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                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

COrder Class Reference

#include <actions.h>

Inheritance diagram for COrder:

COrder_Attack COrder_Board COrder_Build COrder_Built COrder_Die COrder_Follow COrder_Move COrder_Patrol COrder_Repair COrder_Research COrder_Resource COrder_SpellCast COrder_Still COrder_Train COrder_TransformInto COrder_Unload COrder_UpgradeTo

List of all members.


actions.cpp - The actions.

virtual ~COrder ()
 Hash calculated to find sync failures.
virtual void OnAnimationAttack (CUnit &unit)
virtual void FillSeenValues (CUnit &unit) const
virtual void AiUnitKilled (CUnit &unit)
void SetGoal (CUnit *const new_goal)
void ClearGoal ()
virtual bool OnAiHitUnit (CUnit &unit, CUnit *attacker, int)
void UpdatePathFinderData_NotCalled (PathFinderInput &input)

Public Member Functions

 COrder (int action)
virtual COrderClone () const =0
virtual void Execute (CUnit &unit)=0
virtual void Cancel (CUnit &unit)
virtual bool IsValid () const =0
virtual PixelPos Show (const CViewport &vp, const PixelPos &lastScreenPos) const =0
virtual void Save (CFile &file, const CUnit &unit) const =0
virtual bool ParseSpecificData (lua_State *l, int &j, const char *value, const CUnit &unit)=0
virtual void UpdateUnitVariables (CUnit &unit) const
virtual void UpdatePathFinderData (PathFinderInput &input)=0
bool HasGoal () const
CUnitGetGoal () const
script_unit.cpp - The unit ccl functions.
bool ParseGenericData (lua_State *l, int &j, const char *value)

Static Public Member Functions

action_attack.cpp - The attack action.
static COrderNewActionAttack (const CUnit &attacker, CUnit &target)
static COrderNewActionAttack (const CUnit &attacker, const Vec2i &dest)
static COrderNewActionAttackGround (const CUnit &attacker, const Vec2i &dest)
action_board.cpp - The board action.
static COrderNewActionBoard (CUnit &unit)
action_build.cpp - The build building action.
static COrderNewActionBuild (const CUnit &builder, const Vec2i &pos, CUnitType &building)
action_build.cpp - The build building action.
static COrderNewActionBuilt (CUnit &builder, CUnit &unit)
action_die.cpp - The die action.
static COrderNewActionDie ()
action_follow.cpp - The follow action.
static COrderNewActionFollow (CUnit &dest)
action_move.cpp - The move action.
static COrderNewActionMove (const Vec2i &pos)
action_patrol.cpp - The patrol action.
static COrderNewActionPatrol (const Vec2i &currentPos, const Vec2i &dest)
action_repair.cpp - The repair action.
static COrderNewActionRepair (CUnit &unit, CUnit &target)
static COrderNewActionRepair (const Vec2i &pos)
action_research.cpp - The research action.
static COrderNewActionResearch (CUnit &unit, CUpgrade &upgrade)
action_resource.cpp - The generic resource action.
static COrderNewActionResource (CUnit &harvester, const Vec2i &pos)
static COrderNewActionResource (CUnit &harvester, CUnit &mine)
static COrderNewActionReturnGoods (CUnit &harvester, CUnit *depot)
action_spellcast.cpp - The spell cast action.
static COrderNewActionSpellCast (const SpellType &spell, const Vec2i &pos, CUnit *target)
action_still.cpp - The stand still action.
static COrderNewActionStandGround ()
static COrderNewActionStill ()
action_train.cpp - The building train action.
static COrderNewActionTrain (CUnit &trainer, CUnitType &type)
action_upgradeto.cpp - The unit upgrading to new action.
static COrderNewActionTransformInto (CUnitType &type)
static COrderNewActionUpgradeTo (CUnit &unit, CUnitType &type)
action_unload.cpp - The unload action.
static COrderNewActionUnload (const Vec2i &pos, CUnit *what)

Public Attributes

const unsigned char Action
bool Finished
 global action

Detailed Description

Unit order structure.

