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Stratagus
2.2.7
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/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
- Parse()
: Spell_AdjustVariable
, Spell_AdjustVital
, Spell_AreaBombardment
, Spell_SpawnMissile
, Spell_SpawnPortal
, Spell_Capture
, Spell_Summon
, SpellActionType
, Spell_AreaAdjustVital
, Spell_Demolish
, Spell_Polymorph
- ParseAnimInt()
: CAnimation_ExactFrame
, CAnimation_Frame
- ParseGenericData()
: COrder
- ParseSpecificData()
: COrder_Board
, COrder
, COrder_Build
, COrder_Built
, COrder_Die
, COrder_Follow
, COrder_Move
, COrder_Patrol
, COrder_Repair
, COrder_Research
, COrder_Resource
, COrder_SpellCast
, COrder_Still
, COrder_Train
, COrder_Unload
, COrder_Attack
, COrder_TransformInto
, COrder_UpgradeTo
- PathFinderInput()
: PathFinderInput
- PathFinderOutput()
: PathFinderOutput
- PathRacalculated()
: PathFinderInput
- PImpl()
: CFile::PImpl
- Place()
: CUnit
- PlanAttack()
: AiForce
- PlayerAi()
: PlayerAi
- PlayerRace()
: PlayerRace
- popClipArea()
: gcn::Graphics
, gcn::SDLGraphics
- PopupConditionPanel()
: PopupConditionPanel
- prepare()
: gcn::SDLImageLoader
, gcn::ImageLoader
- printf()
: FileWriter
, CFile
- processKeyRepeat()
: gcn::SDLInput
- Progress()
: COrder_Built
- ProgressHp()
: COrder_Built
- push_back()
: CBuildRestrictionAnd
- pushClipArea()
: gcn::Graphics
, gcn::SDLGraphics
- pushInput()
: gcn::SDLInput
- pushInteger()
: LuaCallback
- PushNeighboor()
: TerrainTraversal
- PushPos()
: TerrainTraversal
- pushPreamble()
: LuaCallback
- pushString()
: LuaCallback
- PushUnitPosAndNeighboor()
: TerrainTraversal
- putPixel()
: gcn::SDLImageLoader
, gcn::ImageLoader
(C) Copyright 1998-2012 by The