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Stratagus  2.2.7
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        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
_binop_
_depend_rule_
_EnemyOnMapTile
_filter_flags
_lua_user_data_
_network_selection_header_
_network_state_
_NumberDesc_For Bin operand a ?? b
_OLD_INTERFACE_INFO
_StringDesc_
_TileSeen< MARK >
_UnitDesc_
_UnmarkUnitFieldFlags
gcn::ActionListener
AiBuildQueue
AiExplorationRequest
AiForce
AiForceCounter
AiForceEnemyFinder< FIND_TYPE >
AiForceManager
AiHelper
AiRequestType
AiUnitType
AliveConstructedAndSameTypeAs
AlreadyBuildingFinder
AndPredicate< Pred1, Pred2 >
Animation
AnimationDie_Exception
AStarGoalMarker
AutoCastInfo
gcn::BasicContainer
BestDepotFinder< NEARLOCATION >
BestRangeTargetFinder
BestRangeTargetFinder::FillBadGood
BestTargetFinder
BuildingPlaceFinder
BurningBuildingFrame
gcn::Button
ButtonActionAction of button
ButtonActionProxy
ButtonStyle
ButtonStyleProperties
ButtonWidget
CAiType
CAllow
CAnimation
CAnimation_Attack
CAnimation_Die
CAnimation_ExactFrame
CAnimation_Frame
CAnimation_Goto
CAnimation_IfVar
CAnimation_Label
CAnimation_Move
CAnimation_RandomGoto
CAnimation_RandomRotate
CAnimation_RandomSound
CAnimation_RandomWait
CAnimation_Rotate
CAnimation_SetPlayerVar
CAnimation_SetVar
CAnimation_Sound
CAnimation_SpawnMissile
CAnimation_SpawnUnit
CAnimation_Unbreakable
CAnimation_Wait
CAnimations
CBuildRestriction
CBuildRestrictionAddOn
CBuildRestrictionAnd
CBuildRestrictionDistance
CBuildRestrictionOnTop
CButtonPanel
CChunkParticle
CColorA platform independent color
CColorCycling
CConstructionConstruction shown during construction of a building
CConstructionFrameConstruction frame
CContentType
CContentTypeCompleteBar
CContentTypeFormattedText
CContentTypeFormattedText2
CContentTypeIcon
CContentTypeLifeBar
CContentTypeText
CCursorPrivate type which specifies the cursor-type
CDecoVar
CDecoVarBar
CDecoVarSpriteBarSprite contains frame from full (left)to empty state (right)
CDecoVarStaticSpriteUse to show specific frame in a sprite
CDecoVarText
CEditor
CFile
CFile::PImpl
CFiller
CFontFont definition
CFontColorFont color definition
CGraphic
gcn::CheckBox
CIconIcon: rectangle image used in menus
CInfoPanel
CInitMessage
CLabel
Clip
gcn::ClipRectangle
CMapDescribes the world map
CMapArea
CMapFieldDescribes a field of the map
CMapInfo
CMinimap
CNetworkChat
CNetworkCommand
CNetworkCommandQueue
CNetworkExtendedCommand
CNetworkHost
CNetworkPacket
CNetworkPacketHeader
CNetworkSelection
cnode
gcn::Color
Color
ColorIndexRange
CompareUnitDistance
ConditionInfo
ConditionInfoVariable
ConditionPanel
gcn::Container
COrder
COrder_Attack
COrder_Board
COrder_Build
COrder_Built
COrder_Die
COrder_Follow
COrder_Move
COrder_Patrol
COrder_Repair
COrder_Research
COrder_Resource
COrder_SpellCast
COrder_Still
COrder_Train
COrder_TransformInto
COrder_Unload
COrder_UpgradeTo
CParticle
CParticleManager
CPieMenu
CPlayerDiplomacy states for CommandDiplomacy
CPlayerColorGraphic
CPopup
CPopupContentType
CPopupContentTypeButtonInfo
CPopupContentTypeCosts
CPopupContentTypeLine
CPopupContentTypeVariable
CPosition
CPreference
CPrimitives
CRadialParticle
CRenderer< BPP, MASK >
CResourceFinder
CResourceInfo
CSample
CSampleMikMod
CSampleMikModStream
CSampleVorbis
CSampleVorbisStream
CSampleWav
CSampleWavStream
CServerSetup
CSmokeParticle
CSound
CStatusLine
CTilesetTileset definition
CTimer
CUIButtonButtons on screen themselves
CUITimer
