Here is a list of all class members with links to the classes they belong to:
- N
: _NumberDesc_
- n
: _StringDesc_
, CDecoVarStaticSprite
- Name
: CAiType
, CursorConfig
, MissileConfig
, CUnitType
, IconConfig
, LabelsStruct
, LabelsLaterStruct
, MPPlayer
, CPlayer
, DecoSpriteType
, Session
, PlayerRace
- name
: FileList
, Mng
- Name
: CAnimation
, SpellType
, CTileset
, CAnimation
, CUnitInfoPanel
, SoundConfig
- Needed
: PlayerAi
- NeededMask
: PlayerAi
- needmask
: cnode
- NeedSupply
: PlayerAi
- NetGameType
: Settings
- Network
: FullReplay
- NetworkDiplomacyButton
: CUserInterface
- NetworkEvent
: _event_callback_
- NetworkMenuButton
: CUserInterface
- Neutral
: CUnitType
- NeutralMinimapColorRGB
: CUnitType
- New()
: CFont
, CFontColor
, CIcon
, CUpgrade
, CGraphic
, CPlayerColorGraphic
- NewForm
: Polymorph
- NewOrder
: CUnit
- Next
: CUnit
, LogEntry
, CAnimation
, CConstructionFrame
, DependRule
, GameData
, Session
- NextContained
: CUnit
- nextSmokeTicks
: CChunkParticle
- NextWorker
: CUnit
- NoFogOfWar
: CMap
, Settings
- NoFow
: FullReplay
- NormalFontColor
: CUserInterface
- normalImage
: ImageButton
- NotEnough1
: GameSound
- NotEnough2
: GameSound
- NotEnoughFood
: GameSound
- Notify()
: CPlayer
- NSprite
: CDecoVarSpriteBar
, CDecoVarStaticSprite
- Num
: LogEntry
, CUnitType::_portrait_
- num_colors()
: Image
- Number
: CSound
, _StringDesc_
- NumberSent
: _network_selection_header_
- NumBounces
: MissileType
- NumBuildings
: CPlayer
- NumDirections
: MissileType
, CUnitType
- NumFrames
: CGraphic
- NumIterations
: CUnitType::_portrait_
- NumSessions
: GameData
- NumSounds
: CAnimation
- NumTerrainTypes
: CTileset
- NumTextures
: CGraphic
- NumTiles
: CTileset
- NumUnits
: Settings
, FullReplay
, CUnitGroup
- NumViewports
: CUserInterface