Here is a list of all class members with links to the classes they belong to:
- N
: _NumberDesc_
- n
: _StringDesc_
, CDecoVarStaticSprite
- Name
: CAiType
, CursorConfig
, SoundConfig
, CUnitType
, IconConfig
, DecoSpriteType
, Session
, LabelsStruct
, MissileConfig
- name
: FileList
, Mng
- Name
: CPlayer
, LabelsLaterStruct
, PlayerRace
, SpellType
, MPPlayer
, CTileset
, CUnitInfoPanel
- NearReachableTerrainFinder()
: NearReachableTerrainFinder
- Needed
: PlayerAi
- NeededMask
: PlayerAi
- needmask
: cnode
- NeedSupply
: PlayerAi
- NetGameType
: Settings
- Network
: FullReplay
- NetworkDiplomacyButton
: CUserInterface
- NetworkEvent
: EventCallback
- NetworkMenuButton
: CUserInterface
- Neutral
: CUnitType
- NeutralMinimapColorRGB
: CUnitType
- New()
: CFont
, CFontColor
, CIcon
, CUpgrade
, CGraphic
, CPlayerColorGraphic
- NewActionAttack()
: COrder
- NewActionAttackGround()
: COrder
- NewActionBoard()
: COrder
- NewActionBuild()
: COrder
- NewActionBuilt()
: COrder
- NewActionDie()
: COrder
- NewActionFollow()
: COrder
- NewActionMove()
: COrder
- NewActionPatrol()
: COrder
- NewActionRepair()
: COrder
- NewActionResearch()
: COrder
- NewActionResource()
: COrder
- NewActionReturnGoods()
: COrder
- NewActionSpellCast()
: COrder
- NewActionStandGround()
: COrder
- NewActionStill()
: COrder
- NewActionTrain()
: COrder
- NewActionTransformInto()
: COrder
- NewActionUnload()
: COrder
- NewActionUpgradeTo()
: COrder
- NewOrder
: CUnit
- Next
: LogEntry
, CAnimation
, CConstructionFrame
, DependRule
, GameData
, Session
- NextContained
: CUnit
- NextMissileFrame()
: Missile
- NextMissileFrameCycle()
: Missile
- nextSmokeTicks
: CChunkParticle
- NextWorker
: CUnit
- NoFogOfWar
: Settings
, CMap
- NoFow
: FullReplay
- NonSolid
: CUnitType
- NormalFontColor
: CUserInterface
- normalImage
: ImageButton
- NotEnoughFood
: GameSound
- NotEnoughRes
: GameSound
- Notify()
: CPlayer
- NotPredicate()
: NotPredicate< Pred >
- NSprite
: CDecoVarSpriteBar
, CDecoVarStaticSprite
- Num
: LogEntry
, CUnitType::_portrait_
- num_colors()
: Image
- Number
: _StringDesc_
, CSound
- NumberSent
: _network_selection_header_
- NumBounces
: MissileType
- NumBuildings
: CPlayer
- NumDirections
: MissileType
, CUnitType
- NumFrames
: CGraphic
- NumIterations
: CUnitType::_portrait_
- NumSessions
: GameData
- NumTerrainTypes
: CTileset
- NumTextures
: CGraphic
- NumTiles
: CTileset
- NumUnits
: Settings
, FullReplay
, CUnitGroup
- NumViewports
: CUserInterface