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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <action_attack.h>
action_attack.cpp - The attack action. | |
virtual bool | IsValid () const |
virtual void | Save (CFile &file, const CUnit &unit) const |
virtual bool | ParseSpecificData (lua_State *l, int &j, const char *value, const CUnit &unit) |
virtual void | Execute (CUnit &unit) |
virtual void | OnAnimationAttack (CUnit &unit) |
virtual PixelPos | Show (const CViewport &vp, const PixelPos &lastScreenPos) const |
virtual void | UpdatePathFinderData (PathFinderInput &input) |
virtual bool | OnAiHitUnit (CUnit &unit, CUnit *attacker, int) |
bool | IsWeakTargetSelected () const |
Public Member Functions | |
COrder_Attack (bool ground) | |
virtual COrder_Attack * | Clone () const |
Friends | |
COrder * | COrder::NewActionAttack (const CUnit &attacker, CUnit &target) |
COrder * | COrder::NewActionAttack (const CUnit &attacker, const Vec2i &dest) |
COrder * | COrder::NewActionAttackGround (const CUnit &attacker, const Vec2i &dest) |
COrder_Attack::COrder_Attack | ( | bool | ground | ) | [inline, explicit] |
virtual COrder_Attack* COrder_Attack::Clone | ( | ) | const [inline, virtual] |
Implements COrder.
bool COrder_Attack::IsValid | ( | ) | const [virtual] |
Implements COrder.
bool COrder_Attack::ParseSpecificData | ( | lua_State * | l, | |
int & | j, | |||
const char * | value, | |||
const CUnit & | unit | |||
) | [virtual] |
Implements COrder.
void COrder_Attack::Execute | ( | CUnit & | unit | ) | [virtual] |
Unit attacks!
if (SubAction & WEAK_TARGET) is true the goal is a weak goal. This means the unit AI (little AI) could choose a new better goal.
unit | Unit, for that the attack is handled. |
Implements COrder.
void COrder_Attack::OnAnimationAttack | ( | CUnit & | unit | ) | [virtual] |
Call when animation step is "attack"
Reimplemented from COrder.
PixelPos COrder_Attack::Show | ( | const CViewport & | vp, | |
const PixelPos & | lastScreenPos | |||
) | const [virtual] |
Implements COrder.
void COrder_Attack::UpdatePathFinderData | ( | PathFinderInput & | input | ) | [virtual] |
Implements COrder.
Reimplemented from COrder.
bool COrder_Attack::IsWeakTargetSelected | ( | ) | const |