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Stratagus  2.2.6
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                          T H E   W A R   B E G I N S
           Stratagus - A free fantasy real time strategy game engine

src/game/loadgame.cpp File Reference

#include <stdio.h>
#include <stdlib.h>
#include "stratagus.h"
#include "icons.h"
#include "cursor.h"
#include "construct.h"
#include "unittype.h"
#include "upgrade.h"
#include "depend.h"
#include "interface.h"
#include "missile.h"
#include "tileset.h"
#include "map.h"
#include "script.h"
#include "ui.h"
#include "ai.h"
#include "results.h"
#include "trigger.h"
#include "actions.h"
#include "minimap.h"
#include "commands.h"
#include "sound.h"
#include "sound_server.h"
#include "font.h"
#include "pathfinder.h"
#include "spells.h"
#include "replay.h"
#include "particle.h"

Functions

loadgame.cpp - Load game.
void CleanModules ()
 Load all modules.
void InitModules ()
 Game display update.
void LoadModules ()
 Initialize all modules.
static void PlaceUnits ()
void LoadGame (const std::string &filename)
 Game Replay Fast Forward Counter.

Function Documentation

void CleanModules (  ) 

Load all modules.

Cleanup modules.

Call each module to clean up.

void InitModules (  ) 

Game display update.

Initialize all modules.

Call each module to initialize.

void LoadGame ( const std::string &  filename  ) 

Game Replay Fast Forward Counter.

Load a game to file.

Parameters:
filename File name to be loaded.

void LoadModules (  ) 

Initialize all modules.

Load all.

Call each module to load additional files (graphics,sounds).

static void PlaceUnits (  )  [static]

(C) Copyright 1998-2011 by The Stratagus Project under the GNU General Public License.
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