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Stratagus
2.2.7
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <animation.h>
Public Member Functions | |
CAnimations () | |
~CAnimations () | |
Static Public Member Functions | |
actions.cpp - The actions. | |
static void | SaveUnitAnim (CFile &file, const CUnit &unit) |
static void | LoadUnitAnim (lua_State *l, CUnit &unit, int luaIndex) |
Public Attributes | |
CAnimation * | Attack |
CAnimation * | Build |
CAnimation * | Death [ANIMATIONS_DEATHTYPES+1] |
CAnimation * | Harvest [MaxCosts] |
CAnimation * | Move |
CAnimation * | Repair |
CAnimation * | Research |
CAnimation * | SpellCast |
CAnimation * | Start |
CAnimation * | Still |
CAnimation * | Train |
CAnimation * | Upgrade |
CAnimations::CAnimations | ( | ) | [inline] |
CAnimations::~CAnimations | ( | ) | [inline] |
void CAnimations::LoadUnitAnim | ( | lua_State * | l, | |
CUnit & | unit, | |||
int | luaIndex | |||
) | [static] |
CAnimation* CAnimations::Death[ANIMATIONS_DEATHTYPES+1] |
CAnimation* CAnimations::Harvest[MaxCosts] |