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                   Stratagus - A free fantasy real time strategy game engine

COrder_Built Class Reference

#include <action_built.h>

Inheritance diagram for COrder_Built:

COrder

List of all members.


action_build.cpp - The build building action.

virtual bool IsValid () const
virtual void Save (CFile &file, const CUnit &unit) const
virtual bool ParseSpecificData (lua_State *l, int &j, const char *value, const CUnit &unit)
virtual void Execute (CUnit &unit)
virtual void Cancel (CUnit &unit)
virtual PixelPos Show (const CViewport &vp, const PixelPos &lastScreenPos) const
virtual void UpdateUnitVariables (CUnit &unit) const
virtual void FillSeenValues (CUnit &unit) const
virtual void AiUnitKilled (CUnit &unit)
void Progress (CUnit &unit, int amount)
void ProgressHp (CUnit &unit, int amount)

Public Member Functions

 COrder_Built ()
virtual COrder_BuiltClone () const
virtual void UpdatePathFinderData (PathFinderInput &input)
const CConstructionFrameGetFrame () const
const CUnitPtrGetWorker () const
CUnitGetWorkerPtr ()

Friends

COrderCOrder::NewActionBuilt (CUnit &builder, CUnit &unit)

Constructor & Destructor Documentation

COrder_Built::COrder_Built (  )  [inline]


Member Function Documentation

virtual COrder_Built* COrder_Built::Clone (  )  const [inline, virtual]

Implements COrder.

bool COrder_Built::IsValid (  )  const [virtual]

Implements COrder.

void COrder_Built::Save ( CFile file,
const CUnit unit 
) const [virtual]

Implements COrder.

bool COrder_Built::ParseSpecificData ( lua_State *  l,
int &  j,
const char *  value,
const CUnit unit 
) [virtual]

Implements COrder.

void COrder_Built::Execute ( CUnit unit  )  [virtual]

Implements COrder.

void COrder_Built::Cancel ( CUnit unit  )  [virtual]

Reimplemented from COrder.

PixelPos COrder_Built::Show ( const CViewport vp,
const PixelPos lastScreenPos 
) const [virtual]

Implements COrder.

virtual void COrder_Built::UpdatePathFinderData ( PathFinderInput input  )  [inline, virtual]

Implements COrder.

void COrder_Built::UpdateUnitVariables ( CUnit unit  )  const [virtual]

Reimplemented from COrder.

void COrder_Built::FillSeenValues ( CUnit unit  )  const [virtual]

Reimplemented from COrder.

void COrder_Built::AiUnitKilled ( CUnit unit  )  [virtual]

Called when unit is killed. warn the AI module.

Reimplemented from COrder.

void COrder_Built::Progress ( CUnit unit,
int  amount 
)

void COrder_Built::ProgressHp ( CUnit unit,
int  amount 
)

const CConstructionFrame& COrder_Built::GetFrame (  )  const [inline]

const CUnitPtr& COrder_Built::GetWorker (  )  const [inline]

CUnit* COrder_Built::GetWorkerPtr (  )  [inline]


Friends And Related Function Documentation

COrder* COrder::NewActionBuilt ( CUnit builder,
CUnit unit 
) [friend]


The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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