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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <sdlgraphics.h>
Public Member Functions | |
SDLGraphics () | |
virtual void | setTarget (SDL_Surface *target) |
virtual SDL_Surface * | getTarget () const |
virtual void | drawSDLSurface (SDL_Surface *surface, SDL_Rect source, SDL_Rect destination) |
virtual void | _beginDraw () |
virtual void | _endDraw () |
virtual bool | pushClipArea (Rectangle area) |
virtual void | popClipArea () |
virtual void | drawImage (const Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height) |
virtual void | drawPoint (int x, int y) |
virtual void | drawLine (int x1, int y1, int x2, int y2) |
virtual void | drawRectangle (const Rectangle &rectangle) |
virtual void | fillRectangle (const Rectangle &rectangle) |
virtual void | setColor (const Color &color) |
virtual const Color & | getColor () |
Protected Member Functions | |
virtual void | drawHLine (int x1, int y, int x2) |
virtual void | drawVLine (int x, int y1, int y2) |
Protected Attributes | |
SDL_Surface * | mTarget |
Color | mColor |
bool | mAlpha |
gcn::SDLGraphics::SDLGraphics | ( | ) |
Constructor.
void gcn::SDLGraphics::setTarget | ( | SDL_Surface * | target | ) | [virtual] |
Sets the target SDL_Surface to draw to. The target can be any SDL_Surface. This funtion also pushes a clip areas corresponding to the dimension of the target.
target | the target to draw to. |
SDL_Surface * gcn::SDLGraphics::getTarget | ( | ) | const [virtual] |
Gets the target SDL_Surface.
void gcn::SDLGraphics::drawSDLSurface | ( | SDL_Surface * | surface, | |
SDL_Rect | source, | |||
SDL_Rect | destination | |||
) | [virtual] |
Draws an SDL_Surface on the target surface. Normaly you'll use drawImage, but if you want to write SDL specific code this function might come in handy.
NOTE: The clip areas will be taken into account.
void gcn::SDLGraphics::_beginDraw | ( | ) | [virtual] |
Initializes drawing. Called by the Gui when Gui::draw() is called. It is needed by some implementations of Graphics to perform preparations before drawing. An example of such an implementation would be OpenGLGraphics.
NOTE: You will never need to call this function yourself. Gui will do it for you.
Reimplemented from gcn::Graphics.
void gcn::SDLGraphics::_endDraw | ( | ) | [virtual] |
Deinitializes drawing. Called by the Gui when a Gui::draw() is done. done. It should reset any state changes made by _beginDraw().
NOTE: You will never need to call this function yourself. Gui will do it for you.
Reimplemented from gcn::Graphics.
bool gcn::SDLGraphics::pushClipArea | ( | Rectangle | area | ) | [virtual] |
Pushes a clip area onto the stack. The x and y coordinates in the Rectangle will be relative to the last pushed clip area. If the new area falls outside the current clip area, it will be clipped as necessary.
area | the clip area to be pushed onto the stack. |
Reimplemented from gcn::Graphics.
void gcn::SDLGraphics::popClipArea | ( | ) | [virtual] |
Removes the topmost clip area from the stack.
Exception | if the stack is empty. |
Reimplemented from gcn::Graphics.
void gcn::SDLGraphics::drawImage | ( | const Image * | image, | |
int | srcX, | |||
int | srcY, | |||
int | dstX, | |||
int | dstY, | |||
int | width, | |||
int | height | |||
) | [virtual] |
Draws a part of an Image.
NOTE: Width and height arguments will not scale the Image but specifies the size of the part to be drawn. If you want to draw the whole Image there is a simplified version of this function.
EXAMPLE:
drawImage(myImage, 10, 10, 20, 20, 40, 40);
image | the Image to draw. | |
srcX | source Image x coordinate. | |
srcY | source Image y coordinate. | |
dstX | destination x coordinate. | |
dstY | destination y coordinate. | |
width | the width of the piece. | |
height | the height of the piece. |
Implements gcn::Graphics.
void gcn::SDLGraphics::drawPoint | ( | int | x, | |
int | y | |||
) | [virtual] |
Draws a single point/pixel.
x | the x coordinate. | |
y | the y coordinate. |
Implements gcn::Graphics.
void gcn::SDLGraphics::drawLine | ( | int | x1, | |
int | y1, | |||
int | x2, | |||
int | y2 | |||
) | [virtual] |
Ddraws a line.
x1 | the first x coordinate. | |
y1 | the first y coordinate. | |
x2 | the second x coordinate. | |
y2 | the second y coordinate. |
Implements gcn::Graphics.
void gcn::SDLGraphics::drawRectangle | ( | const Rectangle & | rectangle | ) | [virtual] |
Draws a simple, non-filled, Rectangle with one pixel width.
rectangle | the Rectangle to draw. |
Implements gcn::Graphics.
void gcn::SDLGraphics::fillRectangle | ( | const Rectangle & | rectangle | ) | [virtual] |
Draws a filled Rectangle.
rectangle | the filled Rectangle to draw. |
Implements gcn::Graphics.
void gcn::SDLGraphics::setColor | ( | const Color & | color | ) | [virtual] |
const Color & gcn::SDLGraphics::getColor | ( | ) | [virtual] |
void gcn::SDLGraphics::drawHLine | ( | int | x1, | |
int | y, | |||
int | x2 | |||
) | [protected, virtual] |
Draws a horizontal line.
x1 | the start coordinate of the line. | |
y | the y coordinate of the line. | |
x2 | the end coordinate of the line. |
void gcn::SDLGraphics::drawVLine | ( | int | x, | |
int | y1, | |||
int | y2 | |||
) | [protected, virtual] |
Draws a vertical line.
x | the x coordinate of the line. | |
y1 | the start coordinate of the line. | |
y2 | the end coordinate of the line. |
SDL_Surface* gcn::SDLGraphics::mTarget [protected] |
Color gcn::SDLGraphics::mColor [protected] |
bool gcn::SDLGraphics::mAlpha [protected] |