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Stratagus  2.2.7
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         _________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

File List

Here is a list of all files with brief descriptions:
gameheaders/stratagus-game-launcher.h [code]
gameheaders/stratagus-maemo-extract.h [code]
metaserver/cmd.cpp
metaserver/cmd.h [code]
metaserver/db.cpp
metaserver/db.h [code]
metaserver/games.cpp
metaserver/games.h [code]
metaserver/main.cpp
metaserver/netdriver.cpp
metaserver/netdriver.h [code]
obj-arm-linux-gnueabi/tolua.cpp
src/action/action_attack.cpp
src/action/action_board.cpp
src/action/action_build.cpp
src/action/action_built.cpp
src/action/action_die.cpp
src/action/action_follow.cpp
src/action/action_move.cpp
src/action/action_patrol.cpp
src/action/action_repair.cpp
src/action/action_research.cpp
src/action/action_resource.cpp
src/action/action_spellcast.cpp
src/action/action_still.cpp
src/action/action_train.cpp
src/action/action_unload.cpp
src/action/action_upgradeto.cpp
src/action/actions.cpp
src/action/command.cpp
src/ai/ai.cpp
src/ai/ai_building.cpp
src/ai/ai_force.cpp
src/ai/ai_local.h [code]
src/ai/ai_magic.cpp
src/ai/ai_plan.cpp
src/ai/ai_resource.cpp
src/ai/script_ai.cpp
src/animation/animation.cpp
src/animation/animation_attack.cpp
src/animation/animation_die.cpp
src/animation/animation_exactframe.cpp
src/animation/animation_frame.cpp
src/animation/animation_goto.cpp
src/animation/animation_ifvar.cpp
src/animation/animation_label.cpp
src/animation/animation_move.cpp
src/animation/animation_randomgoto.cpp
src/animation/animation_randomrotate.cpp
src/animation/animation_randomsound.cpp
src/animation/animation_randomwait.cpp
src/animation/animation_rotate.cpp
src/animation/animation_setplayervar.cpp
src/animation/animation_setvar.cpp
src/animation/animation_sound.cpp
src/animation/animation_spawnmissile.cpp
src/animation/animation_spawnunit.cpp
src/animation/animation_unbreakable.cpp
src/animation/animation_wait.cpp
src/beos/beos.c
src/beos/beos.cpp
src/editor/editloop.cpp
src/editor/editor.cpp
src/editor/edmap.cpp
src/editor/script_editor.cpp
src/game/game.cpp
src/game/loadgame.cpp
src/game/replay.cpp
src/game/savegame.cpp
src/game/trigger.cpp
src/guichan/cliprectangle.cpp
src/guichan/color.cpp
src/guichan/defaultfont.cpp
src/guichan/exception.cpp
src/guichan/focushandler.cpp
src/guichan/gfont.cpp
src/guichan/graphics.cpp
src/guichan/gui.cpp
src/guichan/guichan.cpp
src/guichan/image.cpp
src/guichan/imagefont.cpp
src/guichan/key.cpp
src/guichan/keyinput.cpp
src/guichan/mouseinput.cpp
src/guichan/rectangle.cpp
src/guichan/widget.cpp
src/guichan/include/guichan.h [code]
src/guichan/include/guichan/actionlistener.h [code]
src/guichan/include/guichan/allegro.h [code]
src/guichan/include/guichan/basiccontainer.h [code]
src/guichan/include/guichan/cliprectangle.h [code]
src/guichan/include/guichan/color.h [code]
src/guichan/include/guichan/defaultfont.h [code]
src/guichan/include/guichan/exception.h [code]
src/guichan/include/guichan/focushandler.h [code]
src/guichan/include/guichan/font.h [code]
src/guichan/include/guichan/graphics.h [code]
src/guichan/include/guichan/gsdl.h [code]
src/guichan/include/guichan/gui.h [code]
src/guichan/include/guichan/image.h [code]
src/guichan/include/guichan/imagefont.h [code]
src/guichan/include/guichan/imageloader.h [code]
src/guichan/include/guichan/input.h [code]
src/guichan/include/guichan/key.h [code]
src/guichan/include/guichan/keyinput.h [code]
src/guichan/include/guichan/keylistener.h [code]
src/guichan/include/guichan/listmodel.h [code]
src/guichan/include/guichan/mouseinput.h [code]
src/guichan/include/guichan/mouselistener.h [code]
src/guichan/include/guichan/platform.h [code]
src/guichan/include/guichan/rectangle.h [code]
src/guichan/include/guichan/widget.h [code]
src/guichan/include/guichan/x.h [code]
src/guichan/include/guichan/sdl/sdlgraphics.h [code]
src/guichan/include/guichan/sdl/sdlimageloader.h [code]
src/guichan/include/guichan/sdl/sdlinput.h [code]
src/guichan/include/guichan/sdl/sdlpixel.h [code]
src/guichan/include/guichan/widgets/button.h [code]
