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Stratagus  2.2.6
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                          T H E   W A R   B E G I N S
           Stratagus - A free fantasy real time strategy game engine

src/video/graphic.cpp File Reference

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "stratagus.h"
#include <string>
#include <map>
#include <list>
#include "video.h"
#include "player.h"
#include "intern_video.h"
#include "iocompat.h"
#include "iolib.h"
#include "ui.h"

graphic.cpp - The general graphic functions.

static int HashCount
static std::map< std::string,
CGraphic * > 
GraphicHash
static std::list< CGraphic * > Graphics
static void FreeSurface (SDL_Surface **surface)
void FreeOpenGLGraphics ()
 Free OpenGL graphics.
void ReloadGraphics ()
 Reload OpenGL graphics.
static int PowerOf2 (int x)
static void MakeTextures2 (CGraphic *g, GLuint texture, CUnitColors *colors, int ow, int oh)
static void MakeTextures (CGraphic *g, int player, CUnitColors *colors)
void MakeTexture (CGraphic *g)
 Make an OpenGL texture.
void MakePlayerColorTexture (CPlayerColorGraphic *g, int player)
 Make an OpenGL texture of the player color pixels only.

Function Documentation

void FreeOpenGLGraphics (  ) 

Free OpenGL graphics.

Free OpenGL graphics

static void FreeSurface ( SDL_Surface **  surface  )  [static]

Free a SDL surface

Parameters:
surface SDL surface to free

void MakePlayerColorTexture ( CPlayerColorGraphic g,
int  player 
)

Make an OpenGL texture of the player color pixels only.

Make an OpenGL texture with the player colors.

Parameters:
g The graphic to texture with player colors.
player Player number to make textures for.

void MakeTexture ( CGraphic g  ) 

Make an OpenGL texture.

Make an OpenGL texture or textures out of a graphic object.

Parameters:
g The graphic object.

static void MakeTextures ( CGraphic g,
int  player,
CUnitColors colors 
) [static]

Make an OpenGL texture or textures out of a graphic object.

Parameters:
g The graphic object.
player Player number.
colors Unit colors.

static void MakeTextures2 ( CGraphic g,
GLuint  texture,
CUnitColors colors,
int  ow,
int  oh 
) [static]

Make an OpenGL texture or textures out of a graphic object.

Parameters:
g The graphic object.
texture Texture.
colors Unit colors.
ow Offset width.
oh Offset height.

static int PowerOf2 ( int  x  )  [static]

Find the next power of 2 >= x

void ReloadGraphics (  ) 

Reload OpenGL graphics.

Reload OpenGL graphics


Variable Documentation

std::map<std::string, CGraphic *> GraphicHash [static]

std::list<CGraphic *> Graphics [static]

int HashCount [static]

(C) Copyright 1998-2011 by The Stratagus Project under the GNU General Public License.
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