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Stratagus  2.2.7
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                   Stratagus - A free fantasy real time strategy game engine

COrder Member List

This is the complete list of members for COrder, including all inherited members.

ActionCOrder
AiUnitKilled(CUnit &unit)COrder [virtual]
Cancel(CUnit &unit)COrder [inline, virtual]
ClearGoal()COrder
Clone() const =0COrder [pure virtual]
COrder(int action)COrder [inline, explicit]
Execute(CUnit &unit)=0COrder [pure virtual]
FillSeenValues(CUnit &unit) const COrder [virtual]
FinishedCOrder
GetGoal() const COrder [inline]
HasGoal() const COrder [inline]
IsValid() const =0COrder [pure virtual]
NewActionAttack(const CUnit &attacker, CUnit &target)COrder [static]
NewActionAttack(const CUnit &attacker, const Vec2i &dest)COrder [static]
NewActionAttackGround(const CUnit &attacker, const Vec2i &dest)COrder [static]
NewActionBoard(CUnit &unit)COrder [static]
NewActionBuild(const CUnit &builder, const Vec2i &pos, CUnitType &building)COrder [static]
NewActionBuilt(CUnit &builder, CUnit &unit)COrder [static]
NewActionDie()COrder [static]
NewActionFollow(CUnit &dest)COrder [static]
NewActionMove(const Vec2i &pos)COrder [static]
NewActionPatrol(const Vec2i &currentPos, const Vec2i &dest)COrder [static]
NewActionRepair(CUnit &unit, CUnit &target)COrder [static]
NewActionRepair(const Vec2i &pos)COrder [static]
NewActionResearch(CUnit &unit, CUpgrade &upgrade)COrder [static]
NewActionResource(CUnit &harvester, const Vec2i &pos)COrder [static]
NewActionResource(CUnit &harvester, CUnit &mine)COrder [static]
NewActionReturnGoods(CUnit &harvester, CUnit *depot)COrder [static]
NewActionSpellCast(const SpellType &spell, const Vec2i &pos, CUnit *target)COrder [static]
NewActionStandGround()COrder [static]
NewActionStill()COrder [static]
NewActionTrain(CUnit &trainer, CUnitType &type)COrder [static]
NewActionTransformInto(CUnitType &type)COrder [static]
NewActionUnload(const Vec2i &pos, CUnit *what)COrder [static]
NewActionUpgradeTo(CUnit &unit, CUnitType &type)COrder [static]
OnAiHitUnit(CUnit &unit, CUnit *attacker, int)COrder [virtual]
OnAnimationAttack(CUnit &unit)COrder [virtual]
ParseGenericData(lua_State *l, int &j, const char *value)COrder
ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)=0COrder [pure virtual]
Save(CFile &file, const CUnit &unit) const =0COrder [pure virtual]
SetGoal(CUnit *const new_goal)COrder
Show(const CViewport &vp, const PixelPos &lastScreenPos) const =0COrder [pure virtual]
UpdatePathFinderData(PathFinderInput &input)=0COrder [pure virtual]
UpdatePathFinderData_NotCalled(PathFinderInput &input)COrder [protected]
UpdateUnitVariables(CUnit &unit) const COrder [inline, virtual]
~COrder()COrder [virtual]
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