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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "animation/animation_spawnmissile.h"
#include "actions.h"
#include "map.h"
#include "missile.h"
#include "unit.h"
animation_spawnmissile.cpp - The animation SpawnMissile. | |
#define | ANIM_SM_DAMAGE 1 |
#define | ANIM_SM_TOTARGET 2 |
#define | ANIM_SM_PIXEL 4 |
#define | ANIM_SM_RELTARGET 8 |
#define | ANIM_SM_RANGED 16 |
static int | ParseAnimFlags (CUnit &unit, const char *parseflag) |
#define ANIM_SM_DAMAGE 1 |
#define ANIM_SM_PIXEL 4 |
#define ANIM_SM_RANGED 16 |
#define ANIM_SM_RELTARGET 8 |
#define ANIM_SM_TOTARGET 2 |
static int ParseAnimFlags | ( | CUnit & | unit, | |
const char * | parseflag | |||
) | [static] |
Parse flags list in animation frame.
unit | Unit of the animation. | |
parseflag | Flag list to parse. |