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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <string.h>
#include "util.h"
#include "translate.h"
#include "version.h"
Go to the source code of this file.
Classes | |
class | Parameters |
struct | DisplayAutoLocker |
stratagus.h - The main header file. | |
#define | _C_ , |
#define | PrintFunction() do { fprintf(stdout, "%s:%d: %s: ", __FILE__, __LINE__, __func__); } while (0) |
Print function in debug macros. | |
#define | Assert(cond) |
#define | DebugPrint(args) |
#define | RefsAssert(cond) |
#define | _(str) Translate(str) |
#define | N_(str) str |
#define | PlayerMax 16 |
#define | UnitTypeMax 2048 |
#define | UpgradeMax 2048 |
#define | UnitMax 65536 |
#define | SCROLL_UP 15 |
Scrolling area (<= 15 y). | |
#define | SCROLL_DOWN (Video.Height - 16) |
Scrolling area (>= VideoHeight - 16 y). | |
#define | SCROLL_LEFT 15 |
Scrolling area (<= 15 y). | |
#define | SCROLL_RIGHT (Video.Width - 16) |
Scrolling area (>= VideoWidth - 16 x). | |
#define | FRAMES_PER_SECOND 30 |
Frames per second to display (original 30-40). | |
#define | CYCLES_PER_SECOND 30 |
Game cycles per second to simulate (original 30-40). | |
#define | CancelBuildingCostsFactor 75 |
How many resources the player gets back if canceling building. | |
#define | CancelTrainingCostsFactor 100 |
How many resources the player gets back if canceling training. | |
#define | CancelResearchCostsFactor 100 |
How many resources the player gets back if canceling research. | |
#define | CancelUpgradeCostsFactor 100 |
How many resources the player gets back if canceling upgrade. | |
const char | NameLine [] |
Text string: Name, Version, Copyright. | |
std::string | StratagusLibPath |
std::string | GameName |
Location of stratagus data. | |
std::string | FullGameName |
Name of the game. | |
std::string | ClickMissile |
Full Name of the game. | |
std::string | DamageMissile |
Missile to show when you click. | |
std::string | MenuRace |
Missile to show damage caused. | |
int | SpeedBuild |
speed factor for returning resources | |
int | SpeedTrain |
Speed factor for building. | |
int | SpeedUpgrade |
Speed factor for training. | |
int | SpeedResearch |
Speed factor for upgrading. | |
bool | UseHPForXp |
Speed factor for researching. | |
unsigned long | GameCycle |
true if gain XP by dealing damage, false if by killing. | |
unsigned long | ResultGameCycle |
Game simulation cycle counter. | |
unsigned long | FastForwardCycle |
Used in game result. | |
bool | SaveGameLoading |
Delete save game. | |
const int | CPU_NUM |
Editor callbacks. | |
char * | new_strdup (const char *str) |
void | LoadGame (const std::string &filename) |
Game Replay Fast Forward Counter. | |
int | SaveGame (const std::string &filename) |
Load saved game. | |
void | DeleteSaveGame (const std::string &filename) |
Save game. | |
std::string | SaveGlobal (lua_State *l, bool is_root) |
void | Exit (int err) |
For saving lua state. | |
void | ExitFatal (int err) |
Exit. | |
void | UpdateDisplay () |
Exit with fatal error. | |
void | InitModules () |
Game display update. | |
void | LoadModules () |
Initialize all modules. | |
void | CleanModules () |
Load all modules. | |
void | DrawMapArea () |
Cleanup all modules. | |
void | GameMainLoop () |
Draw the map area. | |
void | ShowLoadProgress (const char *fmt,...) |
Game main loop. | |
bool | CanAccessFile (const char *filename) |
Counter for lua function. |
#define _ | ( | str | ) | Translate(str) |
#define _C_ , |
This simulates vararg macros. Example: DebugPrint("Test %d %d\n" _C_ 1 _C_ 2);
#define Assert | ( | cond | ) |
#define CancelBuildingCostsFactor 75 |
How many resources the player gets back if canceling building.
#define CancelResearchCostsFactor 100 |
How many resources the player gets back if canceling research.
