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                   Stratagus - A free fantasy real time strategy game engine

src/include/construct.h File Reference

Go to the source code of this file.


Classes

class  CConstructionFrame
 Construction frame. More...
class  CConstruction
 Construction shown during construction of a building. More...

construct.h - The constructions headerfile.

enum  ConstructionFileType { ConstructionFileConstruction, ConstructionFileMain }
void InitConstructions ()
 Initialize the constructions module.
void LoadConstructions ()
 Load the graphics for constructions.
void CleanConstructions ()
 Clean up the constructions module.
CConstructionConstructionByIdent (const std::string &ident)
 Get construction by identifier.
void ConstructionCclRegister ()
 Register ccl features.

Enumeration Type Documentation

Enumerator:
ConstructionFileConstruction 
ConstructionFileMain 


Function Documentation

void CleanConstructions (  ) 

Clean up the constructions module.

Cleanup the constructions.

CConstruction* ConstructionByIdent ( const std::string &  name  ) 

Get construction by identifier.

Get construction by identifier.

Parameters:
ident Identfier of the construction
Returns:
Construction structure pointer

void ConstructionCclRegister (  ) 

Register ccl features.

Register CCL features for construction.

void InitConstructions (  ) 

Initialize the constructions module.

Initialize the constructions.

void LoadConstructions (  ) 

Load the graphics for constructions.

Load the graphics for the constructions.

HELPME: who make this better terrain depended and extendable HELPME: filename constuction.

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