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Stratagus  2.2.6
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                          T H E   W A R   B E G I N S
           Stratagus - A free fantasy real time strategy game engine

src/action/action_upgradeto.cpp File Reference

#include <stdio.h>
#include <stdlib.h>
#include "stratagus.h"
#include "player.h"
#include "unittype.h"
#include "animation.h"
#include "unit.h"
#include "actions.h"
#include "ai.h"
#include "interface.h"
#include "map.h"
#include "spells.h"

Functions

action_upgradeto.cpp - The unit upgrading to new action.
static int TransformUnitIntoType (CUnit &unit, CUnitType &newtype)
void HandleActionTransformInto (CUnit &unit)
 Handle command transform into.
void HandleActionUpgradeTo (CUnit &unit)
 Handle command upgrade to.

Function Documentation

void HandleActionTransformInto ( CUnit unit  ) 

Handle command transform into.

Unit transform into unit.

Parameters:
unit Pointer to unit.

void HandleActionUpgradeTo ( CUnit unit  ) 

Handle command upgrade to.

Unit upgrades unit!

Parameters:
unit Pointer to unit.

static int TransformUnitIntoType ( CUnit unit,
CUnitType newtype 
) [static]

Transform an unit in another.

Parameters:
unit unit to transform.
newtype new type of the unit.
Returns:
0 on error, 1 if nothing happens, 2 else.

(C) Copyright 1998-2011 by The Stratagus Project under the GNU General Public License.
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