Here is a list of all file members with links to the files they belong to:
- Labels
: animation.cpp
- LabelsLater
: animation.cpp
- laction()
: script.cpp
- LANDUNIT_INDEX
: unittype.h
- LANDUNIT_KEY
: script_unittype.cpp
- LastIKey
: interface.cpp
- LastIKeyChar
: interface.cpp
- LastKeyTicks
: interface.cpp
- LastMouseButton
: interface.cpp
- LastMouseTicks
: interface.cpp
- LastStateMsgType
: netconnect.cpp
- LastTextColor
: font.cpp
- LcmPreventRecurse
: game.cpp
- LeaveStops
: interface.h
, mouse.cpp
- LeftAndMiddleButton
: interface.h
- LeftAndRightButton
: interface.h
- LeftButton
: interface.h
- LessThan
: unittype.h
- LessThanEqual
: unittype.h
- LetUnitDie()
: unit.h
, unit.cpp
- LH_QUAD_M
: edmap.cpp
- lib_kernel32
: attachconsole.cpp
- lib_ntdll
: attachconsole.cpp
- LibraryFileName()
: iolib.h
, iolib.cpp
- LICENSE
: version.h
- LINK
: netdriver.cpp
- ListGames()
: games.cpp
, games.h
- LoadCcl()
: script.h
, script.cpp
- LoadConstructions()
: construct.h
, construct.cpp
- LoadCursors()
: cursor.h
, cursor.cpp
- LoadDecorations()
: unit.h
, unit_draw.cpp
- LoadFonts()
: font.h
, font.cpp
- LoadGame()
: loadgame.cpp
, game.h
- LoadGraphicPNG()
: video.h
, png.cpp
- LoadIcons()
: icons.h
, icons.cpp
- LoadMap()
: game.cpp
- LoadMikMod()
: sound_server.h
, mikmod.cpp
- LoadMissileSprites()
: missile.h
, missile.cpp
- LoadModules()
: loadgame.cpp
, game.h
- LoadPO()
: translate.h
, translate.cpp
- LoadReplay()
: replay.cpp
, replay.h
- LoadSample()
: sound_server.h
, sound_server.cpp
- LoadStratagusMap()
: game.cpp
- LoadStratagusMapInfo()
: map.cpp
, map.h
- LoadTileset()
: tileset.h
, tileset.cpp
- LoadUnitSounds()
: unitsound.h
, unitsound.cpp
- LoadUnitTypes()
: unittype.h
, unittype.cpp
- LoadUnitTypeSprite()
: unittype.cpp
, unittype.h
- LoadVorbis()
: sound_server.h
, ogg.cpp
- LoadWav()
: wav.cpp
, sound_server.h
- LocalMissiles
: missile.cpp
- LocalSetupState
: netconnect.h
, netconnect.cpp
- LocBaseCaster
: spell_spawnmissile.h
- LocBaseTarget
: spell_spawnmissile.h
- LocBaseType
: spell_spawnmissile.h
- LogFile
: replay.cpp
- LongLeftButton
: mouse.cpp
- LookingE
: unit.h
- LookingN
: unit.h
- LookingNE
: unit.h
- LookingNW
: unit.h
- LookingS
: unit.h
- LookingSE
: unit.h
- LookingSW
: unit.h
- LookingW
: unit.h
- lstop()
: script.cpp
- Lua
: script.h
, script.cpp
- lua_Object
: luacallback.h
- lua_rawlen()
: script.h
- LuaCall()
: script.h
, script.cpp
- LuaCheckArgs
: script.h
- LuaError
: script.h
- LuaLoadBuffer()
: script.cpp
- LuaLoadFile()
: script.h
, script.cpp
- LuaRegisterModules()
: game.h
, game.cpp
- LuaSoundType
: script.h
- LuaToBoolean()
: script.h
, script.cpp
- LuaToNumber()
: script.cpp
, script.h
- LuaToString()
: script.h
, script.cpp
- luatraceback()
: script.cpp
- LuaUnitType
: script.h
- LuaUserData
: script.h
- LuaValueToString()
: script.cpp