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                   Stratagus - A free fantasy real time strategy game engine

CAnimation Class Reference

#include <animation.h>

Inheritance diagram for CAnimation:

CAnimation_Attack CAnimation_Die CAnimation_ExactFrame CAnimation_Frame CAnimation_Goto CAnimation_IfVar CAnimation_Label CAnimation_Move CAnimation_RandomGoto CAnimation_RandomRotate CAnimation_RandomSound CAnimation_RandomWait CAnimation_Rotate CAnimation_SetPlayerVar CAnimation_SetVar CAnimation_Sound CAnimation_SpawnMissile CAnimation_SpawnUnit CAnimation_Unbreakable CAnimation_Wait

List of all members.


Public Member Functions

 CAnimation (AnimationType type)
virtual ~CAnimation ()
virtual void Action (CUnit &unit, int &move, int scale) const =0
virtual void Init (const char *s)

Public Attributes

const AnimationType Type
CAnimationNext

Constructor & Destructor Documentation

CAnimation::CAnimation ( AnimationType  type  )  [inline]

virtual CAnimation::~CAnimation (  )  [inline, virtual]


Member Function Documentation


Member Data Documentation


The documentation for this class was generated from the following file:
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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