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Stratagus
2.2.6
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$projectbrief
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
Action() | MissileFire | [virtual] |
AnimWait | Missile | |
Count | Missile | [static] |
CurrentStep | Missile | |
Damage | Missile | |
Delay | Missile | |
destination | Missile | |
DrawMissile(const CViewport *vp) const | Missile | |
Hidden | Missile | |
Init(MissileType *mtype, const PixelPos &startPos, const PixelPos &destPos) | Missile | [static] |
Init(MissileType *mtype, int sx, int sy, int dx, int dy) | Missile | [inline, static] |
Local | Missile | |
Missile() | Missile | [protected] |
position | Missile | |
SaveMissile(CFile *file) const | Missile | |
Slot | Missile | |
source | Missile | |
SourceUnit | Missile | |
SpriteFrame | Missile | |
State | Missile | |
TargetUnit | Missile | |
TotalStep | Missile | |
TTL | Missile | |
Type | Missile | |
Wait | Missile | |
~Missile() | Missile | [inline, virtual] |