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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "stratagus.h"
#include "unitsound.h"
#include "video.h"
#include "sound.h"
#include "unittype.h"
#include "animation.h"
#include "player.h"
#include "unit.h"
#include "sound_server.h"
#include "tileset.h"
#include "map.h"
Functions | |
unitsound.cpp - The unit sounds. | |
void | LoadUnitSounds () |
static void | MapAnimSounds2 (CAnimation *anim) |
static void | MapAnimSounds (CUnitType *type) |
void | MapUnitSounds () |
void LoadUnitSounds | ( | ) |
Load all sounds for units.
static void MapAnimSounds | ( | CUnitType * | type | ) | [static] |
Map animation sounds for a unit type
static void MapAnimSounds2 | ( | CAnimation * | anim | ) | [static] |
Map animation sounds
void MapUnitSounds | ( | ) |
Map the sounds of all unit-types to the correct sound id. And overwrite the sound ranges.