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Stratagus
2.2.7
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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
- Sample
: sound_server.cpp
- SAVECARGO_KEY
: script_unittype.cpp
- SavedMapPosition
: interface.cpp
- SaveGameLoading
: loadgame.cpp
, game.h
- SEAUNIT_KEY
: script_unittype.cpp
- SELECTABLEBYRECTANGLE_KEY
: script_unittype.cpp
- Selected
: unit.h
, selection.cpp
- SelectionHandler
: sound.cpp
- Server
: netdriver.cpp
, netdriver.h
- ServerSetupState
: netconnect.h
, netconnect.cpp
- SHIELD_KEY
: script_unittype.cpp
- SHIELDPIERCE_KEY
: script_unittype.cpp
- SHOREBUILDING_KEY
: script_unittype.cpp
- ShowNameDelay
: unit.h
, unit_draw.cpp
- ShowNameTime
: unit.h
, unit_draw.cpp
- ShowOrdersCount
: unit.h
, unit_draw.cpp
- SIGHTRANGE_KEY
: script_unittype.cpp
- SkipFrames
: video.h
, video.cpp
- SkipGameCycle
: interface.h
, interface.cpp
- SLOT_KEY
: script_unittype.cpp
- SLOW_KEY
: script_unittype.cpp
- SlowFrameCounter
: video.cpp
, video.h
- SmallFont
: font.cpp
- SoundInitialized
: sound_server.cpp
- SoundMap
: sound_id.cpp
- SpellTypeTable
: spells.h
, spells.cpp
- StartMouseTicks
: interface.cpp
- stderrFile
: stratagus.cpp
- stdoutFile
: stratagus.cpp
- Str2Key
: sdl.cpp
- StratagusLibPath
: stratagus.cpp
, stratagus.h
- StringCounter
: script.cpp
- SUPPLY_KEY
: script_unittype.cpp
- SyncHash
: actions.h
, actions.cpp
- SyncRandSeed
: util.h
, util.cpp
(C) Copyright 1998-2012 by The