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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <ctype.h>
#include "stratagus.h"
#include "ui.h"
#include "action/action_train.h"
#include "actions.h"
#include "commands.h"
#include "cursor.h"
#include "font.h"
#include "interface.h"
#include "map.h"
#include "menus.h"
#include "minimap.h"
#include "missile.h"
#include "network.h"
#include "player.h"
#include "sound.h"
#include "spells.h"
#include "tileset.h"
#include "translate.h"
#include "unit.h"
#include "unit_find.h"
#include "unitsound.h"
#include "unittype.h"
#include "video.h"
#include "widgets.h"
mouse.cpp - The mouse handling. | |
#define | ICON_SIZE_X (UI.ButtonPanel.Buttons[0].Style->Width) |
#define | ICON_SIZE_Y (UI.ButtonPanel.Buttons[0].Style->Height) |
int | MouseButtons |
pressed mouse buttons (normal,double,dragged,long) | |
int | KeyModifiers |
Current pressed mouse buttons. | |
CUnit * | UnitUnderCursor |
Current keyboard modifiers. | |
int | ButtonAreaUnderCursor = -1 |
Unit under cursor. | |
int | ButtonUnderCursor = -1 |
Button area under cursor. | |
bool | GameMenuButtonClicked |
Button under cursor. | |
bool | GameDiplomacyButtonClicked |
Menu button was clicked. | |
bool | LeaveStops |
Diplomacy button was clicked. | |
enum _cursor_on_ | CursorOn = CursorOnUnknown |
Mouse leaves windows stops scroll. | |
static void | HandlePieMenuMouseSelection () |
Cursor on field. | |
CUnit * | GetUnitUnderCursor () |
void | CancelBuildingMode () |
Cancel the building input mode. | |
static void | DoRightButton_ForForeignUnit (CUnit *dest) |
static bool | DoRightButton_Transporter (CUnit &unit, CUnit *dest, int flush, int &acknowledged) |
static bool | DoRightButton_Harvest (CUnit &unit, CUnit *dest, const Vec2i &pos, int flush, int &acknowledged) |
static void | DoRightButton_Attack (CUnit &unit, CUnit *dest, const Vec2i &pos, int flush, int &acknowledged) |
static bool | DoRightButton_Follow (CUnit &unit, CUnit &dest, int flush, int &acknowledged) |
static bool | DoRightButton_Harvest_Reverse (CUnit &unit, CUnit &dest, int flush, int &acknowledged) |
static bool | DoRightButton_NewOrder (CUnit &unit, CUnit *dest, const Vec2i &pos, int flush, int &acknowledged) |
static void | DoRightButton_ForSelectedUnit (CUnit &unit, CUnit *dest, const Vec2i &pos, int &acknowledged) |
void | DoRightButton (const PixelPos &mapPixelPos) |
static void | HandleMouseOn (const PixelPos screenPos) |
void | HandleMouseExit () |
Called if the mouse exits the game window (only for some videomodes). | |
void | RestrictCursorToViewport () |
Restrict mouse cursor to viewport. | |
void | RestrictCursorToMinimap () |
Restrict mouse cursor to minimap. | |
void | MouseScrollMap (int x, int y) |
Use the mouse to scroll the map. | |
void | UIHandleMouseMove (const PixelPos &cursorPos) |
Called if the mouse is moved in Normal interface state. | |
static int | SendRepair (const Vec2i &tilePos) |
static int | SendMove (const Vec2i &tilePos) |
static int | SendAttack (const Vec2i &tilePos) |
static int | SendAttackGround (const Vec2i &tilePos) |
static int | SendPatrol (const Vec2i &tilePos) |
static int | SendResource (const Vec2i &pos) |
static int | SendUnload (const Vec2i &tilePos) |
static int | SendSpellCast (const Vec2i &tilePos) |
static void | SendCommand (const Vec2i &tilePos) |
static void | DoSelectionButtons (int num, unsigned) |
static void | UISelectStateButtonDown (unsigned) |
void | UIHandleButtonDown (unsigned button) |
Called if any mouse button is pressed down. | |
void | UIHandleButtonUp (unsigned button) |
Called if any mouse button is released up. | |
static int | GetPieUnderCursor () |
void | DrawPieMenu () |
Draw the Pie Menu. | |
Defines | |
#define | LongLeftButton (MouseButtons & ((LeftButton << MouseHoldShift))) |
#define | DoubleLeftButton (MouseButtons & (LeftButton << MouseDoubleShift)) |
#define DoubleLeftButton (MouseButtons & (LeftButton << MouseDoubleShift)) |
#define ICON_SIZE_X (UI.ButtonPanel.Buttons[0].Style->Width) |
#define ICON_SIZE_Y (UI.ButtonPanel.Buttons[0].Style->Height) |
#define LongLeftButton (MouseButtons & ((LeftButton << MouseHoldShift))) |
void CancelBuildingMode | ( | ) |
Cancel the building input mode.
