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Stratagus
2.2.6
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\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
- N
: _NumberDesc_
- n
: _StringDesc_
, CDecoVarStaticSprite
- Name
: CAiType
, CursorConfig
, MissileConfig
, CUnitType
, IconConfig
, LabelsStruct
, LabelsLaterStruct
, MPPlayer
, CPlayer
, DecoSpriteType
, Session
, PlayerRace
- name
: FileList
, Mng
- Name
: CAnimation
, SpellType
, CTileset
, CAnimation
, CUnitInfoPanel
, SoundConfig
- Needed
: PlayerAi
- NeededMask
: PlayerAi
- needmask
: cnode
- NeedSupply
: PlayerAi
- NetGameType
: Settings
- Network
: FullReplay
- NetworkDiplomacyButton
: CUserInterface
- NetworkEvent
: _event_callback_
- NetworkMenuButton
: CUserInterface
- Neutral
: CUnitType
- NeutralMinimapColorRGB
: CUnitType
- NewForm
: Polymorph
- NewOrder
: CUnit
- Next
: Session
, LogEntry
, CAnimation
, CConstructionFrame
, DependRule
, CUnit
, GameData
- NextContained
: CUnit
- nextSmokeTicks
: CChunkParticle
- NextWorker
: CUnit
- NoFogOfWar
: CMap
, Settings
- NoFow
: FullReplay
- NormalFontColor
: CUserInterface
- normalImage
: ImageButton
- NotEnough1
: GameSound
- NotEnough2
: GameSound
- NotEnoughFood
: GameSound
- NSprite
: CDecoVarSpriteBar
, CDecoVarStaticSprite
- Num
: CUnitType::_portrait_
, LogEntry
- Number
: _StringDesc_
, CSound
- NumberSent
: _network_selection_header_
- NumBounces
: MissileType
- NumBuildings
: CPlayer
- NumDirections
: MissileType
, CUnitType
- NumFrames
: CGraphic
- NumIterations
: CUnitType::_portrait_
- NumSessions
: GameData
- NumSounds
: CAnimation
- NumTerrainTypes
: CTileset
- NumTextures
: CGraphic
- NumTiles
: CTileset
- NumUnits
: Settings
, FullReplay
, CUnitGroup
- NumViewports
: CUserInterface
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