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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "stratagus.h"
#include "video.h"
#include "tileset.h"
#include "unittype.h"
#include "missile.h"
#include "script_sound.h"
#include "script.h"
#include "unit.h"
#include "unit_manager.h"
#include "particle.h"
#include "luacallback.h"
script_missile.cpp - The missile-type ccl functions. | |
static const char * | MissileClassNames [] |
static int | CclDefineMissileType (lua_State *l) |
static int | CclMissile (lua_State *l) |
static int | CclDefineBurningBuilding (lua_State *l) |
void | MissileCclRegister () |
Burning building frames. |
static int CclDefineBurningBuilding | ( | lua_State * | l | ) | [static] |
Define burning building missiles.
l | Lua state. |
static int CclDefineMissileType | ( | lua_State * | l | ) | [static] |
Parse missile-type.
l | Lua state. |
static int CclMissile | ( | lua_State * | l | ) | [static] |
Create a missile.
l | Lua state. |
void MissileCclRegister | ( | ) |
Burning building frames.
Register CCL features for missile-type.
const char* MissileClassNames[] [static] |
Initial value:
{ "missile-class-none", "missile-class-point-to-point", "missile-class-point-to-point-with-hit", "missile-class-point-to-point-cycle-once", "missile-class-point-to-point-bounce", "missile-class-stay", "missile-class-cycle-once", "missile-class-fire", "missile-class-hit", "missile-class-parabolic", "missile-class-land-mine", "missile-class-whirlwind", "missile-class-flame-shield", "missile-class-death-coil", NULL }