Here is a list of all file members with links to the files they belong to:
- IBM_ADPCM
: wav.h
- IBM_ALAW
: wav.h
- IBM_MULAW
: wav.h
- ICMAYT
: netconnect.h
- ICMConfig
: netconnect.h
- ICMEngineConfMismatch
: netconnect.h
- ICMEngineMismatch
: netconnect.h
- ICMGameFull
: netconnect.h
- ICMGo
: netconnect.h
- ICMGoodBye
: netconnect.h
- ICMHello
: netconnect.h
- ICMIAH
: netconnect.h
- ICMMap
: netconnect.h
- ICMMapUidMismatch
: netconnect.h
- ICMProtocolMismatch
: netconnect.h
- ICMResync
: netconnect.h
- ICMSeeYou
: netconnect.h
- ICMServerQuit
: netconnect.h
- ICMState
: netconnect.h
- ICMWaiting
: netconnect.h
- ICMWelcome
: netconnect.h
- ICON_SIZE_X
: mouse.cpp
- ICON_SIZE_Y
: mouse.cpp
- IconActive
: icons.h
- IconAutoCast
: icons.h
- IconClicked
: icons.h
- IconDisabled
: icons.h
- IconHeight
: editloop.cpp
- IconMap
: icons.cpp
- Icons
: icons.cpp
- IconSelected
: icons.h
- IconWidth
: editloop.cpp
- IdleSeconds()
: netdriver.cpp
- IF_EQUAL
: animation_ifvar.cpp
- IF_GREATER
: animation_ifvar.cpp
- IF_GREATER_EQUAL
: animation_ifvar.cpp
- IF_LESS
: animation_ifvar.cpp
- IF_LESS_EQUAL
: animation_ifvar.cpp
- IF_NOT_EQUAL
: animation_ifvar.cpp
- IfaceStateMenu
: interface.h
- IfaceStateNormal
: interface.h
- IFF_LOOPBACK
: net_lowlevel.h
- IFF_UP
: net_lowlevel.h
- INADDR_NONE
: net_lowlevel.h
- INDESTRUCTIBLE_INDEX
: unittype.h
- INDESTRUCTIBLE_KEY
: script_unittype.cpp
- INFINITE_RANGE
: spells.h
- INFINITE_SOUND_RANGE
: sound.h
- InitAiHelper()
: script_ai.cpp
- InitAiModule()
: ai.cpp
, ai.h
- InitAStar()
: astar.cpp
, pathfinder.cpp
- InitButtons()
: interface.h
, botpanel.cpp
- InitConstructions()
: construct.h
, construct.cpp
- InitDependencies()
: depend.h
, depend.cpp
- InitGameCallbacks()
: mainloop.cpp
- InitGroups()
: unit.h
, groups.cpp
- initGuichan()
: widgets.cpp
, widgets.h
- InitialMouseState
: interface.cpp
- InitKey2Str()
: sdl.cpp
- InitLineDraw()
: video.h
, linedraw.cpp
- InitLua()
: script.h
, script.cpp
- InitMissiles()
: missile.h
, missile.cpp
- InitMissileTypes()
: missile.h
, missile.cpp
- InitModules()
: loadgame.cpp
, game.h
- InitMusic()
: sound.h
, music.cpp
- InitNetwork1()
: network.h
, network.cpp
- InitNetwork2()
: network.h
, network.cpp
- InitOpenGL()
: sdl.cpp
- InitOpenGLExtensions()
: sdl.cpp
- InitPathfinder()
: pathfinder.h
, pathfinder.cpp
- InitPlayers()
: player.h
, player.cpp
- InitReplay
: replay.cpp
- InitSdlSound()
: sound_server.cpp
- InitSelections()
: unit.h
, selection.cpp
- InitSettings()
: game.cpp
, settings.h
- InitSound()
: sound_server.h
, sound_server.cpp
- InitSoundClient()
: sound.h
, sound.cpp
- InitSpells()
: spells.h
, spells.cpp
- InitSyncRand()
: util.h
, util.cpp
- InitTriggers()
: trigger.cpp
, trigger.h
- InitUnits()
: unit.h
, unit.cpp
- InitUnitTypes()
: unittype.h
, unittype.cpp
- InitUpgrades()
: upgrade.h
, upgrade.cpp
- InitUserInterface()
: ui.h
, ui.cpp
- InitVideo()
: video.h
, video.cpp
, tolua.cpp
- InitVideoCursors()
: cursor.h
, cursor.cpp
- InitVideoSdl()
: video.cpp
, sdl.cpp
- Input
: interface.cpp
, widgets.cpp
- InputIndex
: interface.cpp
- InputKey()
: interface.cpp
- InputKeyButtonPress()
: interface.h
, interface.cpp
- InputKeyButtonRelease()
: interface.cpp
, interface.h
- InputKeyTimeout()
: interface.h
, interface.cpp
- InputMouseButtonPress()
: interface.h
, interface.cpp
- InputMouseButtonRelease()
: interface.h
, interface.cpp
- InputMouseExit()
: interface.cpp
, interface.h
- InputMouseMove()
: interface.h
, interface.cpp
- InputMouseTimeout()
: interface.h
, interface.cpp
- InputStatusLine
: interface.cpp
- INRANGE_BONUS
: unit.h
- INRANGE_FACTOR
: unit.h
- InsertResearchRequests()
: script_ai.cpp
- InsertUnitTypeRequests()
: script_ai.cpp
- InsertUpgradeToRequests()
: script_ai.cpp
- INTERFACE_INFO
: net_lowlevel.h
- InterfaceState
: interface.cpp
, interface.h
- Invalidate()
: video.h
, sdl.cpp
- InvalidateArea()
: sdl.cpp
, video.h
- INVISIBLE_INDEX
: unittype.h
- INVISIBLE_KEY
: script_unittype.cpp
- IsAlreadyWorking()
: ai_resource.cpp
- IsAValidTableName()
: script.cpp
- IsButtonAllowed()
: botpanel.cpp
- IsDropZonePossible()
: action_unload.cpp
- IsEffectsEnabled()
: sound_server.h
, sound_server.cpp
- IsGroupTainted()
: unit.h
, groups.cpp
- IsKeyPad()
: interface.cpp
- IsMapFieldExploredTable
: map_fog.cpp
- IsMapFieldVisibleTable
: map_fog.cpp
- IsMineAssignedBy()
: unit.cpp
- IsMusicEnabled()
: sound_server.cpp
, sound_server.h
- IsMusicPlaying()
: sound_server.cpp
, sound_server.h
- IsNetworkGame
: network.h
- ISNOTSELECTABLE_INDEX
: unittype.h
- ISNOTSELECTABLE_KEY
: script_unittype.cpp
- IsOnlySelected
: unit.h
- IsPosFree()
: ai_building.cpp
- isqrt()
: util.cpp
, util.h
- IsReadyToRepair()
: ai_resource.cpp
- IsReplayGame()
: replay.cpp
, tolua.cpp
- IsSafeMapName()
: netconnect.cpp
- IsSDLWindowVisible
: sdl.cpp
, interface.h
- IsTileRadarVisible()
: map_radar.cpp
- IsUnitValidForNetwork()
: command.cpp