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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "map.h"
#include "player.h"
#include "unittype.h"
#include "unit.h"
Functions | |
map_radar.cpp - The map radar handling. | |
static unsigned char | IsTileRadarVisible (const CPlayer &pradar, const CPlayer &punit, const CMapField &mf) |
void | MapMarkTileRadar (const CPlayer &player, const unsigned int index) |
void | MapMarkTileRadar (const CPlayer &player, int x, int y) |
void | MapUnmarkTileRadar (const CPlayer &player, const unsigned int index) |
void | MapUnmarkTileRadar (const CPlayer &player, int x, int y) |
void | MapMarkTileRadarJammer (const CPlayer &player, const unsigned int index) |
void | MapMarkTileRadarJammer (const CPlayer &player, int x, int y) |
void | MapUnmarkTileRadarJammer (const CPlayer &player, const unsigned int index) |
void | MapUnmarkTileRadarJammer (const CPlayer &player, int x, int y) |
static unsigned char IsTileRadarVisible | ( | const CPlayer & | pradar, | |
const CPlayer & | punit, | |||
const CMapField & | mf | |||
) | [inline, static] |
void MapMarkTileRadar | ( | const CPlayer & | player, | |
int | x, | |||
int | y | |||
) |
void MapMarkTileRadar | ( | const CPlayer & | player, | |
const unsigned int | index | |||
) |
Mark Radar Vision for a tile
player | The player you are marking for | |
x | the X tile to mark. | |
y | the Y tile to mark. |
void MapMarkTileRadarJammer | ( | const CPlayer & | player, | |
int | x, | |||
int | y | |||
) |
void MapMarkTileRadarJammer | ( | const CPlayer & | player, | |
const unsigned int | index | |||
) |
Mark Radar Jamming Vision for a tile
player | The player you are marking for | |
x | the X tile to mark. | |
y | the Y tile to mark. |
void MapUnmarkTileRadar | ( | const CPlayer & | player, | |
int | x, | |||
int | y | |||
) |
void MapUnmarkTileRadar | ( | const CPlayer & | player, | |
const unsigned int | index | |||
) |
Unmark Radar Vision for a tile
player | The player you are marking for | |
x | the X tile to mark. | |
y | the Y tile to mark. |
void MapUnmarkTileRadarJammer | ( | const CPlayer & | player, | |
int | x, | |||
int | y | |||
) |
void MapUnmarkTileRadarJammer | ( | const CPlayer & | player, | |
const unsigned int | index | |||
) |
Unmark Radar Vision for a tile
player | The player you are marking for | |
x | the X tile to mark. | |
y | the Y tile to mark. |