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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "vec2i.h"
Go to the source code of this file.
Classes | |
struct | TileInfo |
Single tile definition. More... | |
struct | SolidTerrainInfo |
Definition for a terrain type. More... | |
class | CTileset |
Tileset definition. More... | |
tileset.h - The tileset headerfile. | |
#define | MapFieldWall 0x0200 |
#define | MapFieldRocks 0x0400 |
#define | MapFieldForest 0x0800 |
enum | TileType { TileTypeUnknown, TileTypeWood, TileTypeRock, TileTypeCoast, TileTypeHumanWall, TileTypeOrcWall, TileTypeWater } |
Size of a tile in pixels. More... | |
PixelSize | PixelTileSize |
void | LoadTileset () |
void | CleanTilesets () |
Load tileset definition. | |
void | TilesetCclRegister () |
Cleanup the tileset module. |
#define MapFieldForest 0x0800 |
#define MapFieldRocks 0x0400 |
#define MapFieldWall 0x0200 |
enum TileType |
Size of a tile in pixels.
These are used for lookup tiles types mainly used for the FOW implementation of the seen woods/rocks
void CleanTilesets | ( | ) |
Load tileset definition.
Cleanup the tileset module.
void TilesetCclRegister | ( | ) |
Cleanup the tileset module.
Register CCL features for tileset.
Size of a tile in pixel