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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
GetGoalPos() const | PathFinderInput | [inline] |
GetGoalSize() const | PathFinderInput | [inline] |
GetMaxRange() const | PathFinderInput | [inline] |
GetMinRange() const | PathFinderInput | [inline] |
GetUnit() const | PathFinderInput | [inline] |
GetUnitPos() const | PathFinderInput | |
GetUnitSize() const | PathFinderInput | |
IsRecalculateNeeded() const | PathFinderInput | [inline] |
Load(lua_State *l) | PathFinderInput | |
PathFinderInput() | PathFinderInput | |
PathRacalculated() | PathFinderInput | |
Save(CFile &file) const | PathFinderInput | |
SetGoal(const Vec2i &pos, const Vec2i &size) | PathFinderInput | |
SetMaxRange(int range) | PathFinderInput | |
SetMinRange(int range) | PathFinderInput | |
SetUnit(CUnit &_unit) | PathFinderInput |