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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <string>
#include <map>
Go to the source code of this file.
Classes | |
class | CAnimation |
class | CAnimations |
animation.h - The animations headerfile. | |
#define | ANIMATIONS_MAXANIM 1024 |
#define | ANIMATIONS_DEATHTYPES 40 |
enum | AnimationType { AnimationNone, AnimationFrame, AnimationExactFrame, AnimationWait, AnimationRandomWait, AnimationSound, AnimationRandomSound, AnimationAttack, AnimationRotate, AnimationRandomRotate, AnimationMove, AnimationUnbreakable, AnimationLabel, AnimationGoto, AnimationRandomGoto, AnimationSpawnMissile } |
std::string | ExtraDeathTypes [ANIMATIONS_DEATHTYPES] |
CAnimation * | AnimationsArray [ANIMATIONS_MAXANIM] |
int | NumAnimations |
std::map< std::string, CAnimations * > | AnimationMap |
Hash table of all the animations. | |
CAnimations * | AnimationsByIdent (const std::string &ident) |
Get the animations structure by ident. |
#define ANIMATIONS_DEATHTYPES 40 |
#define ANIMATIONS_MAXANIM 1024 |
enum AnimationType |
CAnimations* AnimationsByIdent | ( | const std::string & | ident | ) |
Get the animations structure by ident.
Get the animations structure by ident.
ident | Identifier for the animation. |
std::map<std::string, CAnimations *> AnimationMap |
Hash table of all the animations.
CAnimation* AnimationsArray[ANIMATIONS_MAXANIM] |
std::string ExtraDeathTypes[ANIMATIONS_DEATHTYPES] |
Default names for the extra death types.
Default names for the resources.
int NumAnimations |