$treeview $search $mathjax
Stratagus  2.2.6
$projectbrief
$projectbrief
$searchbox
-->
         _________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
           Stratagus - A free fantasy real time strategy game engine

CMap Member List

This is the complete list of members for CMap, including all inherited members.

CheckMask(const unsigned int index, const int mask) const CMap [inline]
CheckMask(const Vec2i &pos, int mask) const CMap [inline]
Clean()CMap
CleanFogOfWar()CMap
ClearTile(unsigned short type, const Vec2i &pos)CMap
CoastOnMap(const unsigned int index) const CMap [inline]
CoastOnMap(const Vec2i &pos) const CMap [inline]
Create()CMap
Field(unsigned int index) const CMap [inline]
Field(int x, int y) const CMap [inline]
Field(const Vec2i &pos) const CMap [inline]
FieldsCMap
FixSelectionArea(Vec2i &minpos, Vec2i &maxpos)CMap [inline]
FogGraphicCMap [static]
ForestOnMap(const unsigned int index) const CMap [inline]
ForestOnMap(const Vec2i &pos) const CMap [inline]
getIndex(int x, int y) const CMap [inline]
getIndex(const Vec2i &pos) const CMap [inline]
HitWall(const Vec2i &pos, unsigned damage)CMap
HumanWallOnMap(const Vec2i &pos) const CMap
InfoCMap
Init()CMap
Insert(CUnit &unit)CMap
IsFieldExplored(const CPlayer &player, const unsigned int index) const CMap [inline]
IsFieldExplored(const CPlayer &player, const Vec2i &pos)CMap [inline]
IsFieldVisible(const CPlayer &player, const unsigned int index) const CMap [inline]
IsFieldVisible(const CPlayer &player, const Vec2i &pos)CMap [inline]
IsTileVisible(const CPlayer &player, const unsigned int index) const CMap [inline]
IsTileVisible(const CPlayer &player, const Vec2i &pos) const CMap [inline]
MarkSeenTile(const unsigned int index)CMap
MarkSeenTile(const Vec2i &pos)CMap [inline]
NoFogOfWarCMap
OrcWallOnMap(const Vec2i &pos) const CMap
RegenerateForest()CMap
Remove(CUnit &unit)CMap
RemoveWall(const Vec2i &pos)CMap
Reveal()CMap
RockOnMap(const unsigned int index) const CMap [inline]
RockOnMap(const Vec2i &pos) const CMap [inline]
Save(CFile *file) const CMap
Select(int x1, int y1, int x2, int y2, CUnit *table[], const int tablesize=UnitMax)CMap
Select(const Vec2i &pos, CUnit *table[], const int tablesize=UnitMax)CMap
SelectFixed(const Vec2i &ltpos, const Vec2i &rbpos, CUnit *table[], const int tablesize=UnitMax)CMap
SetWall(const Vec2i &pos, int humanwall)CMap
TileGraphicCMap
TileModelsFileNameCMap
TilesetCMap
WallOnMap(const Vec2i &pos) const CMap
WaterOnMap(const unsigned int index) const CMap [inline]
WaterOnMap(const Vec2i &pos) const CMap [inline]
(C) Copyright 1998-2011 by The Stratagus Project under the GNU General Public License.
All trademarks and copyrights on this page are owned by their respective owners.