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Stratagus
2.2.7
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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
- s
: UStrInt
- Sample
: SoundChannel
- SampleSize
: WavFMT
, CSample
- SaveCargo
: CUnitType
- SavedOrder
: CUnit
- Score
: CPlayer
- Script
: CAiType
, PlayerAi
- ScriptDebug
: PlayerAi
- Scroll
: CUserInterface
- ScrollPaddingBottom
: CMapArea
- ScrollPaddingLeft
: CMapArea
- ScrollPaddingRight
: CMapArea
- ScrollPaddingTop
: CMapArea
- SeaUnit
: CUnitType
- Second
: CSound
- Seen
: CUnit
- SeenTile
: CMapField
- Select
: CEditor
- SelectableByRectangle
: CUnitType
- Selected
: CUnit
, CUnitSound
- SelectedButtons
: CUserInterface
- SelectedPlayer
: CEditor
- SelectedTileIndex
: CEditor
- SelectedUnitIndex
: CEditor
- SelectedViewport
: CUserInterface
- Sessions
: GameData
- SEToNW
: CDecoVarBar
- ShadowFile
: CUnitType
, CConstruction
- ShadowHeight
: CConstruction
, CUnitType
- ShadowOffsetX
: CUnitType
- ShadowOffsetY
: CUnitType
- ShadowSprite
: CConstruction
, CUnitType
- ShadowWidth
: CConstruction
, CUnitType
- ShieldPiercing
: CUnitType
- ShoreBuilding
: CUnitType
- ShowAttackRange
: CPreference
- ShowCommandKey
: CButtonPanel
- ShowFullBackground
: CDecoVarBar
- ShowIfNotEnable
: CDecoVar
- ShowMessages
: CPreference
- ShowName
: CContentTypeText
- ShowNameDelay
: CPreference
- ShowNameTime
: CPreference
- ShownTileTypes
: CEditor
- ShownUnitTypes
: CEditor
- ShowOnlySelected
: ConditionPanel
, CDecoVar
- ShowOpponent
: ConditionPanel
, CDecoVar
- ShowOrders
: CPreference
- ShowReactionRange
: CPreference
- ShowSelected
: CMinimap
- ShowSightRange
: CPreference
- ShowWhenMax
: CDecoVar
- ShowWhenNull
: CDecoVar
- SingleSelectedButton
: CUserInterface
- SingleTrainingButton
: CUserInterface
- SingleTrainingFont
: CUserInterface
- SingleTrainingText
: CUserInterface
- SingleTrainingTextX
: CUserInterface
- SingleTrainingTextY
: CUserInterface
- Size
: MinimapEvent
- size
: MissileType
- Sleep
: MissileType
- SleepCycles
: PlayerAi
- Slot
: Missile
, SpellType
, CUnitType
- Smoke
: MissileType
- smokeAnimation
: CChunkParticle
- SmokeParticle
: MissileType
- Sock
: Session
- SocketReady
: SocketSet
- Sockets
: SocketSet
, SessionPool
- SolidTerrainTypes
: CTileset
- Sound
: SelectionHandling
, CSound
, SoundConfig
, CUnitType
- SoundWhenCast
: SpellType
- source
: Missile
, LandMineTargetFinder
- Source
: SelectionHandling
- SourceUnit
: Missile
- speed
: CRadialParticle
- Speed
: MissileType
- SpeedBuild
: CPlayer
- SpeedResearch
: CPlayer
- SpeedResourcesHarvest
: CPlayer
- SpeedResourcesReturn
: CPlayer
- SpeedTrain
: CPlayer
- SpeedUpgrade
: CPlayer
- SpellCast
: CAnimations
- SplashFactor
: MissileType
- Sprite
: CUnitType
, CConstruction
, ButtonStyleProperties
, Decoration
- SpriteArray
: DecoSpriteType
- SpriteFrame
: CCursor
, Missile
- SpriteFrames
: MissileType
- SpriteWhenEmpty
: ResourceInfo
- SpriteWhenLoaded
: ResourceInfo
- Start
: CAnimations
- StartDelay
: MissileType
- Started
: GameData
- StartingResources
: CUnitType
- StartPos
: CPlayer
- StartUnit
: CEditor
- StartUnitName
: CEditor
- Stat
: CContentTypeText
- State
: CEditor
, CInitMessage
, AiForce
, CUnit::_seen_stuff_
, Missile
, _network_state_
- Stats
: CUnit
, CUnitType
- StatusLine
: CUserInterface
- Stereo
: SoundChannel
- Still
: CAnimations
- StillFrame
: CUnitType
- StoredResources
: CPlayer
- Storing
: CUnitStats
- Stratagus
: CInitMessage
- StretchImage
: TitleScreen
- String
: _StringDesc_
, _NumberDesc_
- StringFind
: _NumberDesc_
- Strings
: _StringDesc_
- Style
: CUIButton
- SubString
: _StringDesc_
- SubType
: CInitMessage
- Supply
: CPlayer
, CUnitType
- surface
: Mng
- Surface
: CGraphic
- SurfaceFlip
: CGraphic
- sync
: OggData
- SyncRandSeed
: LogEntry
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