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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "action/action_upgradeto.h"
#include "ai.h"
#include "animation.h"
#include "iolib.h"
#include "map.h"
#include "player.h"
#include "script.h"
#include "spells.h"
#include "translate.h"
#include "unit.h"
#include "unittype.h"
action_upgradeto.cpp - The unit upgrading to new action. | |
#define | CancelUpgradeCostsFactor 100 |
How many resources the player gets back if canceling upgrade. | |
static int | TransformUnitIntoType (CUnit &unit, const CUnitType &newtype) |
static void | AnimateActionUpgradeTo (CUnit &unit) |
#define CancelUpgradeCostsFactor 100 |
How many resources the player gets back if canceling upgrade.
static void AnimateActionUpgradeTo | ( | CUnit & | unit | ) | [static] |
Transform a unit in another.
unit | unit to transform. | |
newtype | new type of the unit. |