CUnitThe big unit structure
CUnit::_seen_stuff_Unit visibility counts
CUnit::_unit_anim_The counter while ai unit couldn't change target
CUnit::CUnitManagerData
CUnitCache
CUnitColors
CUnitGroup
CUnitInfoPanel
CUnitManager
CUnitPtr
CUnitSound
CUnitStats
CUnitType
CUnitType::_portrait_Icon to display for this unit
CUnitType::BoolFlags
CUnitTypeFinder
CUnitTypeVarOrc wall
CUnitTypeVar::CBoolKeys
CUnitTypeVar::CKeys< SIZE >
CUnitTypeVar::CKeys< SIZE >::DataKey
CUnitTypeVar::CVariableKeys
CUpgrade
CUpgradeModifier
CUpgradeTimers
CursorConfigCursor config reference
CUserInterface
CVariable
CVideo
CViewport
Decoration
DecoSpriteType
gcn::DefaultFont
DependRuleDependency rule
gcn::DropDown
DropDownWidget
EditorAction
EditorSliderListener
EditorUnitSliderListener
EnemyFinderWithTransporter
EventCallback
gcn::Exception
FileException
FileList
FileWriter
gcn::FocusHandler
gcn::Font
FullReplay
GameData
GameSound
GraphicAnimation
gcn::Graphics
gcn::Gui
GzFileWriter
HallPlaceFinder
HasNotSamePlayerAs
HasSamePlayerAndTypeAs
HasSamePlayerAs
HasSameTypeAs
HasSameUnitTypeAs
gcn::Icon
IconConfigIcon reference (used in config tables)
gcn::Image
Image
ImageButton
ImageCheckBox
gcn::ImageFont
gcn::ImageLoader
ImageRadioButton
ImageSlider
ImageWidget
gcn::Input
IsADepositForResource
IsAEnemyUnitOf
IsAEnemyUnitWhichCanCounterAttackOf
IsAFreeTransporter
IsAlliedWith
IsAReparableUnitBy
IsBuildingType
IsDyingAndNotABuilding
IsEnemyWith
IsNotTheSameUnitAs
IsTargetInRange
gcn::Key
gcn::KeyInput
gcn::KeyListener
gcn::Label
LabelsLaterStruct
LabelsStruct
LandMineTargetFinder
gcn::ListBox
ListBoxWidget
gcn::ListModel
LogEntry
LuaActionListener
LuaCallback
LuaListModel
LumberMillPlaceFinder
MenuScreen
MessagesDisplayFIXME: docu
MikModData
MinimapEvent
MinMaxRangeVisitor< T >
MissileMissile on the map
MissileClipToTarget
MissileConfig
MissileCycleOnce
MissileDeathCoil
MissileFire
MissileFlameShield
MissileHit
MissileLandMine
MissileNone
MissileParabolic
MissilePointToPoint
MissilePointToPointBounce
MissilePointToPointCycleOnce
MissilePointToPointWithHit
MissileStay
MissileTracer
MissileTypeBase structure of missile-types
MissileWhirlwind
Mng
gcn::MouseInput
gcn::MouseListener
MPPlayer
MultiLineLabel
MyOpenGLGraphics
NearReachableTerrainFinder
Node
NoFilter
NotPredicate< Pred >
OggData
Open
Origin
Parameters
PathFinderData
PathFinderInput
PathFinderOutput
PlayerAi
PlayerRace
PopupConditionPanel
gcn::RadioButton
RawFileWriter
ReachableTerrainMarker
gcn::Rectangle
ResourceInfo
ResourceUnitFinder
gcn::ScrollArea
ScrollingWidget
gcn::SDLGraphics
gcn::SDLImageLoader
gcn::SDLInput
SelectionHandling
ServerStruct
Session
SessionPool
Settings
SettingsPresets
gcn::Slider
SocketSet
SolidTerrainInfoDefinition for a terrain type
SoundChannelChannels for sound effects and unit speach
SoundConfig
Spell_AdjustVariable
Spell_AdjustVital
Spell_AreaAdjustVital
Spell_AreaBombardment
Spell_Capture
Spell_Demolish
Spell_Polymorph
Spell_SpawnMissile
Spell_SpawnPortal
Spell_Summon
SpellActionMissileLocation
SpellActionType
SpellActionTypeAdjustVariable
SpellType
StatBoxWidget
StaticParticle
StatsNode
Target
TerrainFinder
TerrainTraversal
gcn::TextBox
gcn::TextField
TileInfoSingle tile definition
TitleScreen
TitleScreenLabel
TriggerDataType
UnitFinder
UnitTypePrioritySorter_Decreasing
UStrInt
Vec2T< T >
WallFinder
WavChunk
WavData
WavFMT
gcn::Widget
gcn::Window
Windows
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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