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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "map.h"
#include "iolib.h"
#include "minimap.h"
#include "player.h"
#include "script.h"
#include "ui.h"
#include "unit.h"
#include "unittype.h"
#include "version.h"
Functions | |
script_map.cpp - The map ccl functions. | |
static int | CclStratagusMap (lua_State *l) |
static int | CclRevealMap (lua_State *l) |
static int | CclCenterMap (lua_State *l) |
static int | CclSetStartView (lua_State *l) |
static int | CclShowMapLocation (lua_State *l) |
static int | CclSetFogOfWar (lua_State *l) |
static int | CclGetFogOfWar (lua_State *l) |
static int | CclSetMinimapTerrain (lua_State *l) |
static int | CclSetFogOfWarOpacity (lua_State *l) |
static int | CclSetForestRegeneration (lua_State *l) |
static int | CclSetFogOfWarColor (lua_State *l) |
static int | CclSetFogOfWarGraphics (lua_State *l) |
void | SetTile (int tile, const Vec2i &pos, int value) |
static int | CclDefinePlayerTypes (lua_State *l) |
static int | CclLoadTileModels (lua_State *l) |
void | MapCclRegister () |
register ccl features |
static int CclCenterMap | ( | lua_State * | l | ) | [static] |
Center the map.
l | Lua state. |
static int CclDefinePlayerTypes | ( | lua_State * | l | ) | [static] |
Define the type of each player available for the map
l | Lua state. |
static int CclGetFogOfWar | ( | lua_State * | l | ) | [static] |
static int CclLoadTileModels | ( | lua_State * | l | ) | [static] |
Load the lua file which will define the tile models
l | Lua state. |
static int CclRevealMap | ( | lua_State * | l | ) | [static] |
Reveal the complete map.
l | Lua state. |
static int CclSetFogOfWar | ( | lua_State * | l | ) | [static] |
Set fog of war on/off.
l | Lua state. |
static int CclSetFogOfWarColor | ( | lua_State * | l | ) | [static] |
Set Fog color.
l | Lua state. |
static int CclSetFogOfWarGraphics | ( | lua_State * | l | ) | [static] |
Define Fog graphics
l | Lua state. |
static int CclSetFogOfWarOpacity | ( | lua_State * | l | ) | [static] |
Fog of war opacity.
l | Lua state. |
static int CclSetForestRegeneration | ( | lua_State * | l | ) | [static] |
Set forest regeneration speed.
l | Lua state. |
static int CclSetMinimapTerrain | ( | lua_State * | l | ) | [static] |
Enable display of terrain in minimap.
l | Lua state. |
static int CclSetStartView | ( | lua_State * | l | ) | [static] |
Define the starting viewpoint for a given player.
l | Lua state. |
static int CclShowMapLocation | ( | lua_State * | l | ) | [static] |
Show Map Location
l | Lua state. |
static int CclStratagusMap | ( | lua_State * | l | ) | [static] |
Parse a map.
l | Lua state. |
void MapCclRegister | ( | ) |
register ccl features
Register CCL features for map.
void SetTile | ( | int | tile, | |
const Vec2i & | pos, | |||
int | value | |||
) |
Set a tile
tile | Tile number | |
pos | coordinate | |
value | Value of the tile |