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                   Stratagus - A free fantasy real time strategy game engine

COrder_Attack Class Reference

#include <action_attack.h>

Inheritance diagram for COrder_Attack:

COrder

List of all members.


action_attack.cpp - The attack action.

virtual bool IsValid () const
virtual void Save (CFile &file, const CUnit &unit) const
virtual bool ParseSpecificData (lua_State *l, int &j, const char *value, const CUnit &unit)
virtual void Execute (CUnit &unit)
virtual void OnAnimationAttack (CUnit &unit)
virtual PixelPos Show (const CViewport &vp, const PixelPos &lastScreenPos) const
virtual void UpdatePathFinderData (PathFinderInput &input)
virtual bool OnAiHitUnit (CUnit &unit, CUnit *attacker, int)
bool IsWeakTargetSelected () const

Public Member Functions

 COrder_Attack (bool ground)
virtual COrder_AttackClone () const

Friends

COrderCOrder::NewActionAttack (const CUnit &attacker, CUnit &target)
COrderCOrder::NewActionAttack (const CUnit &attacker, const Vec2i &dest)
COrderCOrder::NewActionAttackGround (const CUnit &attacker, const Vec2i &dest)

Constructor & Destructor Documentation

COrder_Attack::COrder_Attack ( bool  ground  )  [inline, explicit]


Member Function Documentation

virtual COrder_Attack* COrder_Attack::Clone (  )  const [inline, virtual]

Implements COrder.

bool COrder_Attack::IsValid (  )  const [virtual]

Implements COrder.

void COrder_Attack::Save ( CFile file,
const CUnit unit 
) const [virtual]

Implements COrder.

bool COrder_Attack::ParseSpecificData ( lua_State *  l,
int &  j,
const char *  value,
const CUnit unit 
) [virtual]

Implements COrder.

void COrder_Attack::Execute ( CUnit unit  )  [virtual]

Unit attacks!

if (SubAction & WEAK_TARGET) is true the goal is a weak goal. This means the unit AI (little AI) could choose a new better goal.

Todo:
Lets do some tries to reach the target. If target place is not reachable, choose better goal to reduce the pathfinder load.
Parameters:
unit Unit, for that the attack is handled.

Implements COrder.

void COrder_Attack::OnAnimationAttack ( CUnit unit  )  [virtual]

Call when animation step is "attack"

Reimplemented from COrder.

PixelPos COrder_Attack::Show ( const CViewport vp,
const PixelPos lastScreenPos 
) const [virtual]

Implements COrder.

void COrder_Attack::UpdatePathFinderData ( PathFinderInput input  )  [virtual]

Implements COrder.

bool COrder_Attack::OnAiHitUnit ( CUnit unit,
CUnit attacker,
int   
) [virtual]

Reimplemented from COrder.

bool COrder_Attack::IsWeakTargetSelected (  )  const


Friends And Related Function Documentation

COrder* COrder::NewActionAttack ( const CUnit attacker,
CUnit target 
) [friend]

COrder* COrder::NewActionAttack ( const CUnit attacker,
const Vec2i dest 
) [friend]

COrder* COrder::NewActionAttackGround ( const CUnit attacker,
const Vec2i dest 
) [friend]


The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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