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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <spells.h>
Public Member Functions | |
SpellActionType (int mod=0) | |
virtual | ~SpellActionType () |
virtual int | Cast (CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos)=0 |
virtual void | Parse (lua_State *l, int startIndex, int endIndex)=0 |
Public Attributes | |
const int | ModifyManaCaster |
SpellActionType::SpellActionType | ( | int | mod = 0 |
) | [inline] |
virtual SpellActionType::~SpellActionType | ( | ) | [inline, virtual] |
virtual void SpellActionType::Parse | ( | lua_State * | l, | |
int | startIndex, | |||
int | endIndex | |||
) | [pure virtual] |
const int SpellActionType::ModifyManaCaster |