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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "stratagus.h"
#include "video.h"
#include "tileset.h"
#include "map.h"
#include "font.h"
#include "sound.h"
#include "sound_server.h"
#include "unitsound.h"
#include "unittype.h"
#include "player.h"
#include "unit.h"
#include "cursor.h"
#include "minimap.h"
#include "actions.h"
#include "missile.h"
#include "interface.h"
#include "menus.h"
#include "network.h"
#include "ui.h"
#include "trigger.h"
#include "results.h"
#include "settings.h"
#include "commands.h"
#include "pathfinder.h"
#include "editor.h"
#include "replay.h"
#include "particle.h"
#include <guichan.h>
Classes | |
struct | GameLogic |
mainloop.cpp - The main game loop. | |
int | KeyScrollState = ScrollNone |
variable set when we are scrolling via keyboard | |
int | MouseScrollState = ScrollNone |
variable set when we are scrolling via mouse | |
EventCallback | GameCallbacks |
EventCallback | EditorCallbacks |
Game callbacks. | |
const int | CPU_NUM = 1 |
Editor callbacks. | |
static CMutex | DisplayUpdateLocker |
void | DrawGuichanWidgets () |
void | DoScrollArea (int state, bool fast) |
void | DrawMapArea () |
Cleanup all modules. | |
void | UpdateDisplay () |
Exit with fatal error. | |
static void | InitGameCallbacks () |
static void | GameLogicLoop () |
static void | DisplayLoop () |
static void | SingleGameLoop () |
void | GameMainLoop () |
Draw the map area. |
static void DisplayLoop | ( | ) | [static] |
void DoScrollArea | ( | int | state, | |
bool | fast | |||
) |
void DrawGuichanWidgets | ( | ) |
void DrawMapArea | ( | ) |
Cleanup all modules.
Draw map area
static void GameLogicLoop | ( | ) | [static] |
void GameMainLoop | ( | ) |
Draw the map area.
Game main loop.
Unit actions. Missile actions. Players (AI). Cyclic events (color cycle,...) Display update. Input/Network/Sound.
static void InitGameCallbacks | ( | ) | [static] |
static void SingleGameLoop | ( | ) | [static] |
void UpdateDisplay | ( | ) |
Exit with fatal error.
Display update.
This functions updates everything on screen. The map, the gui, the cursors.
const int CPU_NUM = 1 |
Editor callbacks.
CMutex DisplayUpdateLocker [static] |
Game callbacks.
int KeyScrollState = ScrollNone |
variable set when we are scrolling via keyboard
current scroll state of keyboard
int MouseScrollState = ScrollNone |
variable set when we are scrolling via mouse
current scroll state of mouse