src/guichan/include/guichan/widgets/checkbox.h [code]
src/guichan/include/guichan/widgets/container.h [code]
src/guichan/include/guichan/widgets/dropdown.h [code]
src/guichan/include/guichan/widgets/icon.h [code]
src/guichan/include/guichan/widgets/label.h [code]
src/guichan/include/guichan/widgets/listbox.h [code]
src/guichan/include/guichan/widgets/radiobutton.h [code]
src/guichan/include/guichan/widgets/scrollarea.h [code]
src/guichan/include/guichan/widgets/slider.h [code]
src/guichan/include/guichan/widgets/textbox.h [code]
src/guichan/include/guichan/widgets/textfield.h [code]
src/guichan/include/guichan/widgets/window.h [code]
src/guichan/opengl/opengl.cpp
src/guichan/opengl/openglgraphics.cpp
src/guichan/opengl/openglimageloader.cpp
src/guichan/sdl/gsdl.cpp
src/guichan/sdl/sdlgraphics.cpp
src/guichan/sdl/sdlimageloader.cpp
src/guichan/sdl/sdlinput.cpp
src/guichan/widgets/button.cpp
src/guichan/widgets/checkbox.cpp
src/guichan/widgets/container.cpp
src/guichan/widgets/dropdown.cpp
src/guichan/widgets/icon.cpp
src/guichan/widgets/label.cpp
src/guichan/widgets/listbox.cpp
src/guichan/widgets/radiobutton.cpp
src/guichan/widgets/scrollarea.cpp
src/guichan/widgets/slider.cpp
src/guichan/widgets/textbox.cpp
src/guichan/widgets/textfield.cpp
src/guichan/widgets/window.cpp
src/include/actions.h [code]
src/include/ai.h [code]
src/include/animation.h [code]
src/include/color.h [code]
src/include/commands.h [code]
src/include/construct.h [code]
src/include/cursor.h [code]
src/include/depend.h [code]
src/include/editor.h [code]
src/include/font.h [code]
src/include/game.h [code]
src/include/icons.h [code]
src/include/interface.h [code]
src/include/iocompat.h [code]
src/include/iolib.h [code]
src/include/luacallback.h [code]
src/include/maemo.h [code]
src/include/map.h [code]
src/include/master.h [code]
src/include/menus.h [code]
src/include/minimap.h [code]
src/include/missile.h [code]
src/include/missileconfig.h [code]
src/include/movie.h [code]
src/include/myendian.h [code]
src/include/net_lowlevel.h [code]
src/include/netconnect.h [code]
src/include/network.h [code]
src/include/particle.h [code]
src/include/pathfinder.h [code]
src/include/player.h [code]
src/include/replay.h [code]
src/include/results.h [code]
src/include/script.h [code]
src/include/script_sound.h [code]
src/include/settings.h [code]
src/include/sound.h [code]
src/include/sound_server.h [code]
src/include/spells.h [code]
src/include/stratagus.h [code]
src/include/tile.h [code]
src/include/tileset.h [code]
src/include/title.h [code]
src/include/translate.h [code]
src/include/trigger.h [code]
src/include/ui.h [code]
src/include/unit.h [code]
src/include/unit_cache.h [code]
src/include/unit_find.h [code]
src/include/unit_manager.h [code]
src/include/unitptr.h [code]
src/include/unitsound.h [code]
src/include/unittype.h [code]
src/include/upgrade.h [code]
src/include/upgrade_structs.h [code]
src/include/util.h [code]
src/include/vec2i.h [code]
src/include/version.h [code]
src/include/video.h [code]
src/include/viewport.h [code]
src/include/wav.h [code]
src/include/widgets.h [code]
src/include/action/action_attack.h [code]
src/include/action/action_board.h [code]
src/include/action/action_build.h [code]
src/include/action/action_built.h [code]
src/include/action/action_die.h [code]
src/include/action/action_follow.h [code]
src/include/action/action_move.h [code]
src/include/action/action_patrol.h [code]
src/include/action/action_repair.h [code]
src/include/action/action_research.h [code]
src/include/action/action_resource.h [code]
src/include/action/action_spellcast.h [code]
src/include/action/action_still.h [code]
src/include/action/action_train.h [code]
src/include/action/action_unload.h [code]
src/include/action/action_upgradeto.h [code]
src/include/animation/animation_attack.h [code]
src/include/animation/animation_die.h [code]
src/include/animation/animation_exactframe.h [code]
src/include/animation/animation_frame.h [code]
src/include/animation/animation_goto.h [code]
src/include/animation/animation_ifvar.h [code]
src/include/animation/animation_label.h [code]
src/include/animation/animation_move.h [code]
src/include/animation/animation_randomgoto.h [code]
