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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "editor.h"
#include "script.h"
script_editor.cpp - Editor CCL functions. | |
CEditor | Editor |
static int | CclSetEditorSelectIcon (lua_State *l) |
static int | CclSetEditorUnitsIcon (lua_State *l) |
static int | CclSetEditorStartUnit (lua_State *l) |
void | EditorCclRegister () |
Register ccl features. |
static int CclSetEditorSelectIcon | ( | lua_State * | l | ) | [static] |
Set the editor's select icon
l | Lua state. |
static int CclSetEditorStartUnit | ( | lua_State * | l | ) | [static] |
Set the editor's start location unit
l | Lua state. |
static int CclSetEditorUnitsIcon | ( | lua_State * | l | ) | [static] |
Set the editor's units icon
l | Lua state. |
void EditorCclRegister | ( | ) |
Register ccl features.
Register CCL features for the editor.