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Stratagus  2.2.6
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                          T H E   W A R   B E G I N S
           Stratagus - A free fantasy real time strategy game engine

src/stratagus/title.cpp File Reference

#include "stratagus.h"
#include "title.h"
#include "video.h"
#include "movie.h"
#include "font.h"
#include "sound_server.h"
#include "editor.h"

title.cpp - The title screen.

TitleScreen ** TitleScreens
static bool WaitNoEvent
 Title screens to show at startup.
std::string CliMapName
 Flag got an event.
static void WaitCallbackButtonPressed (unsigned)
static void WaitCallbackButtonReleased (unsigned)
static void WaitCallbackKeyPressed (unsigned, unsigned)
static void WaitCallbackKeyReleased (unsigned, unsigned)
static void WaitCallbackKeyRepeated (unsigned, unsigned)
static void WaitCallbackMouse (int, int)
static void WaitCallbackExit ()
void ShowTitleScreens ()
 File for title screen.
void ShowFullImage (const std::string &filename, unsigned int timeOutInSecond)

Function Documentation

void ShowFullImage ( const std::string &  filename,
unsigned int  timeOutInSecond 
)

void ShowTitleScreens (  ) 

File for title screen.

Show the title screens

static void WaitCallbackButtonPressed ( unsigned   )  [static]

Callback for input.

static void WaitCallbackButtonReleased ( unsigned   )  [static]

Callback for input.

static void WaitCallbackExit (  )  [static]

Callback for exit.

static void WaitCallbackKeyPressed ( unsigned  ,
unsigned   
) [static]

Callback for input.

static void WaitCallbackKeyReleased ( unsigned  ,
unsigned   
) [static]

Callback for input.

static void WaitCallbackKeyRepeated ( unsigned  ,
unsigned   
) [static]

Callback for input.

static void WaitCallbackMouse ( int  ,
int   
) [static]

Callback for input.


Variable Documentation

std::string CliMapName

Flag got an event.

bool WaitNoEvent [static]

Title screens to show at startup.

(C) Copyright 1998-2011 by The Stratagus Project under the GNU General Public License.
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