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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "viewport.h"
#include "font.h"
#include "map.h"
#include "missile.h"
#include "particle.h"
#include "pathfinder.h"
#include "player.h"
#include "tileset.h"
#include "unit.h"
#include "unittype.h"
#include "ui.h"
#include "video.h"
Functions | |
map_draw.cpp - The map drawing. | |
static void | ShowUnitName (const CViewport &vp, PixelPos pos, CUnit *unit, bool hidden=false) |
static void ShowUnitName | ( | const CViewport & | vp, | |
PixelPos | pos, | |||
CUnit * | unit, | |||
bool | hidden = false | |||
) | [static] |
Show unit's name under cursor or print the message if territory is invisible.
pos | Mouse position. | |
unit | Unit to show name. | |
hidden | If true, write "Unrevealed terrain" |