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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "action/action_train.h"
#include "ai.h"
#include "animation.h"
#include "iolib.h"
#include "player.h"
#include "sound.h"
#include "translate.h"
#include "ui.h"
#include "unit.h"
#include "unitsound.h"
#include "unittype.h"
action_train.cpp - The building train action. | |
#define | CancelTrainingCostsFactor 100 |
How many resources the player gets back if canceling training. | |
static bool | CanHandleOrder (const CUnit &unit, COrder *order) |
static void | AnimateActionTrain (CUnit &unit) |
#define CancelTrainingCostsFactor 100 |
How many resources the player gets back if canceling training.
static void AnimateActionTrain | ( | CUnit & | unit | ) | [static] |
Unit can handle order.
unit | Newly trained unit. | |
order | New order for the unit. |