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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include "stratagus.h"
#include "video.h"
#include "sound.h"
#include "unitsound.h"
#include "unittype.h"
#include "player.h"
#include "unit.h"
#include "map.h"
#include "ai.h"
#include "network.h"
#include "netconnect.h"
#include "interface.h"
#include "iolib.h"
#include "ui.h"
#include "actions.h"
player.cpp - The players. | |
int | NumPlayers |
CPlayer | Players [PlayerMax] |
How many player slots used. | |
CPlayer * | ThisPlayer |
All players in play. | |
PlayerRace | PlayerRaces |
Player on this computer. | |
bool | NoRescueCheck |
Player races. | |
SDL_Color * | PlayerColorsRGB [PlayerMax] |
Disable rescue check. | |
Uint32 * | PlayerColors [PlayerMax] |
Player colors. | |
std::string | PlayerColorNames [PlayerMax] |
Player colors. | |
int | PlayerColorIndexStart |
Player races. | |
int | PlayerColorIndexCount |
void | InitPlayers () |
Init players. | |
void | CleanPlayers () |
Clean up players. | |
void | CleanRaces () |
Clean up races. | |
void | SavePlayers (CFile *file) |
Save players. | |
void | CreatePlayer (int type) |
Create a new player. | |
void | PlayersInitAi () |
Initialize the computer opponent AI. | |
void | PlayersEachCycle () |
Called each game cycle for player handlers (AI). | |
void | PlayersEachSecond (int player) |
Called each second for a given player handler (AI). | |
void | GraphicPlayerPixels (CPlayer &player, const CGraphic *sprite) |
Change current color set to new player of the sprite. | |
void | SetPlayersPalette () |
void | DebugPlayers () |
Output debug informations for players. |
void CleanPlayers | ( | ) |
Clean up players.
Clean up players.
void CleanRaces | ( | ) |
Clean up races.
Clean up the PlayerRaces names.
void CreatePlayer | ( | int | type | ) |
Create a new player.
Create a new player.
type | Player type (Computer,Human,...). |
void DebugPlayers | ( | ) |
Output debug informations for players.
Output debug informations for players.
Change current color set to new player of the sprite.
Change current color set to new player.
FIXME: use function pointer here.
player | Pointer to player. | |
sprite | The sprite in which the colors should be changed. |
void InitPlayers | ( | ) |
Init players.
Init players.
void PlayersEachCycle | ( | ) |
Called each game cycle for player handlers (AI).
Handle AI of all players each game cycle.
void PlayersEachSecond | ( | int | player | ) |
Called each second for a given player handler (AI).
Handle AI of a player each second.
player | the player to update AI |
void PlayersInitAi | ( | ) |
Initialize the computer opponent AI.
Initialize the Ai for all players.
void SavePlayers | ( | CFile * | file | ) |
Save players.
Save state of players to file.
file | Output file. |
void SetPlayersPalette | ( | ) |
Setup the player colors for the current palette.
bool NoRescueCheck |
Player races.
Player on local computer.
int NumPlayers |
Player races.
Which indexes to replace with player color
std::string PlayerColorNames[PlayerMax] |
Player colors.
Uint32* PlayerColors[PlayerMax] |
Player colors.
SDL_Color* PlayerColorsRGB[PlayerMax] |
Disable rescue check.
Colors used for minimap.
Player on this computer.
Player color names.
All players in play.
All players.