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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <string>
#include <vector>
#include <map>
#include "stratagus.h"
#include "upgrade.h"
#include "action/action_train.h"
#include "commands.h"
#include "depend.h"
#include "interface.h"
#include "iolib.h"
#include "map.h"
#include "player.h"
#include "script.h"
#include "unit.h"
#include "unit_find.h"
#include "unittype.h"
#include "util.h"
upgrade.cpp - The upgrade/allow functions. | |
#define | UPGRADE_MODIFIERS_MAX (UpgradeMax * 4) |
The main user useable upgrades. | |
std::vector< CUpgrade * > | AllUpgrades |
static CUpgradeModifier * | UpgradeModifiers [UPGRADE_MODIFIERS_MAX] |
Upgrades modifiers. | |
static int | NumUpgradeModifiers |
Number of upgrades modifiers used. | |
std::map< std::string, CUpgrade * > | Upgrades |
static void | AllowUnitId (CPlayer &player, int id, int units) |
static void | AllowUpgradeId (CPlayer &player, int id, char af) |
void | InitUpgrades () |
init upgrade/allow structures | |
void | CleanUpgrades () |
cleanup upgrade module | |
void | SaveUpgrades (CFile &file) |
save the upgrades | |
static int | CclDefineModifier (lua_State *l) |
static int | CclDefineUnitAllow (lua_State *l) |
static int | CclDefineAllow (lua_State *l) |
void | UpgradesCclRegister () |
Register CCL features for upgrades. | |
int | UnitTypeIdByIdent (const std::string &ident) |
int | UpgradeIdByIdent (const std::string &ident) |
static void | ConvertUnitTypeTo (CPlayer &player, const CUnitType &src, CUnitType &dst) |
static void | ApplyUpgradeModifier (CPlayer &player, const CUpgradeModifier *um) |
void | UpgradeAcquire (CPlayer &player, const CUpgrade *upgrade) |
Upgrade will be acquired. | |
int | UnitIdAllowed (const CPlayer &player, int id) |
char | UpgradeIdAllowed (const CPlayer &player, int id) |
char | UpgradeIdentAllowed (const CPlayer &player, const std::string &ident) |
#define UPGRADE_MODIFIERS_MAX (UpgradeMax * 4) |
The main user useable upgrades.
How many upgrades modifiers supported
static void AllowUnitId | ( | CPlayer & | player, | |
int | id, | |||
int | units | |||
) | [static] |
Change allow for an unit-type.
player | Player to change | |
id | unit type id | |
units | maximum amount of units allowed |
static void AllowUpgradeId | ( | CPlayer & | player, | |
int | id, | |||
char | af | |||
) | [static] |
Change allow for an upgrade.
player | Player to change | |
id | upgrade id | |
af | `A'llow/`F'orbid/`R'eseached |
static void ApplyUpgradeModifier | ( | CPlayer & | player, | |
const CUpgradeModifier * | um | |||
) | [static] |
Apply the modifiers of an upgrade.
This function will mark upgrade done and do all required modifications to unit types and will modify allow/forbid maps
player | Player that get all the upgrades. | |
um | Upgrade modifier that do the effects |
static int CclDefineAllow | ( | lua_State * | l | ) | [static] |
Define which units/upgrades are allowed.
How many units supported
static int CclDefineModifier | ( | lua_State * | l | ) | [static] |
Define a new upgrade modifier.
l | List of modifiers. |
static int CclDefineUnitAllow | ( | lua_State * | l | ) | [static] |
Define which units are allowed and how much.
void CleanUpgrades | ( | ) |
cleanup upgrade module
Cleanup the upgrade module.
Convert unit-type to.
player | For this player. | |
src | From this unit-type. | |
dst | To this unit-type. |
void InitUpgrades | ( | ) |
init upgrade/allow structures
Init upgrade/allow structures
void SaveUpgrades | ( | CFile & | file | ) |
save the upgrades
Save state of the dependencies to file.
file | Output file. |
int UnitIdAllowed | ( | const CPlayer & | player, | |
int | id | |||
) |
Return the allow state of the unit.
player | Check state of this player. | |
id | Unit identifier. |
int UnitTypeIdByIdent | ( | const std::string & | ident | ) |
UnitType ID by identifier.
ident | The unit-type identifier. |
Upgrade will be acquired.
Handle that an upgrade was acquired.
player | Player researching the upgrade. | |
upgrade | Upgrade ready researched. |
char UpgradeIdAllowed | ( | const CPlayer & | player, | |
int | id | |||
) |
Return the allow state of an upgrade.
player | Check state for this player. | |
id | Upgrade identifier. |
int UpgradeIdByIdent | ( | const std::string & | ident | ) |
Upgrade ID by identifier.
ident | The upgrade identifier. |
char UpgradeIdentAllowed | ( | const CPlayer & | player, | |
const std::string & | ident | |||
) |
Return the allow state of an upgrade.
player | Check state for this player. | |
ident | Upgrade identifier. |
void UpgradesCclRegister | ( | ) |
Register CCL features for upgrades.
Register CCL features for upgrades.
std::vector<CUpgrade *> AllUpgrades |
int NumUpgradeModifiers [static] |
Number of upgrades modifiers used.
CUpgradeModifier* UpgradeModifiers[UPGRADE_MODIFIERS_MAX] [static] |
Upgrades modifiers.