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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <math.h>
#include "stratagus.h"
#include "particle.h"
#include "video.h"
chunkparticle.cpp - The chunk particle. | |
static const int | gravity = 32 * 12 |
static float | deg2rad (int degrees) |
static float | calculateScreenPos (float posy, float height) |
static float | getHorizontalPosition (int initialVelocity, float trajectoryAngle, float time) |
static float | getVerticalPosition (int initialVelocity, float trajectoryAngle, float time) |
static float calculateScreenPos | ( | float | posy, | |
float | height | |||
) | [static] |
static float deg2rad | ( | int | degrees | ) | [inline, static] |
static float getHorizontalPosition | ( | int | initialVelocity, | |
float | trajectoryAngle, | |||
float | time | |||
) | [static] |
static float getVerticalPosition | ( | int | initialVelocity, | |
float | trajectoryAngle, | |||
float | time | |||
) | [static] |
const int gravity = 32 * 12 [static] |