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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <string>
#include <vector>
#include <algorithm>
#include "unit_cache.h"
#include "iocompat.h"
#include "tileset.h"
#include "player.h"
#include "vec2i.h"
Go to the source code of this file.
Classes | |
class | CMapInfo |
class | CMap |
Describes the world map. More... | |
map.h - The map headerfile. | |
#define | MaxMapWidth 256 |
#define | MaxMapHeight 256 |
#define | MapFieldSpeedMask 0x0007 |
#define | MapFieldHuman 0x0008 |
#define | MapFieldLandAllowed 0x0010 |
#define | MapFieldCoastAllowed 0x0020 |
#define | MapFieldWaterAllowed 0x0040 |
#define | MapFieldNoBuilding 0x0080 |
#define | MapFieldUnpassable 0x0100 |
#define | MapFieldLandUnit 0x1000 |
#define | MapFieldAirUnit 0x2000 |
#define | MapFieldSeaUnit 0x4000 |
#define | MapFieldBuilding 0x8000 |
#define | MARKER_ON_INDEX |
CMap | Map |
char | CurrentMapPath [1024] |
The current map. | |
int | FogOfWarOpacity |
Path to the current map. | |
int | FogOfWarColor [3] |
RGB triplet (0-255) of fog of war color. | |
int | ForestRegeneration |
Forest regeneration. | |
int | FlagRevealMap |
Flag must reveal the map. | |
int | ReplayRevealMap |
Flag must reveal map when in replay. | |
MapMarkerFunc | MapMarkTileSight |
Mark a tile for normal sight. | |
MapMarkerFunc | MapUnmarkTileSight |
Unmark a tile for normal sight. | |
MapMarkerFunc | MapMarkTileDetectCloak |
Mark a tile for cloak detection. | |
MapMarkerFunc | MapUnmarkTileDetectCloak |
Unmark a tile for cloak detection. | |
MapMarkerFunc | MapMarkTileRadar |
Mark a tile as radar visible, or incrase radar vision. | |
MapMarkerFunc | MapUnmarkTileRadar |
Unmark a tile as radar visible, decrease is visible by other radar. | |
MapMarkerFunc | MapMarkTileRadarJammer |
Mark a tile as radar jammed, or incrase radar jamming'ness. | |
MapMarkerFunc | MapUnmarkTileRadarJammer |
Unmark a tile as jammed, decrease is jamming'ness. | |
typedef void | MapMarkerFunc (const CPlayer &player, const unsigned int index) |
Function to (un)mark the vision table. | |
int | MapFogFilterFlags (CPlayer &player, const Vec2i &pos, int mask) |
Filter map flags through fog. | |
int | MapFogFilterFlags (CPlayer &player, const unsigned int index, int mask) |
void | MapSight (const CPlayer &player, const Vec2i &pos, int w, int h, int range, MapMarkerFunc *marker) |
Mark sight changes. | |
void | UpdateFogOfWarChange () |
Update fog of war. | |
void | MapFixSeenWallTile (const Vec2i &pos) |
Correct the seen wall field, depending on the surrounding. | |
void | MapFixSeenWallNeighbors (const Vec2i &pos) |
Correct the surrounding seen wall fields. | |
void | MapFixWallTile (const Vec2i &pos) |
Correct the real wall field, depending on the surrounding. | |
void | SetTile (int tile, const Vec2i &pos, int value=0) |
Set a tile. | |
void | SetTile (int tile, int x, int y, int value=0) |
void | MapCclRegister () |
register ccl features | |
int | SaveStratagusMap (const std::string &filename, CMap &map, int writeTerrain) |
Save a stratagus map (smp format). | |
void | LoadStratagusMapInfo (const std::string &mapname) |
Load map presentation. | |
bool | CheckedCanMoveToMask (const Vec2i &pos, int mask) |
Returns true, if the unit-type(mask can enter field with bounds check. | |
bool | UnitTypeCanBeAt (const CUnitType &type, const Vec2i &pos) |
Returns true, if the unit-type can enter the field. | |
bool | UnitCanBeAt (const CUnit &unit, const Vec2i &pos) |
Returns true, if the unit can enter the field. | |
void | PreprocessMap () |
Preprocess map, for internal use. | |
void | MapMarkUnitSight (CUnit &unit) |
Mark on vision table the Sight of the unit. | |
void | MapUnmarkUnitSight (CUnit &unit) |
Unmark on vision table the Sight of the unit. | |
void | MapMarkUnitGuard (CUnit &unit) |
void | MapUnmarkUnitGuard (CUnit &unit) |
bool | CanMoveToMask (const Vec2i &pos, int mask) |
Can a unit with 'mask' enter the field. | |
void | MapMarkRadar (const CPlayer &player, const Vec2i &pos, int w, int h, int range) |
Handle Marking and Unmarking of radar vision. | |
void | MapUnmarkRadar (const CPlayer &player, const Vec2i &pos, int w, int h, int range) |
void | MapMarkRadarJammer (const CPlayer &player, const Vec2i &pos, int w, int h, int range) |
Handle Marking and Unmarking of radar vision. | |
void | MapUnmarkRadarJammer (const CPlayer &player, const Vec2i &pos, int w, int h, int range) |
#define MapFieldAirUnit 0x2000 |
#define MapFieldBuilding 0x8000 |
#define MapFieldCoastAllowed 0x0020 |
#define MapFieldHuman 0x0008 |
#define MapFieldLandAllowed 0x0010 |
#define MapFieldLandUnit 0x1000 |
#define MapFieldNoBuilding 0x0080 |
#define MapFieldSeaUnit 0x4000 |
#define MapFieldSpeedMask 0x0007 |
#define MapFieldUnpassable 0x0100 |
#define MapFieldWaterAllowed 0x0040 |
#define MARKER_ON_INDEX |
#define MaxMapHeight 256 |
#define MaxMapWidth 256 |
typedef void MapMarkerFunc(const CPlayer &player, const unsigned int index) |
Function to (un)mark the vision table.
