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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <action_train.h>
Public Member Functions | |
COrder_Train () | |
virtual COrder_Train * | Clone () const |
virtual void | UpdatePathFinderData (PathFinderInput &input) |
const CUnitType & | GetUnitType () const |
action_train.cpp - The building train action. | |
virtual bool | IsValid () const |
virtual void | Save (CFile &file, const CUnit &unit) const |
virtual bool | ParseSpecificData (lua_State *l, int &j, const char *value, const CUnit &unit) |
virtual void | Execute (CUnit &unit) |
virtual void | Cancel (CUnit &unit) |
virtual PixelPos | Show (const CViewport &vp, const PixelPos &lastScreenPos) const |
virtual void | UpdateUnitVariables (CUnit &unit) const |
void | ConvertUnitType (const CUnit &unit, CUnitType &newType) |
Friends | |
COrder * | COrder::NewActionTrain (CUnit &trainer, CUnitType &type) |
COrder_Train::COrder_Train | ( | ) | [inline] |
virtual COrder_Train* COrder_Train::Clone | ( | ) | const [inline, virtual] |
Implements COrder.
bool COrder_Train::IsValid | ( | ) | const [virtual] |
Implements COrder.
bool COrder_Train::ParseSpecificData | ( | lua_State * | l, | |
int & | j, | |||
const char * | value, | |||
const CUnit & | unit | |||
) | [virtual] |
Implements COrder.
PixelPos COrder_Train::Show | ( | const CViewport & | vp, | |
const PixelPos & | lastScreenPos | |||
) | const [virtual] |
Implements COrder.
virtual void COrder_Train::UpdatePathFinderData | ( | PathFinderInput & | input | ) | [inline, virtual] |
Implements COrder.
const CUnitType& COrder_Train::GetUnitType | ( | ) | const [inline] |