Here is a list of all file members with links to the files they belong to:
- FancyBuildings
: ui.h
, ui.cpp
- FastForwardCycle
: stratagus.cpp
, stratagus.h
- FetchLE16
: myendian.h
- FetchLE32
: myendian.h
- FillAudio()
: sound_server.cpp
- FillChannel()
: sound_server.cpp
- FindAndSortMissiles()
: missile.h
, missile.cpp
- FindAndSortUnits()
: unit.h
, unit_draw.cpp
- FindButtonStyle()
: ui.h
, script_ui.cpp
- FindCFramePercent()
: action_built.cpp
- FindDeposit()
: unit_find.h
, unit_find.cpp
- FindDepositNearLoc()
: ai_resource.cpp
, unit_find.cpp
- FindFileWithExtension()
: iolib.cpp
- FindIdleWorker()
: unit_find.h
, unit_find.cpp
- FindInUnitTypeRequests()
: script_ai.cpp
- FindInUpgradeToRequests()
: script_ai.cpp
- FindLabel()
: animation.cpp
- FindLabelLater()
: animation.cpp
, animation.h
- FindNearestDrop()
: animation_spawnunit.cpp
- FindNearestReachableTerrainType()
: action_resource.cpp
- FindPlayerUnitsByType()
: unit_find.h
, unit_find.cpp
- FindSound()
: sound_id.cpp
- FindTerrainType()
: unit_find.h
, unit_find.cpp
- FindTilePath()
: edmap.cpp
- FindUnit_If()
: unit_find.h
- FindUnit_IfFixed()
: unit_find.h
- FindUnitsByType()
: unit_find.h
, unit_find.cpp
- FindUnloadPosition()
: action_unload.cpp
- FindWall()
: ai_plan.cpp
- Finish()
: action_built.cpp
- FinishedCallback
: sound_server.cpp
- FinishViewportModeConfiguration()
: ui.cpp
- FireMissile()
: missile.h
, missile.cpp
- FixLabels()
: animation.cpp
- fixmode
: attachconsole.cpp
- FlagRevealMap
: map.h
, map.cpp
- FLIP_INDEX
: unittype.h
- FLIP_KEY
: script_unittype.cpp
- FlushCommands
: commands.h
- FMT
: wav.h
- FogOfWarColor
: map.h
, map_fog.cpp
- FogOfWarColorSDL
: map_fog.cpp
- FogOfWarOpacity
: map_fog.cpp
, map.h
- FogTable
: map_fog.cpp
- FontColor
: font.cpp
- FontColorGraphicMap
: font.cpp
- FontColorGraphics
: font.cpp
- FontColorMap
: font.cpp
- FontColors
: font.cpp
- FontGreen
: font.h
- FontGrey
: font.h
- FontMap
: font.cpp
- FontRed
: font.h
- Fonts
: font.cpp
- FontWhite
: font.h
- FontYellow
: font.h
- FoodCost
: upgrade_structs.h
- ForceUseOpenGL
: video.cpp
, video.h
- ForestRegeneration
: map.cpp
, map.h
- FormatNumber()
: font.cpp
- FrameCounter
: video.h
, video.cpp
- FrameFraction
: sdl.cpp
- FrameRemainder
: sdl.cpp
- FRAMES_PER_SECOND
: stratagus.h
- FrameTicks
: sdl.cpp
- FreeAi()
: ai.h
, ai.cpp
- FreeAnimations()
: unittype.cpp
, animation.cpp
- FreeAStar()
: pathfinder.cpp
, astar.cpp
- freeGuichan()
: widgets.cpp
, widgets.h
- FreeNCQ()
: network.cpp
- FreeNumberDesc()
: script.cpp
, script.h
- FreeOpenGLFonts()
: font.cpp
, font.h
- FreeOpenGLGraphics()
: graphic.cpp
, video.h
- FreePathfinder()
: pathfinder.cpp
, pathfinder.h
- FreeStringDesc()
: script.h
, script.cpp
- FreeSurface()
: graphic.cpp
- FreeUnitDesc()
: script.h
, script.cpp
- FullGameName
: game.cpp
, game.h
- func_AttachConsole
: attachconsole.cpp
- func_NtQueryObject
: attachconsole.cpp