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Stratagus  2.2.7
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                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

src/action/actions.cpp File Reference

#include "stratagus.h"
#include "actions.h"
#include "action/action_attack.h"
#include "action/action_board.h"
#include "action/action_build.h"
#include "action/action_built.h"
#include "action/action_die.h"
#include "action/action_follow.h"
#include "action/action_move.h"
#include "action/action_patrol.h"
#include "action/action_repair.h"
#include "action/action_research.h"
#include "action/action_resource.h"
#include "action/action_spellcast.h"
#include "action/action_still.h"
#include "action/action_train.h"
#include "action/action_unload.h"
#include "action/action_upgradeto.h"
#include "animation/animation_die.h"
#include "commands.h"
#include "luacallback.h"
#include "map.h"
#include "missile.h"
#include "pathfinder.h"
#include "player.h"
#include "script.h"
#include "unit.h"
#include "unit_find.h"
#include "unit_manager.h"
#include "unittype.h"

actions.cpp - The actions.

unsigned SyncHash
void CclParseOrder (lua_State *l, CUnit &unit, COrderPtr *orderPtr)
 Parse order.
static void HandleRegenerations (CUnit &unit)
static void HandleBuffs (CUnit &unit, int amount)
static void HandleUnitAction (CUnit &unit)
template<typename UNITP_ITERATOR>
static void UnitActionsEachSecond (UNITP_ITERATOR begin, UNITP_ITERATOR end)
template<typename UNITP_ITERATOR>
static void UnitActionsEachCycle (UNITP_ITERATOR begin, UNITP_ITERATOR end)
void UnitActions ()
 Handle the actions of all units each game cycle.

Function Documentation

void CclParseOrder ( lua_State *  l,
CUnit unit,
COrderPtr orderPtr 
)

Parse order.

Parse order

Parameters:
l Lua state.
order OUT: resulting order.

static void HandleBuffs ( CUnit unit,
int  amount 
) [static]

Handle things about the unit that decay over time

Parameters:
unit The unit that the decay is handled for
amount The amount of time to make up for.(in cycles)

static void HandleRegenerations ( CUnit unit  )  [static]

Increment a unit's health

Parameters:
unit the unit to operate on

static void HandleUnitAction ( CUnit unit  )  [static]

Handle the action of a unit.

Parameters:
unit Pointer to handled unit.

void UnitActions (  ) 

Handle the actions of all units each game cycle.

Update the actions of all units each game cycle/second.

template<typename UNITP_ITERATOR>
static void UnitActionsEachCycle ( UNITP_ITERATOR  begin,
UNITP_ITERATOR  end 
) [inline, static]

template<typename UNITP_ITERATOR>
static void UnitActionsEachSecond ( UNITP_ITERATOR  begin,
UNITP_ITERATOR  end 
) [inline, static]


Variable Documentation

unsigned SyncHash

(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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