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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <netconnect.h>
Public Member Functions | |
netconnect.cpp - The network high level connection code. | |
unsigned char * | Serialize () const |
void | Deserialize (const unsigned char *p) |
Static Public Member Functions | |
static size_t | Size () |
Public Attributes | |
uint32_t | Host |
uint16_t | Port |
Host address. | |
uint16_t | PlyNr |
Port on host. | |
char | PlyName [NetPlayerNameSize] |
Player number. |
unsigned char * CNetworkHost::Serialize | ( | ) | const |
void CNetworkHost::Deserialize | ( | const unsigned char * | p | ) |
static size_t CNetworkHost::Size | ( | ) | [inline, static] |
uint32_t CNetworkHost::Host |
uint16_t CNetworkHost::Port |
Host address.
uint16_t CNetworkHost::PlyNr |
Port on host.
char CNetworkHost::PlyName[NetPlayerNameSize] |
Player number.