src/include/animation/animation_randomrotate.h [code]
src/include/animation/animation_randomsound.h [code]
src/include/animation/animation_randomwait.h [code]
src/include/animation/animation_rotate.h [code]
src/include/animation/animation_setplayervar.h [code]
src/include/animation/animation_setvar.h [code]
src/include/animation/animation_sound.h [code]
src/include/animation/animation_spawnmissile.h [code]
src/include/animation/animation_spawnunit.h [code]
src/include/animation/animation_unbreakable.h [code]
src/include/animation/animation_wait.h [code]
src/include/spell/spell_adjustvariable.h [code]
src/include/spell/spell_adjustvital.h [code]
src/include/spell/spell_areaadjustvital.h [code]
src/include/spell/spell_areabombardment.h [code]
src/include/spell/spell_capture.h [code]
src/include/spell/spell_demolish.h [code]
src/include/spell/spell_polymorph.h [code]
src/include/spell/spell_spawnmissile.h [code]
src/include/spell/spell_spawnportal.h [code]
src/include/spell/spell_summon.h [code]
src/maemo/maemo.cpp
src/map/map.cpp
src/map/map_draw.cpp
src/map/map_fog.cpp
src/map/map_radar.cpp
src/map/map_save.cpp
src/map/map_wall.cpp
src/map/minimap.cpp
src/map/script_map.cpp
src/map/script_tileset.cpp
src/map/tileset.cpp
src/missile/missile.cpp
src/missile/missile_cliptotarget.cpp
src/missile/missile_cycleonce.cpp
src/missile/missile_deathcoil.cpp
src/missile/missile_fire.cpp
src/missile/missile_flameshield.cpp
src/missile/missile_hit.cpp
src/missile/missile_landmine.cpp
src/missile/missile_none.cpp
src/missile/missile_parabolic.cpp
src/missile/missile_pointotpointwithhit.cpp
src/missile/missile_pointtopoint.cpp
src/missile/missile_pointtopointbounce.cpp
src/missile/missile_pointtopointcycleonce.cpp
src/missile/missile_stay.cpp
src/missile/missile_tracer.cpp
src/missile/missile_whirlwind.cpp
src/missile/missileconfig.cpp
src/missile/script_missile.cpp
src/network/commands.cpp
src/network/master.cpp
src/network/net_lowlevel.cpp
src/network/netconnect.cpp
src/network/network.cpp
src/particle/chunkparticle.cpp
src/particle/graphicanimation.cpp
src/particle/particlemanager.cpp
src/particle/radialparticle.cpp
src/particle/smokeparticle.cpp
src/particle/staticparticle.cpp
src/pathfinder/astar.cpp
src/pathfinder/pathfinder.cpp
src/pathfinder/script_pathfinder.cpp
src/sound/mikmod.cpp
src/sound/music.cpp
src/sound/ogg.cpp
src/sound/script_sound.cpp
src/sound/sound.cpp
src/sound/sound_id.cpp
src/sound/sound_server.cpp
src/sound/unitsound.cpp
src/sound/wav.cpp
src/spell/script_spell.cpp
src/spell/spell_adjustvariable.cpp
src/spell/spell_adjustvital.cpp
src/spell/spell_areaadjustvital.cpp
src/spell/spell_areabombardment.cpp
src/spell/spell_capture.cpp
src/spell/spell_demolish.cpp
src/spell/spell_polymorph.cpp
src/spell/spell_spawnmissile.cpp
src/spell/spell_spawnportal.cpp
src/spell/spell_summon.cpp
src/spell/spells.cpp
src/stratagus/construct.cpp
src/stratagus/groups.cpp
src/stratagus/iolib.cpp
src/stratagus/luacallback.cpp
src/stratagus/mainloop.cpp
src/stratagus/player.cpp
src/stratagus/script.cpp
src/stratagus/script_player.cpp
src/stratagus/selection.cpp
src/stratagus/stratagus.cpp
src/stratagus/title.cpp
src/stratagus/translate.cpp
src/stratagus/util.cpp
src/ui/botpanel.cpp
src/ui/button_checks.cpp
src/ui/icons.cpp
src/ui/interface.cpp
src/ui/mainscr.cpp
src/ui/menu_proc.cpp
src/ui/mouse.cpp
src/ui/script_ui.cpp
src/ui/ui.cpp
src/ui/widgets.cpp
src/unit/build.cpp
src/unit/depend.cpp
src/unit/script_unit.cpp
src/unit/script_unittype.cpp
src/unit/unit.cpp
src/unit/unit_cache.cpp
src/unit/unit_draw.cpp
src/unit/unit_find.cpp
src/unit/unit_manager.cpp
src/unit/unit_save.cpp
src/unit/unitptr.cpp
src/unit/unittype.cpp
src/unit/upgrade.cpp
src/video/color.cpp
src/video/cursor.cpp
src/video/font.cpp
src/video/graphic.cpp
src/video/intern_video.h [code]
src/video/linedraw.cpp
src/video/mng.cpp
src/video/movie.cpp
src/video/png.cpp
src/video/renderer.h [code]
src/video/sdl.cpp
src/video/sprite.cpp
src/video/video.cpp
src/win32/attachconsole.cpp
tools/png2stratagus.cpp
tools/update-images.py
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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