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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <pathfinder.h>
Public Member Functions | |
CUnit * | GetUnit () const |
const Vec2i & | GetGoalPos () const |
const Vec2i & | GetGoalSize () const |
int | GetMinRange () const |
int | GetMaxRange () const |
bool | IsRecalculateNeeded () const |
pathfinder.cpp - The path finder routines. | |
PathFinderInput () | |
const Vec2i & | GetUnitPos () const |
Vec2i | GetUnitSize () const |
void | SetUnit (CUnit &_unit) |
void | SetGoal (const Vec2i &pos, const Vec2i &size) |
void | SetMinRange (int range) |
void | SetMaxRange (int range) |
void | PathRacalculated () |
unit_save.cpp - Save unit. | |
void | Save (CFile &file) const |
script_unit.cpp - The unit ccl functions. | |
void | Load (lua_State *l) |
PathFinderInput::PathFinderInput | ( | ) |
CUnit* PathFinderInput::GetUnit | ( | ) | const [inline] |
const Vec2i & PathFinderInput::GetUnitPos | ( | ) | const |
Vec2i PathFinderInput::GetUnitSize | ( | ) | const |
const Vec2i& PathFinderInput::GetGoalPos | ( | ) | const [inline] |
const Vec2i& PathFinderInput::GetGoalSize | ( | ) | const [inline] |
int PathFinderInput::GetMinRange | ( | ) | const [inline] |
int PathFinderInput::GetMaxRange | ( | ) | const [inline] |
bool PathFinderInput::IsRecalculateNeeded | ( | ) | const [inline] |
void PathFinderInput::SetUnit | ( | CUnit & | _unit | ) |
void PathFinderInput::SetMinRange | ( | int | range | ) |
void PathFinderInput::SetMaxRange | ( | int | range | ) |
void PathFinderInput::PathRacalculated | ( | ) |
void PathFinderInput::Save | ( | CFile & | file | ) | const |
void PathFinderInput::Load | ( | lua_State * | l | ) |