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                   Stratagus - A free fantasy real time strategy game engine

src/include/wav.h File Reference

Go to the source code of this file.


Classes

struct  WavFMT
struct  WavChunk

Defines

wav.h - The wav file format header file.
#define RIFF   0x46464952
#define WAVE   0x45564157
#define FMT   0x20746D66
#define DATA   0x61746164
#define WAV_UNKNOWN   0
#define WAV_PCM_CODE   1
#define WAV_ADPCM   2
#define WAV_ALAW   6
#define WAV_MULAW   7
#define WAV_OKI_ADPCM   16
#define WAV_DIGISTD   21
#define WAV_DIGIFIX   22
#define IBM_MULAW   0x0101
#define IBM_ALAW   0x0102
#define IBM_ADPCM   0x0103
#define WAV_MONO   1
#define WAV_STEREO   2

Define Documentation

#define DATA   0x61746164

#define FMT   0x20746D66

#define IBM_ADPCM   0x0103

#define IBM_ALAW   0x0102

#define IBM_MULAW   0x0101

#define RIFF   0x46464952

#define WAV_ADPCM   2

#define WAV_ALAW   6

#define WAV_DIGIFIX   22

#define WAV_DIGISTD   21

#define WAV_MONO   1

#define WAV_MULAW   7

#define WAV_OKI_ADPCM   16

#define WAV_PCM_CODE   1

#define WAV_STEREO   2

#define WAV_UNKNOWN   0

#define WAVE   0x45564157

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