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Stratagus  2.2.7
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                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

src/include/editor.h File Reference

#include <vector>
#include <string>
#include "icons.h"

Go to the source code of this file.


Classes

class  CEditor

editor.h - The editor file.

enum  EditorRunningType { EditorNotRunning = 0, EditorStarted = 1, EditorCommandLine = 2, EditorEditing = 4 }
enum  EditorStateType { EditorSelecting, EditorEditTile, EditorEditUnit, EditorSetStartLocation }
CEditor Editor
void StartEditor (const char *filename)
 Start the editor.
void EditorMainLoop ()
 Editor main event loop.
void EditorUpdateDisplay ()
 Update editor display.
int EditorSaveMap (const std::string &file)
 Save a map from editor.
void EditorCclRegister ()
 Register ccl features.
void EditTile (const Vec2i &pos, int tile)
 Edit tile.
void EditTiles (const Vec2i &pos, int tile, int size)
 Edit tiles.
void ChangeTile (const Vec2i &pos, int tile)
 Change the view of a tile.
void EditorTileChanged (const Vec2i &pos)
 Update surroundings for tile changes.

Enumeration Type Documentation

Enumerator:
EditorNotRunning 
EditorStarted  Not Running.
EditorCommandLine  Editor Enabled at all.
EditorEditing  Called from Command Line.

Enumerator:
EditorSelecting 
EditorEditTile  Select.
EditorEditUnit  Edit tiles.
EditorSetStartLocation  Edit units.

Set the start location


Function Documentation

void ChangeTile ( const Vec2i pos,
int  tile 
)

Change the view of a tile.

void EditorCclRegister (  ) 

Register ccl features.

Register CCL features for the editor.

void EditorMainLoop (  ) 

Editor main event loop.

Editor main event loop.

int EditorSaveMap ( const std::string &  file  ) 

Save a map from editor.

Save a map from editor.

Parameters:
file Save the level to this file.
Returns:
0 for success, -1 for error
Todo:
FIXME: Check if the map is valid, contains no failures. At least two players, one human slot, every player a startpoint ...

void EditorTileChanged ( const Vec2i pos  ) 

Update surroundings for tile changes.

void EditorUpdateDisplay (  ) 

Update editor display.

Update editor display.

void EditTile ( const Vec2i pos,
int  tile 
)

Edit tile.

void EditTiles ( const Vec2i pos,
int  tile,
int  size 
)

Edit tiles.

void StartEditor ( const char *  filename  ) 

Start the editor.

Start the editor

Parameters:
filename Map to load, NULL to create a new map


Variable Documentation

(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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