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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "stratagus.h"
#include "cmd.h"
#include "netdriver.h"
#include "db.h"
#include "games.h"
cmd.cpp - Client/Server Command Interpreter. | |
#define | GetNextArg(buf, arg) |
#define | GetLastArg(buf, arg) |
#define | GetNextAndOptionalArg(buf, arg1, arg2) |
#define | SkipSpaces(buf) |
#define | CheckExtraParameter(buf) |
static int | Parse1Arg (char *buf, char **arg1) |
static int | Parse1or2Args (char *buf, char **arg1, char **arg2) |
static int | Parse4Args (char *buf, char **arg1, char **arg2, char **arg3, char **arg4) |
static int | Parse5or6Args (char *buf, char **arg1, char **arg2, char **arg3, char **arg4, char **arg5, char **arg6) |
static void | ParseUser (Session *session, char *buf) |
static void | ParseRegister (Session *session, char *buf) |
static void | ParseCreateGame (Session *session, char *buf) |
static void | ParseCancelGame (Session *session, char *buf) |
static void | ParseStartGame (Session *session, char *buf) |
static void | ParseListGames (Session *session, char *buf) |
static void | ParseJoinGame (Session *session, char *buf) |
static void | ParsePartGame (Session *session, char *buf) |
static void | ParseEndGame (Session *session, char *buf) |
static void | ParseMsg (Session *session, char *buf) |
static void | ParseBuffer (Session *session) |
int | UpdateParser (void) |
#define CheckExtraParameter | ( | buf | ) |
Value:
do { \ if (*buf) { \ while (*buf == ' ') ++buf; \ if (*buf) return 1; \ } \ } while (0)
#define GetLastArg | ( | buf, | |||
arg | ) |
Value:
do { \ if (*buf == '\"') { \ *arg = ++buf; \ while (*buf != '\"' && *buf) ++buf; \ if (*buf != '\"') return 1; \ *buf++ = '\0'; \ if (**arg == '\0') return 1; \ if (*buf != ' ' && *buf) return 1; \ } else { \ *arg = buf; \ while (*buf != ' ' && *buf) ++buf; \ } \ } while (0)
#define GetNextAndOptionalArg | ( | buf, | |||
arg1, | |||||
arg2 | ) |
Value:
do { \ if (*buf == '\"') { \ *arg1 = ++buf; \ while (*buf != '\"' && *buf) ++buf; \ if (*buf != '\"') return 1; \ *buf++ = '\0'; \ if (**arg1 == '\0') return 1; \ if (*buf != ' ' && *buf) return 1; \ } else { \ *arg1 = buf; \ while (*buf != ' ' && *buf) ++buf; \ } \ if (*buf == ' ') *buf++ = '\0'; \ \ *arg2 = NULL; \ while (*buf == ' ') ++buf; \ if (!*buf) return 0; \ \ GetLastArg(buf, arg2); \ } while (0)
#define GetNextArg | ( | buf, | |||
arg | ) |
Value:
do { \ if (*buf == '\"') { \ *arg = ++buf; \ while (*buf != '\"' && *buf) ++buf; \ if (*buf != '\"') return 1; \ *buf++ = '\0'; \ if (**arg == '\0') return 1; \ if (*buf != ' ') return 1; \ } else { \ *arg = buf; \ while (*buf != ' ' && *buf) ++buf; \ if (!*buf) return 1; \ } \ *buf++ = '\0'; \ } while (0)
#define SkipSpaces | ( | buf | ) |
Value:
do { \ while (*buf == ' ') ++buf; \ if (!*buf) return 1; \ } while (0)
static int Parse1Arg | ( | char * | buf, | |
char ** | arg1 | |||
) | [static] |
static int Parse1or2Args | ( | char * | buf, | |
char ** | arg1, | |||
char ** | arg2 | |||
) | [static] |
static int Parse4Args | ( | char * | buf, | |
char ** | arg1, | |||
char ** | arg2, | |||
char ** | arg3, | |||
char ** | arg4 | |||
) | [static] |
static int Parse5or6Args | ( | char * | buf, | |
char ** | arg1, | |||
char ** | arg2, | |||
char ** | arg3, | |||
char ** | arg4, | |||
char ** | arg5, | |||
char ** | arg6 | |||
) | [static] |
static void ParseBuffer | ( | Session * | session | ) | [static] |
ParseBuffer: Handler client/server interaction.
session | Current session. |
static void ParseCancelGame | ( | Session * | session, | |
char * | buf | |||
) | [static] |
Parse CANCELGAME
static void ParseCreateGame | ( | Session * | session, | |
char * | buf | |||
) | [static] |
Parse CREATEGAME
static void ParseEndGame | ( | Session * | session, | |
char * | buf | |||
) | [static] |
Parse ENDGAME
static void ParseJoinGame | ( | Session * | session, | |
char * | buf | |||
) | [static] |
Parse JOINGAME
static void ParseListGames | ( | Session * | session, | |
char * | buf | |||
) | [static] |
Parse LISTGAMES
static void ParseMsg | ( | Session * | session, | |
char * | buf | |||
) | [static] |
Parse MSG
static void ParsePartGame | ( | Session * | session, | |
char * | buf | |||
) | [static] |
Parse PARTGAME
static void ParseRegister | ( | Session * | session, | |
char * | buf | |||
) | [static] |
Parse REGISTER
static void ParseStartGame | ( | Session * | session, | |
char * | buf | |||
) | [static] |
Parse STARTGAME
static void ParseUser | ( | Session * | session, | |
char * | buf | |||
) | [static] |
Parse USER
int UpdateParser | ( | void | ) |
Parse all session buffers