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                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

src/include/myendian.h File Reference

#include "SDL_byteorder.h"
#include "SDL_endian.h"

Go to the source code of this file.


Defines

myendian.h - The endian-specific headerfile.
#define ConvertLE16(v)   SDL_SwapLE16((v))
#define ConvertLE32(v)   SDL_SwapLE32((v))
#define AccessLE16(p)   SDL_SwapLE16(*((unsigned short *)(p)))
#define AccessLE32(p)   SDL_SwapLE32(*((unsigned int *)(p)))
#define FetchLE16(p)   SDL_SwapLE16(*((unsigned short *)(p))); p += 2
#define FetchLE32(p)   SDL_SwapLE32(*((unsigned int *)(p))); p += 4
#define STRATAGUS_LITTLE_ENDIAN

Define Documentation

#define AccessLE16 (  )     SDL_SwapLE16(*((unsigned short *)(p)))

Access a 16 bit value in little endian and return it in native format.

#define AccessLE32 (  )     SDL_SwapLE32(*((unsigned int *)(p)))

Access a 32 bit value in little endian and return it in native format.

#define ConvertLE16 (  )     SDL_SwapLE16((v))

Convert a 16 bit value in little endian and return it in native format.

#define ConvertLE32 (  )     SDL_SwapLE32((v))

Convert a 32 bit value in little endian and return it in native format.

#define FetchLE16 (  )     SDL_SwapLE16(*((unsigned short *)(p))); p += 2

Fetch a 16 bit value in little endian with incrementing pointer and return it in native format.

#define FetchLE32 (  )     SDL_SwapLE32(*((unsigned int *)(p))); p += 4

Fetch a 32 bit value in little endian with incrementing pointer and return it in native format.

#define STRATAGUS_LITTLE_ENDIAN

(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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