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Stratagus  2.2.7
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        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
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                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

src/map/minimap.cpp File Reference

#include <string.h>
#include "stratagus.h"
#include "minimap.h"
#include "editor.h"
#include "map.h"
#include "player.h"
#include "unit.h"
#include "unit_manager.h"
#include "ui.h"
#include "unittype.h"
#include "video.h"

Classes

struct  MinimapEvent

minimap.cpp - The minimap.

#define MINIMAP_FAC   (16 * 3)
#define ATTACK_RED_DURATION   (1 * CYCLES_PER_SECOND)
 unit attacked are shown red for at least this amount of cycles
#define ATTACK_BLINK_DURATION   (7 * CYCLES_PER_SECOND)
 unit attacked are shown blinking for this amount of cycles
#define SCALE_PRECISION   100
#define MAX_MINIMAP_EVENTS   8
 Minimap scale to fit into window.
unsigned char * MinimapSurfaceGL
unsigned char * MinimapTerrainSurfaceGL
SDL_Surface * MinimapSurface
SDL_Surface * MinimapTerrainSurface
 generated minimap
static GLuint MinimapTexture
 generated minimap terrain
static int MinimapTextureWidth
static int MinimapTextureHeight
static int * Minimap2MapX
static int * Minimap2MapY
 fast conversion table
static int Map2MinimapX [MaxMapWidth]
 fast conversion table
static int Map2MinimapY [MaxMapHeight]
 fast conversion table
static int MinimapScaleX
 fast conversion table
static int MinimapScaleY
 Minimap scale to fit into window.
struct MinimapEvent MinimapEvents [MAX_MINIMAP_EVENTS]
int NumMinimapEvents
static void CreateMinimapTexture ()
static Uint8 * GetTileGraphicPixel (int xofs, int yofs, int mx, int my, int scalex, int scaley, int bpp)
static void DrawUnitOn (CUnit &unit, int red_phase)
static void DrawEvents ()

Define Documentation

#define ATTACK_BLINK_DURATION   (7 * CYCLES_PER_SECOND)

unit attacked are shown blinking for this amount of cycles

#define ATTACK_RED_DURATION   (1 * CYCLES_PER_SECOND)

unit attacked are shown red for at least this amount of cycles

#define MAX_MINIMAP_EVENTS   8

Minimap scale to fit into window.

#define MINIMAP_FAC   (16 * 3)

#define SCALE_PRECISION   100


Function Documentation

static void CreateMinimapTexture (  )  [static]

Create the minimap texture

static void DrawEvents (  )  [static]

Draw the minimap events

static void DrawUnitOn ( CUnit unit,
int  red_phase 
) [static]

Draw a unit on the minimap.

static Uint8* GetTileGraphicPixel ( int  xofs,
int  yofs,
int  mx,
int  my,
int  scalex,
int  scaley,
int  bpp 
) [inline, static]

Calculate the tile graphic pixel


Variable Documentation

int Map2MinimapX[MaxMapWidth] [static]

fast conversion table

int Map2MinimapY[MaxMapHeight] [static]

fast conversion table

int* Minimap2MapX [static]

int* Minimap2MapY [static]

fast conversion table

struct MinimapEvent MinimapEvents[MAX_MINIMAP_EVENTS]

int MinimapScaleX [static]

fast conversion table

int MinimapScaleY [static]

Minimap scale to fit into window.

SDL_Surface* MinimapSurface

unsigned char* MinimapSurfaceGL

SDL_Surface* MinimapTerrainSurface

generated minimap

unsigned char* MinimapTerrainSurfaceGL

GLuint MinimapTexture [static]

generated minimap terrain

int MinimapTextureHeight [static]

int MinimapTextureWidth [static]

(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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