Here is a list of all file members with links to the files they belong to:
- N_
: translate.h
- NAME
: version.h
- NameLine
: stratagus.cpp
, stratagus.h
- NBARALREADYDEFINED
: unittype.h
- NCQs
: network.cpp
- NearestOfUnit()
: unit.cpp
, unit.h
- NetAcceptTCP()
: net_lowlevel.h
, net_lowlevel.cpp
- NetAddSocket()
: net_lowlevel.h
- NetClientCheckLocalState()
: menus.h
, netconnect.cpp
- NetCloseTCP()
: net_lowlevel.h
, net_lowlevel.cpp
- NetCloseUDP()
: net_lowlevel.h
, net_lowlevel.cpp
- NetConnectRunning
: netconnect.h
, netconnect.cpp
- NetConnectTCP()
: net_lowlevel.h
, net_lowlevel.cpp
- NetDelSocket()
: net_lowlevel.h
- NetExit()
: net_lowlevel.h
, net_lowlevel.cpp
- NetInit()
: net_lowlevel.h
, net_lowlevel.cpp
- NetLastHost
: net_lowlevel.h
, net_lowlevel.cpp
- NetLastPacketSent
: netconnect.cpp
- NetLastPort
: net_lowlevel.h
, net_lowlevel.cpp
- NetLastSocket
: net_lowlevel.h
, net_lowlevel.cpp
- NetListenTCP()
: net_lowlevel.h
, net_lowlevel.cpp
- NetLocalAddrs
: net_lowlevel.h
, net_lowlevel.cpp
- NetLocalHostsSlot
: netconnect.h
, netconnect.cpp
- NetLocalPlayerNumber
: netconnect.h
, netconnect.cpp
- NetLocalState
: netconnect.h
, netconnect.cpp
- NetMsgBuf
: network.cpp
- NetMsgBufLen
: network.cpp
- NetOpenTCP()
: net_lowlevel.h
, net_lowlevel.cpp
- NetOpenUDP()
: net_lowlevel.h
, net_lowlevel.cpp
- NetPlayerNameSize
: netconnect.h
- NetPlayers
: netconnect.h
, netconnect.cpp
- NetRecvTCP()
: net_lowlevel.h
, net_lowlevel.cpp
- NetRecvUDP()
: net_lowlevel.h
, net_lowlevel.cpp
- NetResolveHost()
: net_lowlevel.h
, net_lowlevel.cpp
- NetSendTCP()
: net_lowlevel.h
, net_lowlevel.cpp
- NetSendUDP()
: net_lowlevel.h
, net_lowlevel.cpp
- NetSetNonBlocking()
: net_lowlevel.cpp
, net_lowlevel.h
- NetSocketAddr()
: net_lowlevel.h
, net_lowlevel.cpp
- NetSocketReady()
: net_lowlevel.h
, net_lowlevel.cpp
- NetSocketSetReady()
: net_lowlevel.h
, net_lowlevel.cpp
- NetSocketSetSocketReady()
: net_lowlevel.h
, net_lowlevel.cpp
- NetStateMsgCnt
: netconnect.cpp
- NetStates
: netconnect.h
, netconnect.cpp
- NetworkAddr
: netconnect.h
, netconnect.cpp
- NetworkArg
: netconnect.h
, netconnect.cpp
- NetworkBroadcast()
: network.cpp
- NetworkCclRegister()
: network.h
, netconnect.cpp
- NetworkChatMessage()
: network.h
, network.cpp
- NetworkCommands()
: network.h
, network.cpp
- NetworkConnectSetupGame()
: netconnect.h
, netconnect.cpp
- NetworkDefaultPort
: netconnect.h
- NetworkDelay
: network.cpp
- NetworkDetachFromServer()
: netconnect.h
, netconnect.cpp
- NetworkEvent()
: network.h
, network.cpp
- NetworkExecCommands()
: network.cpp
- NetworkExitClientConnect()
: netconnect.h
, netconnect.cpp
- NetworkExitServerConnect()
: netconnect.h
, netconnect.cpp
- NetworkFildes
: network.h
, network.cpp
- NetworkGamePrepareGameSettings()
: netconnect.h
, netconnect.cpp
, tolua.cpp
- NetworkIn
: network.cpp
- NetworkInitClientConnect()
: netconnect.h
, netconnect.cpp
- NetworkInitServerConnect()
: netconnect.h
, netconnect.cpp
- NetworkInSync
: network.cpp
, network.h
- NetworkLag
