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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <util.h>
util.cpp - General utilites. | |
virtual | ~CThread () |
int | Start () |
int | Wait () |
void | Exit () |
void | Terminate () |
Public Member Functions | |
CThread () | |
virtual void | Run ()=0 |
bool | IsRunning () const |
void | SetExitFlag (int dExitCode=1) |
int | GetExitFlag () const |
Static Public Member Functions | |
static unsigned long | GetThreadID () |
CThread::CThread | ( | ) | [inline] |
CThread::~CThread | ( | ) | [virtual] |
virtual void CThread::Run | ( | ) | [pure virtual] |
Implemented in GameLogic.
int CThread::Start | ( | ) |
int CThread::Wait | ( | ) |
void CThread::Exit | ( | ) |
void CThread::Terminate | ( | ) |
bool CThread::IsRunning | ( | ) | const [inline] |
void CThread::SetExitFlag | ( | int | dExitCode = 1 |
) | [inline] |
int CThread::GetExitFlag | ( | ) | const [inline] |
static unsigned long CThread::GetThreadID | ( | ) | [inline, static] |