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00030 #ifndef __SETTINGS_H__
00031 #define __SETTINGS_H__
00032
00034
00035 #include <vector>
00036
00037
00038
00039
00040
00041 class CFile;
00042 class CMap;
00043
00044
00045
00046
00047
00048
00049 struct SettingsPresets {
00050 int Race;
00051 int Team;
00052 int Type;
00053 };
00054
00064 struct Settings {
00065 int NetGameType;
00066
00067
00068
00069 SettingsPresets Presets[PlayerMax];
00070
00071
00072 int Resources;
00073 int NumUnits;
00074 int Opponents;
00075 int Difficulty;
00076 int GameType;
00077 bool NoFogOfWar;
00078 int RevealMap;
00079 int MapRichness;
00080 };
00081
00082 #define SettingsPresetMapDefault -1
00083
00084
00087 #define SettingsSinglePlayerGame 1
00088 #define SettingsMultiPlayerGame 2
00089
00093 enum GameTypes {
00094 SettingsGameTypeMapDefault = SettingsPresetMapDefault,
00095 SettingsGameTypeMelee = 0,
00096 SettingsGameTypeFreeForAll,
00097 SettingsGameTypeTopVsBottom,
00098 SettingsGameTypeLeftVsRight,
00099 SettingsGameTypeManVsMachine,
00100 SettingsGameTypeManTeamVsMachine
00101
00102
00103 #if 0
00104 SettingsGameTypeOneOnOne,
00105 SettingsGameTypeCaptureTheFlag,
00106 SettingsGameTypeGreed,
00107 SettingsGameTypeSlaughter,
00108 SettingsGameTypeSuddenDeath,
00109 SettingsGameTypeTeamMelee,
00110 SettingsGameTypeTeamCaptureTheFlag
00111 #endif
00112 };
00113
00114
00115
00116
00117
00118 extern Settings GameSettings;
00119
00120
00121
00122
00123
00125 extern void ShowStats();
00127 extern void CreateGame(const std::string &filename, CMap *map);
00129 extern void InitSettings();
00130
00132
00133 #endif // !__SETTINGS_H__