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Stratagus  2.2.7
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                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

src/action/action_still.cpp File Reference

#include "stratagus.h"
#include "action/action_still.h"
#include "animation.h"
#include "commands.h"
#include "iolib.h"
#include "map.h"
#include "missile.h"
#include "player.h"
#include "script.h"
#include "spells.h"
#include "tileset.h"
#include "unit.h"
#include "unit_find.h"
#include "unittype.h"
#include "video.h"

Classes

class  IsTargetInRange
class  IsAReparableUnitBy

action_still.cpp - The stand still action.

enum  { SUB_STILL_STANDBY = 0, SUB_STILL_ATTACK }
void UnHideUnit (CUnit &unit)
static bool MoveRandomly (CUnit &unit)
bool AutoCast (CUnit &unit)
static CUnitUnitToRepairInRange (const CUnit &unit, int range)
bool AutoRepair (CUnit &unit)
bool AutoAttack (CUnit &unit)

Enumeration Type Documentation

anonymous enum

Enumerator:
SUB_STILL_STANDBY 
SUB_STILL_ATTACK 


Function Documentation

bool AutoAttack ( CUnit unit  ) 

Auto attack nearby units if possible

bool AutoCast ( CUnit unit  ) 

Auto cast a spell if possible

Returns:
true if a spell was auto cast, false otherwise

bool AutoRepair ( CUnit unit  ) 

Auto repair a unit if possible

Returns:
true if the unit is repairing, false otherwise

static bool MoveRandomly ( CUnit unit  )  [static]

Move in a random direction

Returns:
true if the unit moves, false otherwise

void UnHideUnit ( CUnit unit  ) 

static CUnit* UnitToRepairInRange ( const CUnit unit,
int  range 
) [static]

Try to find a repairable unit around and return it.

Parameters:
unit unit which can repair.
range range to find a repairable unit.
Returns:
unit to repair if found, NULL otherwise
Todo:
FIXME: find the best unit (most damaged, ...).

(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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