bool CanMoveToMask | ( | const Vec2i & | pos, | |
int | mask | |||
) | [inline] |
Can a unit with 'mask' enter the field.
bool CheckedCanMoveToMask | ( | const Vec2i & | pos, | |
int | mask | |||
) |
Returns true, if the unit-type(mask can enter field with bounds check.
void LoadStratagusMapInfo | ( | const std::string & | mapname | ) |
Load map presentation.
Load the map presentation
mapname | map filename |
void MapCclRegister | ( | ) |
register ccl features
Register CCL features for map.
void MapFixSeenWallNeighbors | ( | const Vec2i & | pos | ) |
Correct the surrounding seen wall fields.
void MapFixSeenWallTile | ( | const Vec2i & | pos | ) |
Correct the seen wall field, depending on the surrounding.
void MapFixWallTile | ( | const Vec2i & | pos | ) |
Correct the real wall field, depending on the surrounding.
int MapFogFilterFlags | ( | CPlayer & | player, | |
const unsigned int | index, | |||
int | mask | |||
) |
Find out what the tile flags are a tile is covered by fog
player | player who is doing operation | |
x | X map location | |
y | Y map location | |
mask | input mask to filter |
Filter map flags through fog.
Handle Marking and Unmarking of radar vision.
void MapMarkRadarJammer | ( | const CPlayer & | player, | |
const Vec2i & | pos, | |||
int | w, | |||
int | h, | |||
int | range | |||
) | [inline] |
Handle Marking and Unmarking of radar vision.
void MapMarkUnitGuard | ( | CUnit & | unit | ) |
void MapMarkUnitSight | ( | CUnit & | unit | ) |
Mark on vision table the Sight of the unit.
Mark on vision table the Sight of the unit (and units inside for transporter)
unit | unit to unmark its vision. |
void MapSight | ( | const CPlayer & | player, | |
const Vec2i & | pos, | |||
int | w, | |||
int | h, | |||
int | range, | |||
MapMarkerFunc * | marker | |||
) |
Mark sight changes.
void MapUnmarkRadarJammer | ( | const CPlayer & | player, | |
const Vec2i & | pos, | |||
int | w, | |||
int | h, | |||
int | range | |||
) | [inline] |
void MapUnmarkUnitGuard | ( | CUnit & | unit | ) |
void MapUnmarkUnitSight | ( | CUnit & | unit | ) |
Unmark on vision table the Sight of the unit.
Unmark on vision table the Sight of the unit (and units inside for transporter)
unit | unit to unmark its vision. |
void PreprocessMap | ( | ) |
Preprocess map, for internal use.
Fixes initially the wood and seen tiles.
int SaveStratagusMap | ( | const std::string & | mapName, | |
CMap & | map, | |||
int | writeTerrain | |||
) |
Save a stratagus map (smp format).
Save a Stratagus map.
mapName | map filename | |
map | map to save | |
writeTerrain | write the tiles map in the .sms |
void SetTile | ( | int | tile, | |
int | x, | |||
int | y, | |||
int | value = 0 | |||
) | [inline] |
void SetTile | ( | int | tile, | |
const Vec2i & | pos, | |||
int | value = 0 | |||
) |
Set a tile.
Returns true, if the unit can enter the field.
Returns true, if the unit-type can enter the field.
void UpdateFogOfWarChange | ( | ) |
Update fog of war.
Update fog of war.
char CurrentMapPath[1024] |
The current map.
int FlagRevealMap |
Flag must reveal the map.
int FogOfWarColor[3] |
RGB triplet (0-255) of fog of war color.
int FogOfWarOpacity |
Path to the current map.
Contrast of fog of war
Forest regeneration.
MapMarkerFunc MapMarkTileDetectCloak |
Mark a tile for cloak detection.
MapMarkerFunc MapMarkTileRadar |
Mark a tile as radar visible, or incrase radar vision.
MapMarkerFunc MapMarkTileRadarJammer |
Mark a tile as radar jammed, or incrase radar jamming'ness.
MapMarkerFunc MapMarkTileSight |
Mark a tile for normal sight.
MapMarkerFunc MapUnmarkTileDetectCloak |
Unmark a tile for cloak detection.
MapMarkerFunc MapUnmarkTileRadar |
Unmark a tile as radar visible, decrease is visible by other radar.
MapMarkerFunc MapUnmarkTileRadarJammer |
Unmark a tile as jammed, decrease is jamming'ness.
MapMarkerFunc MapUnmarkTileSight |
Unmark a tile for normal sight.
int ReplayRevealMap |
Flag must reveal map when in replay.