Constructor & Destructor Documentation

COrder::COrder ( int  action  )  [inline, explicit]

COrder::~COrder (  )  [virtual]

Hash calculated to find sync failures.


Member Function Documentation

virtual void COrder::Cancel ( CUnit unit  )  [inline, virtual]

void COrder::OnAnimationAttack ( CUnit unit  )  [virtual]

Call when animation step is "attack"

Reimplemented in COrder_Attack, COrder_SpellCast, and COrder_Still.

bool COrder::ParseGenericData ( lua_State *  l,
int &  j,
const char *  value 
)

virtual bool COrder::ParseSpecificData ( lua_State *  l,
int &  j,
const char *  value,
const CUnit unit 
) [pure virtual]

virtual void COrder::UpdateUnitVariables ( CUnit unit  )  const [inline, virtual]

void COrder::FillSeenValues ( CUnit unit  )  const [virtual]

Reimplemented in COrder_Built.

void COrder::AiUnitKilled ( CUnit unit  )  [virtual]

Called when unit is killed. warn the AI module.

Reimplemented in COrder_Build, and COrder_Built.

bool COrder::HasGoal (  )  const [inline]

CUnit* COrder::GetGoal (  )  const [inline]

void COrder::SetGoal ( CUnit *const   new_goal  ) 

void COrder::ClearGoal (  ) 

bool COrder::OnAiHitUnit ( CUnit unit,
CUnit attacker,
int   
) [virtual]

Reimplemented in COrder_Attack, and COrder_Resource.

COrder * COrder::NewActionAttack ( const CUnit attacker,
CUnit target 
) [static]

COrder * COrder::NewActionAttack ( const CUnit attacker,
const Vec2i dest 
) [static]

COrder * COrder::NewActionAttackGround ( const CUnit attacker,
const Vec2i dest 
) [static]

COrder * COrder::NewActionBoard ( CUnit unit  )  [static]

COrder * COrder::NewActionBuild ( const CUnit builder,
const Vec2i pos,
CUnitType building 
) [static]

COrder * COrder::NewActionBuilt ( CUnit builder,
CUnit unit 
) [static]

COrder * COrder::NewActionDie (  )  [static]

COrder * COrder::NewActionFollow ( CUnit dest  )  [static]

COrder * COrder::NewActionMove ( const Vec2i pos  )  [static]

COrder * COrder::NewActionPatrol ( const Vec2i currentPos,
const Vec2i dest 
) [static]

COrder * COrder::NewActionRepair ( CUnit unit,
CUnit target 
) [static]

COrder * COrder::NewActionRepair ( const Vec2i pos  )  [static]

COrder * COrder::NewActionResearch ( CUnit unit,
CUpgrade upgrade 
) [static]

COrder * COrder::NewActionResource ( CUnit harvester,
const Vec2i pos 
) [static]

COrder * COrder::NewActionResource ( CUnit harvester,
CUnit mine 
) [static]

COrder * COrder::NewActionReturnGoods ( CUnit harvester,
CUnit depot 
) [static]

COrder * COrder::NewActionSpellCast ( const SpellType spell,
const Vec2i pos,
CUnit target 
) [static]

COrder * COrder::NewActionStandGround (  )  [static]

COrder * COrder::NewActionStill (  )  [static]

COrder * COrder::NewActionTrain ( CUnit trainer,
CUnitType type 
) [static]

COrder * COrder::NewActionTransformInto ( CUnitType type  )  [static]

COrder * COrder::NewActionUnload ( const Vec2i pos,
CUnit what 
) [static]

COrder * COrder::NewActionUpgradeTo ( CUnit unit,
CUnitType type 
) [static]

void COrder::UpdatePathFinderData_NotCalled ( PathFinderInput input  )  [protected]


Member Data Documentation

const unsigned char COrder::Action

global action


The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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