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           Stratagus - A free fantasy real time strategy game engine

CAnimation Class Reference

#include <animation.h>

List of all members.


Public Member Functions

 CAnimation ()
 ~CAnimation ()

Public Attributes

AnimationType Type
union {
   struct {
      int   Frame
   }   Frame
   struct {
      int   Wait
   }   Wait
   struct {
      int   MinWait
      int   MaxWait
   }   RandomWait
   struct {
      const char *   Name
      CSound *   Sound
   }   Sound
   struct {
      const char **   Name
      CSound **   Sound
      unsigned int   NumSounds
   }   RandomSound
   struct {
      int   Rotate
   }   Rotate
   struct {
      int   Move
   }   Move
   struct {
      int   Begin
   }   Unbreakable
   struct {
      CAnimation *   Goto
   }   Goto
   struct {
      int   Random
      CAnimation *   Goto
   }   RandomGoto
   struct {
      const char *   Missile
   }   SpawnMissile
D
CAnimationNext

Constructor & Destructor Documentation

CAnimation::CAnimation (  )  [inline]

CAnimation::~CAnimation (  )  [inline]


Member Data Documentation

struct { ... } CAnimation::Frame

struct { ... } CAnimation::Wait

struct { ... } CAnimation::RandomWait

const char* CAnimation::Name

struct { ... } CAnimation::Sound

const char** CAnimation::Name

unsigned int CAnimation::NumSounds

struct { ... } CAnimation::RandomSound

struct { ... } CAnimation::Rotate

struct { ... } CAnimation::Move

struct { ... } CAnimation::Unbreakable

struct { ... } CAnimation::Goto

struct { ... } CAnimation::RandomGoto

const char* CAnimation::Missile

struct { ... } CAnimation::SpawnMissile

union { ... } CAnimation::D


The documentation for this class was generated from the following file:
(C) Copyright 1998-2011 by The Stratagus Project under the GNU General Public License.
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