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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <unittype.h>
Public Member Functions | |
CDecoVar () | |
virtual | ~CDecoVar () |
virtual void | Draw (int x, int y, const CUnitType *Type, const CVariable &var) const =0 |
function to draw the decorations. | |
Public Attributes | |
unsigned int | Index |
int | OffsetX |
Index of the variable. | |
int | OffsetY |
Offset in X coord. | |
int | OffsetXPercent |
Offset in Y coord. | |
int | OffsetYPercent |
Percent offset (TileWidth) in X coord. | |
bool | IsCenteredInX |
Percent offset (TileHeight) in Y coord. | |
bool | IsCenteredInY |
if true, use center of deco instead of left border | |
bool | ShowIfNotEnable |
if true, use center of deco instead of upper border | |
bool | ShowWhenNull |
if false, Show only if var is enable | |
bool | HideHalf |
if false, don't show if var is null (F.E poison) | |
bool | ShowWhenMax |
if true, don't show when 0 < var < max. | |
bool | ShowOnlySelected |
if false, don't show if var is to max. (Like mana) | |
bool | HideNeutral |
if true, show only for selected units. | |
bool | HideAllied |
if true, don't show for neutral unit. | |
bool | ShowOpponent |
if true, don't show for allied unit. (but show own units) |
It is used to show variables graphicly.
CDecoVar::CDecoVar | ( | ) | [inline] |
virtual CDecoVar::~CDecoVar | ( | ) | [inline, virtual] |
virtual void CDecoVar::Draw | ( | int | x, | |
int | y, | |||
const CUnitType * | Type, | |||
const CVariable & | var | |||
) | const [pure virtual] |
function to draw the decorations.
Implemented in CDecoVarBar, CDecoVarText, CDecoVarSpriteBar, and CDecoVarStaticSprite.
unsigned int CDecoVar::Index |
Index of the variable.
Offset in X coord.
Offset in Y coord.
Percent offset (TileWidth) in X coord.
Percent offset (TileHeight) in Y coord.
if true, use center of deco instead of left border
if true, use center of deco instead of upper border
if false, Show only if var is enable
bool CDecoVar::HideHalf |
if false, don't show if var is null (F.E poison)
if true, don't show when 0 < var < max.
if false, don't show if var is to max. (Like mana)
if true, show only for selected units.
bool CDecoVar::HideAllied |
if true, don't show for neutral unit.
if true, don't show for allied unit. (but show own units)