StaticParticle
StatsNode
Summon
Target
gcn::TextBox
gcn::TextField
TileInfoSingle tile definition
TitleScreen
TitleScreenLabel
TriggerDataType
UnitTypePrioritySorter_Decreasing
UStrInt
Vec2T< T >
WavChunk
WavData
WavFMT
gcn::Widget
gcn::Window
Windows
(C) Copyright 1998-2011 by The Stratagus Project under the GNU General Public License.
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