$treeview $search $mathjax
Stratagus
2.2.6
$projectbrief
|
$projectbrief
|
$searchbox |
_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <animation.h>
Public Member Functions | |
CAnimation () | |
~CAnimation () | |
Public Attributes | |
AnimationType | Type |
union { | |
struct { | |
int Frame | |
} Frame | |
struct { | |
int Wait | |
} Wait | |
struct { | |
int MinWait | |
int MaxWait | |
} RandomWait | |
struct { | |
const char * Name | |
CSound * Sound | |
} Sound | |
struct { | |
const char ** Name | |
CSound ** Sound | |
unsigned int NumSounds | |
} RandomSound | |
struct { | |
int Rotate | |
} Rotate | |
struct { | |
int Move | |
} Move | |
struct { | |
int Begin | |
} Unbreakable | |
struct { | |
CAnimation * Goto | |
} Goto | |
struct { | |
int Random | |
CAnimation * Goto | |
} RandomGoto | |
struct { | |
const char * Missile | |
} SpawnMissile | |
} | D |
CAnimation * | Next |
CAnimation::CAnimation | ( | ) | [inline] |
CAnimation::~CAnimation | ( | ) | [inline] |
struct { ... } CAnimation::Frame |
int CAnimation::Wait |
struct { ... } CAnimation::Wait |
struct { ... } CAnimation::RandomWait |
const char* CAnimation::Name |
struct { ... } CAnimation::Sound |
const char** CAnimation::Name |
unsigned int CAnimation::NumSounds |
struct { ... } CAnimation::RandomSound |
struct { ... } CAnimation::Rotate |
int CAnimation::Move |
struct { ... } CAnimation::Move |
struct { ... } CAnimation::Unbreakable |
struct { ... } CAnimation::Goto |
struct { ... } CAnimation::RandomGoto |
const char* CAnimation::Missile |
struct { ... } CAnimation::SpawnMissile |
union { ... } CAnimation::D |