: network.h
, network.cpp
- NetworkLastFrame
: network.cpp
- NetworkMapName
: netconnect.cpp
, tolua.cpp
- NetworkNumInterfaces
: network.h
, network.cpp
- NetworkParseMenuPacket()
: netconnect.cpp
- NetworkParseSetupEvent()
: netconnect.h
, netconnect.cpp
- NetworkPort
: netconnect.cpp
, netconnect.h
- NetworkProcessClientRequest()
: netconnect.h
, netconnect.cpp
- NetworkProcessSelection()
: network.cpp
- NetworkProcessServerRequest()
: netconnect.cpp
, netconnect.h
- NetworkProtocolFormatArgs
: netconnect.h
- NetworkProtocolFormatString
: netconnect.h
- NetworkProtocolMajorVersion
: netconnect.h
- NetworkProtocolMinorVersion
: netconnect.h
- NetworkProtocolPatchLevel
: netconnect.h
- NetworkProtocolVersion
: netconnect.h
- NetworkQuit()
: network.cpp
, network.h
- NetworkRecover()
: network.h
, network.cpp
- NetworkRemovePlayer()
: network.cpp
- NetworkResendCommands()
: network.cpp
- NetworkSelectionHeader
: network.h
- NetworkSendCommand()
: network.h
, network.cpp
- NetworkSendCommands()
: network.cpp
- NetworkSendExtendedCommand()
: network.h
, network.cpp
- NetworkSendICMessage()
: netconnect.cpp
- NetworkSendPacket()
: network.cpp
- NetworkSendRateLimitedClientMessage()
: netconnect.cpp
- NetworkSendSelection()
: network.cpp
, network.h
- NetworkServerIP
: netconnect.cpp
- NetworkServerPort
: netconnect.cpp
- NetworkServerResyncClients()
: netconnect.h
, netconnect.cpp
- NetworkServerStartGame()
: netconnect.h
, netconnect.cpp
- NetworkSetupServerAddress()
: netconnect.h
, netconnect.cpp
- NetworkState
: netconnect.h
- NetworkStatus
: network.h
, network.cpp
- NetworkSync()
: network.h
- NetworkSyncCommands()
: network.cpp
- NetworkSyncHashs
: network.cpp
- NetworkSyncSeeds
: network.cpp
- NetworkTimeout
: network.cpp
- NetworkUpdates
: network.h
, network.cpp
- new_strdup()
: stratagus.h
- NewMissileTypeSlot()
: missile.cpp
, missile.h
- NewPath()
: pathfinder.cpp
- NewTargetUnit()
: spells.cpp
- NewUnitTypeSlot()
: unittype.cpp
, unittype.h
- NewViewportMode
: ui.cpp
- NextDirection
: unit.h
- NextFrameTicks
: video.h
, video.cpp
- NextFreeChannel
: sound_server.cpp
- NextLogCycle
: replay.cpp
- NextPathElement()
: pathfinder.h
, pathfinder.cpp
- NIPQUAD
: net_lowlevel.h
- NO_SOUND
: sound.h
- NO_X_DISPLAY
: stratagus-game-launcher.h
- NoButton
: interface.h
- NON_SELECTABLE_BY_RECTANGLE_ONLY
: unittype.h
- NONSOLID_INDEX
: unittype.h
- NONSOLID_KEY
: script_unittype.cpp
- NoRandomPlacementMultiplayer
: netconnect.cpp
- NoRescueCheck
: player.h
, player.cpp
- NotEqual
: unittype.h
- NotifyGreen
: player.h
- NotifyRed
: player.h
- NotifyType
: player.h
- NotifyYellow
: player.h
- NoUnitP
: unit.h
- NUM_GROUPS
: groups.cpp
- NUM_VIEWPORT_MODES
: ui.h
- NumAnimations
: animation.cpp
- NumberCounter
: script.cpp
- NumberDesc
: script.h
- NumMinimapEvents
: minimap.cpp
- NumNCQs
: network.cpp
- NumPlayers
: player.h
, player.cpp
- NumRects
: sdl.cpp
- NumSelected
: unit.h
, selection.cpp
- NumUpgradeModifiers
: upgrade.cpp
- NVARALREADYDEFINED
: unittype.h