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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <action_still.h>
action_still.cpp - The stand still action. | |
virtual bool | IsValid () const |
virtual void | Save (CFile &file, const CUnit &unit) const |
virtual bool | ParseSpecificData (lua_State *l, int &j, const char *value, const CUnit &unit) |
virtual void | Execute (CUnit &unit) |
virtual void | OnAnimationAttack (CUnit &unit) |
virtual PixelPos | Show (const CViewport &vp, const PixelPos &lastScreenPos) const |
Public Member Functions | |
COrder_Still (bool stand) | |
virtual COrder_Still * | Clone () const |
virtual void | UpdatePathFinderData (PathFinderInput &input) |
COrder_Still::COrder_Still | ( | bool | stand | ) | [inline, explicit] |
virtual COrder_Still* COrder_Still::Clone | ( | ) | const [inline, virtual] |
Implements COrder.
bool COrder_Still::IsValid | ( | ) | const [virtual] |
Implements COrder.
bool COrder_Still::ParseSpecificData | ( | lua_State * | l, | |
int & | j, | |||
const char * | value, | |||
const CUnit & | unit | |||
) | [virtual] |
Implements COrder.
void COrder_Still::OnAnimationAttack | ( | CUnit & | unit | ) | [virtual] |
Call when animation step is "attack"
Reimplemented from COrder.
PixelPos COrder_Still::Show | ( | const CViewport & | vp, | |
const PixelPos & | lastScreenPos | |||
) | const [virtual] |
Implements COrder.
virtual void COrder_Still::UpdatePathFinderData | ( | PathFinderInput & | input | ) | [inline, virtual] |
Implements COrder.