Cancel building cursor mode.
void DoRightButton | ( | const PixelPos & | mapPixelPos | ) |
Called when right button is pressed
mapPixelPos | map position in pixels. |
static void DoRightButton_Attack | ( | CUnit & | unit, | |
CUnit * | dest, | |||
const Vec2i & | pos, | |||
int | flush, | |||
int & | acknowledged | |||
) | [static] |
static bool DoRightButton_Follow | ( | CUnit & | unit, | |
CUnit & | dest, | |||
int | flush, | |||
int & | acknowledged | |||
) | [static] |
static void DoRightButton_ForForeignUnit | ( | CUnit * | dest | ) | [static] |
static void DoRightButton_ForSelectedUnit | ( | CUnit & | unit, | |
CUnit * | dest, | |||
const Vec2i & | pos, | |||
int & | acknowledged | |||
) | [static] |
static bool DoRightButton_Harvest | ( | CUnit & | unit, | |
CUnit * | dest, | |||
const Vec2i & | pos, | |||
int | flush, | |||
int & | acknowledged | |||
) | [static] |
static bool DoRightButton_Harvest_Reverse | ( | CUnit & | unit, | |
CUnit & | dest, | |||
int | flush, | |||
int & | acknowledged | |||
) | [static] |
static bool DoRightButton_NewOrder | ( | CUnit & | unit, | |
CUnit * | dest, | |||
const Vec2i & | pos, | |||
int | flush, | |||
int & | acknowledged | |||
) | [static] |
static bool DoRightButton_Transporter | ( | CUnit & | unit, | |
CUnit * | dest, | |||
int | flush, | |||
int & | acknowledged | |||
) | [static] |
static void DoSelectionButtons | ( | int | num, | |
unsigned | ||||
) | [static] |
Mouse button press on selection/group area.
num | Button number. | |
button | Mouse Button pressed. |
void DrawPieMenu | ( | ) |
Draw the Pie Menu.
Draw Pie Menu
static int GetPieUnderCursor | ( | ) | [static] |
Get pie menu under the cursor
CUnit* GetUnitUnderCursor | ( | ) |
void HandleMouseExit | ( | ) |
Called if the mouse exits the game window (only for some videomodes).
Handle cursor exits the game window (only for some videomodes)
static void HandleMouseOn | ( | const PixelPos | screenPos | ) | [static] |
Set flag on which area is the cursor.
screenPos | screen position. |
static void HandlePieMenuMouseSelection | ( | ) | [static] |
Cursor on field.
Handle pie menu mouse selection
void MouseScrollMap | ( | int | x, | |
int | y | |||
) |
Use the mouse to scroll the map.
Use the mouse to scroll the map
x | Screen X position. | |
y | Screen Y position. |
void RestrictCursorToMinimap | ( | ) |
Restrict mouse cursor to minimap.
Restrict mouse cursor to minimap
void RestrictCursorToViewport | ( | ) |
Restrict mouse cursor to viewport.
Restrict mouse cursor to viewport.
static int SendAttack | ( | const Vec2i & | tilePos | ) | [static] |
Send the current selected group attacking.
To empty field: Move to this field attacking all enemy units in reaction range.
To unit: Move to unit attacking and tracing the unit until dead.
tilePos | tile map position. |
static int SendAttackGround | ( | const Vec2i & | tilePos | ) | [static] |
Send the current selected group ground attacking.
tilePos | tile map position. |
static void SendCommand | ( | const Vec2i & | tilePos | ) | [static] |
Send a command to selected units.
tilePos | tile map position. |
static int SendMove | ( | const Vec2i & | tilePos | ) | [static] |
Send selected units to point.
tilePos | tile map position. |
static int SendPatrol | ( | const Vec2i & | tilePos | ) | [static] |
Let units patrol between current position and the selected.
tilePos | tile map position. |
static int SendRepair | ( | const Vec2i & | tilePos | ) | [static] |
Send selected units to repair
tilePos | tile map position. |
static int SendResource | ( | const Vec2i & | pos | ) | [static] |
static int SendSpellCast | ( | const Vec2i & | tilePos | ) | [static] |
Send the current selected group for spell cast.
To empty field: To unit: Spell cast on unit or on map spot.
tilePos | tile map position. |
static int SendUnload | ( | const Vec2i & | tilePos | ) | [static] |
Send selected units to unload passengers.
tilePos | tile map position. |
void UIHandleButtonDown | ( | unsigned | button | ) |
Called if any mouse button is pressed down.
Called if mouse button pressed down.
button | Button pressed down. |
Detect long left selection click
Detect double left click
void UIHandleButtonUp | ( | unsigned | button | ) |
Called if any mouse button is released up.
Called if mouse button released.
button | Button released. |
void UIHandleMouseMove | ( | const PixelPos & | cursorPos | ) |
Called if the mouse is moved in Normal interface state.
Handle movement of the cursor.
mousePos | Screen X position. |
static void UISelectStateButtonDown | ( | unsigned | ) | [static] |
Handle mouse button pressed in select state.
Select state is used for target of patrol, attack, move, ....
button | Button pressed down. |
int ButtonAreaUnderCursor = -1 |
Unit under cursor.
button area under the cursor
int ButtonUnderCursor = -1 |
Button area under cursor.
button number under the cursor
enum _cursor_on_ CursorOn = CursorOnUnknown |
Mouse leaves windows stops scroll.
current CursorOn field
Menu button was clicked.
diplomacy button was clicked down
Button under cursor.
menu button was clicked down
int KeyModifiers |
Current pressed mouse buttons.
current active modifiers
bool LeaveStops |
Diplomacy button was clicked.
Mouse leaves windows stops scroll.
int MouseButtons |
pressed mouse buttons (normal,double,dragged,long)
Current keyboard modifiers.
shared pointer to unit under the cursor