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S
spBundle
spEdge
spFileError
spFileList
spFilePointer
spFileSortType
spFileType
spFont
spFontCache
spInput
spLetter
spLight
spModel
spPoint
spQuadS
spSound
spSprite
spSpriteCollection
spSubSprite
spTexPoint
spText
spTranslation
spTriangleS
A bundle is a collection of texts.
edge struct for meshes.
Enumeration for errors while working with files
Linked list type for searching results, which contains found files.
Same lik SDL_RWops*, but looks better ;)
This enumeration is needed for sorting files when searching in a folder
Enumeration for file types
Root of a binary tree of all letters in this font
the font cache
This struct contains information about the generic input device sparrowCore provides, which is same on
every
device
a letter in a binary tree of a font
Struct for light sources.
Contains a mesh.
a point struct with space, modelview and projected coordinates
A triangle struct for meshes.
This type ist just Mix_Chunk from SDL Mixer renamed for better usage (I don’t like the SDL name).
The sprite struct itself.
This is a collection of different sprites of one kind, e.g the sprite of the character of your game.
a sprite consists of different subSprites.
a point struct with space, modelview, projected and texture coordinates and the w clip
Contains different Translation of the same text, which is identified by a caption.
Contains a translation text and the language.
A triangle struct for meshes.
Generated by Natural Docs
sparrowCore
sparrowDefines
sparrowFile
sparrowFont
sparrowMath
sparrowMesh
sparrowNet
sparrowPrimitives
sparrowRenderer
sparrowSound
sparrowSprite
sparrowText
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