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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <netconnect.h>
Public Member Functions | |
void | Clear () |
netconnect.cpp - The network high level connection code. | |
unsigned char * | Serialize () const |
void | Deserialize (const unsigned char *p) |
Static Public Member Functions | |
static size_t | Size () |
Public Attributes | |
Uint32 | ResourcesOption |
Uint32 | UnitsOption |
Resources option. | |
Uint32 | FogOfWar |
Unit # option. | |
Uint32 | RevealMap |
Fog of war option. | |
Uint32 | TilesetSelection |
Reveal all the map. | |
Uint32 | GameTypeOption |
Tileset select option. | |
Uint32 | Difficulty |
Game type option. | |
Uint32 | MapRichness |
Difficulty option. | |
Uint32 | CompOpt [PlayerMax] |
Map richness option. | |
Uint32 | Ready [PlayerMax] |
Free slot option selection {"Available", "Computer", "Closed" }. | |
Uint32 | Race [PlayerMax] |
Client ready state. | |
Uint32 | LastFrame [PlayerMax] |
Client race selection. |
unsigned char * CServerSetup::Serialize | ( | ) | const |
void CServerSetup::Deserialize | ( | const unsigned char * | p | ) |
static size_t CServerSetup::Size | ( | ) | [inline, static] |
void CServerSetup::Clear | ( | ) | [inline] |
Uint32 CServerSetup::UnitsOption |
Resources option.
Uint32 CServerSetup::FogOfWar |
Unit # option.
Uint32 CServerSetup::RevealMap |
Fog of war option.
Reveal all the map.
Uint32 CServerSetup::GameTypeOption |
Tileset select option.
Uint32 CServerSetup::Difficulty |
Game type option.
Uint32 CServerSetup::MapRichness |
Difficulty option.
Uint32 CServerSetup::CompOpt[PlayerMax] |
Map richness option.
Uint32 CServerSetup::Ready[PlayerMax] |
Free slot option selection {"Available", "Computer", "Closed" }.
Uint32 CServerSetup::Race[PlayerMax] |
Client ready state.
Uint32 CServerSetup::LastFrame[PlayerMax] |
Client race selection.