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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <animation.h>
Public Member Functions | |
CAnimation (AnimationType type) | |
virtual | ~CAnimation () |
virtual void | Action (CUnit &unit, int &move, int scale) const =0 |
virtual void | Init (const char *s) |
Public Attributes | |
const AnimationType | Type |
CAnimation * | Next |
CAnimation::CAnimation | ( | AnimationType | type | ) | [inline] |
virtual CAnimation::~CAnimation | ( | ) | [inline, virtual] |
virtual void CAnimation::Action | ( | CUnit & | unit, | |
int & | move, | |||
int | scale | |||
) | const [pure virtual] |
Implemented in CAnimation_Attack, CAnimation_Die, CAnimation_ExactFrame, CAnimation_Frame, CAnimation_Goto, CAnimation_IfVar, CAnimation_Label, CAnimation_Move, CAnimation_RandomGoto, CAnimation_RandomRotate, CAnimation_RandomSound, CAnimation_RandomWait, CAnimation_Rotate, CAnimation_SetPlayerVar, CAnimation_SetVar, CAnimation_Sound, CAnimation_SpawnMissile, CAnimation_SpawnUnit, CAnimation_Unbreakable, and CAnimation_Wait.
virtual void CAnimation::Init | ( | const char * | s | ) | [inline, virtual] |
Reimplemented in CAnimation_Attack, CAnimation_Die, CAnimation_ExactFrame, CAnimation_Frame, CAnimation_Goto, CAnimation_IfVar, CAnimation_Label, CAnimation_Move, CAnimation_RandomGoto, CAnimation_RandomRotate, CAnimation_RandomSound, CAnimation_RandomWait, CAnimation_Rotate, CAnimation_SetPlayerVar, CAnimation_SetVar, CAnimation_Sound, CAnimation_SpawnMissile, CAnimation_SpawnUnit, CAnimation_Unbreakable, and CAnimation_Wait.