#define CancelTrainingCostsFactor 100 |
How many resources the player gets back if canceling training.
#define CancelUpgradeCostsFactor 100 |
How many resources the player gets back if canceling upgrade.
#define CYCLES_PER_SECOND 30 |
Game cycles per second to simulate (original 30-40).
#define DebugPrint | ( | args | ) |
#define FRAMES_PER_SECOND 30 |
Frames per second to display (original 30-40).
#define N_ | ( | str | ) | str |
#define PlayerMax 16 |
#define PrintFunction | ( | ) | do { fprintf(stdout, "%s:%d: %s: ", __FILE__, __LINE__, __func__); } while (0) |
Print function in debug macros.
#define RefsAssert | ( | cond | ) |
#define SCROLL_DOWN (Video.Height - 16) |
Scrolling area (>= VideoHeight - 16 y).
#define SCROLL_LEFT 15 |
Scrolling area (<= 15 y).
#define SCROLL_RIGHT (Video.Width - 16) |
Scrolling area (>= VideoWidth - 16 x).
#define SCROLL_UP 15 |
Scrolling area (<= 15 y).
#define UnitMax 65536 |
#define UnitTypeMax 2048 |
#define UpgradeMax 2048 |
bool CanAccessFile | ( | const char * | filename | ) |
Counter for lua function.
void CleanModules | ( | ) |
Load all modules.
Cleanup modules.
Call each module to clean up.
void DeleteSaveGame | ( | const std::string & | filename | ) |
Save game.
Delete save game
filename | Name of file to delete |
void DrawMapArea | ( | ) |
Cleanup all modules.
Draw map area
void Exit | ( | int | err | ) |
For saving lua state.
Exit the game.
err | Error code to pass to shell. |
void ExitFatal | ( | int | err | ) |
Exit.
Do a fatal exit. Called on out of memory or crash.
err | Error code to pass to shell. |
void GameMainLoop | ( | ) |
Draw the map area.
Game main loop.
Unit actions. Missile actions. Players (AI). Cyclic events (color cycle,...) Display update. Input/Network/Sound.
void InitModules | ( | ) |
Game display update.
Initialize all modules.
Call each module to initialize.
void LoadGame | ( | const std::string & | filename | ) |
Game Replay Fast Forward Counter.
Load a game to file.
filename | File name to be loaded. |
void LoadModules | ( | ) |
Initialize all modules.
Load all.
Call each module to load additional files (graphics,sounds).
char* new_strdup | ( | const char * | str | ) | [inline] |
int SaveGame | ( | const std::string & | filename | ) |
Load saved game.
Save a game to file.
filename | File name to be stored. |
std::string SaveGlobal | ( | lua_State * | l, | |
bool | is_root | |||
) |
For saving lua state (table, number, string, bool, not function).
l | lua_State to save. | |
is_root | true for the main call, 0 for recursif call. |
void ShowLoadProgress | ( | const char * | fmt, | |
... | ||||
) |
Game main loop.
Show load progress
Game main loop.
Show load progress.
fmt | printf format string. |
void UpdateDisplay | ( | ) |
Exit with fatal error.
Display update.
This functions updates everything on screen. The map, the gui, the cursors.
std::string ClickMissile |
Full Name of the game.
const int CPU_NUM |
Editor callbacks.
std::string DamageMissile |
Missile to show when you click.
unsigned long FastForwardCycle |
Used in game result.
std::string FullGameName |
Name of the game.
unsigned long GameCycle |
true if gain XP by dealing damage, false if by killing.
std::string GameName |
Location of stratagus data.
const char NameLine[] |
Text string: Name, Version, Copyright.
Text string: Name, Version, Copyright.
Name, Version, Copyright
unsigned long ResultGameCycle |
Game simulation cycle counter.
bool SaveGameLoading |
Delete save game.
int SpeedBuild |
speed factor for returning resources
int SpeedResearch |
Speed factor for upgrading.
int SpeedTrain |
Speed factor for building.
int SpeedUpgrade |
Speed factor for training.
std::string StratagusLibPath |
bool UseHPForXp |
Speed factor for researching.