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Stratagus  2.2.6
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                          T H E   W A R   B E G I N S
           Stratagus - A free fantasy real time strategy game engine

src/include/font.h File Reference

#include <string>
#include "SDL.h"
#include "guichan/font.h"

Go to the source code of this file.


Classes

class  CFont
 Font definition. More...
class  CFontColor
 Font color definition. More...
class  CLabel

include/font.h - The font headerfile.

#define MaxFontColors   9
#define MaxFonts   15
#define FontRed   "red"
#define FontGreen   "green"
#define FontYellow   "yellow"
#define FontWhite   "white"
#define FontGrey   "grey"
CFontGetSmallFont ()
CFontGetGameFont ()
 Small font used in stats.
void SetDefaultTextColors (const std::string &normal, const std::string &reverse)
 Normal font used in game.
void GetDefaultTextColors (std::string &normalp, std::string &reversep)
 Get the default text colors for normal and reverse text.
std::string GetLineFont (unsigned int line, const std::string &s, unsigned int maxlen, CFont *font)
 Return the 'line' line of the string 's'.
int GetHotKey (const std::string &text)
 Get the hot key from a string.
void LoadFonts ()
 Load and initialize the fonts.
void FreeOpenGLFonts ()
 Free OpenGL fonts.
void ReloadFonts ()
 Reload OpenGL fonts.
void CleanFonts ()
 Cleanup the font module.

Define Documentation

#define FontGreen   "green"

#define FontGrey   "grey"

#define FontRed   "red"

FIXME: should be moved to lua

#define FontWhite   "white"

#define FontYellow   "yellow"

#define MaxFontColors   9

#define MaxFonts   15


Function Documentation

void CleanFonts (  ) 

Cleanup the font module.

Clean up the font module.

void FreeOpenGLFonts (  ) 

Free OpenGL fonts.

Free OpenGL fonts

void GetDefaultTextColors ( std::string &  normalp,
std::string &  reversep 
)

Get the default text colors for normal and reverse text.

Get the default text colors.

Parameters:
normalp Normal text color pointer.
reversep Reverse text color pointer.

CFont* GetGameFont (  ) 

Small font used in stats.

int GetHotKey ( const std::string &  text  ) 

Get the hot key from a string.

Get the hot key from a string

std::string GetLineFont ( unsigned int  line,
const std::string &  s,
unsigned int  maxlen,
CFont font 
)

Return the 'line' line of the string 's'.

Return the 'line' line of the string 's'.

Parameters:
line line number.
s multiline string.
maxlen max length of the string (0 : unlimited) (in char if font == NULL else in pixels).
font if specified use font->Width() instead of strlen.
Returns:
computed value.

CFont* GetSmallFont (  ) 

Font selector for the font functions. FIXME: should be moved to lua

void LoadFonts (  ) 

Load and initialize the fonts.

Load all fonts.

void ReloadFonts (  ) 

Reload OpenGL fonts.

Reload OpenGL fonts

void SetDefaultTextColors ( const std::string &  normal,
const std::string &  reverse 
)

Normal font used in game.

Set the default text colors for normal and reverse text

Set the default text colors.

Parameters:
normal Normal text color.
reverse Reverse text color.

(C) Copyright 1998-2011 by The Stratagus Project under the GNU General Public License.
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