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Stratagus
2.2.6
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
CheckMask(const unsigned int index, const int mask) const | CMap | [inline] |
CheckMask(const Vec2i &pos, int mask) const | CMap | [inline] |
Clean() | CMap | |
CleanFogOfWar() | CMap | |
ClearTile(unsigned short type, const Vec2i &pos) | CMap | |
CoastOnMap(const unsigned int index) const | CMap | [inline] |
CoastOnMap(const Vec2i &pos) const | CMap | [inline] |
Create() | CMap | |
Field(unsigned int index) const | CMap | [inline] |
Field(int x, int y) const | CMap | [inline] |
Field(const Vec2i &pos) const | CMap | [inline] |
Fields | CMap | |
FixSelectionArea(Vec2i &minpos, Vec2i &maxpos) | CMap | [inline] |
FogGraphic | CMap | [static] |
ForestOnMap(const unsigned int index) const | CMap | [inline] |
ForestOnMap(const Vec2i &pos) const | CMap | [inline] |
getIndex(int x, int y) const | CMap | [inline] |
getIndex(const Vec2i &pos) const | CMap | [inline] |
HitWall(const Vec2i &pos, unsigned damage) | CMap | |
HumanWallOnMap(const Vec2i &pos) const | CMap | |
Info | CMap | |
Init() | CMap | |
Insert(CUnit &unit) | CMap | |
IsFieldExplored(const CPlayer &player, const unsigned int index) const | CMap | [inline] |
IsFieldExplored(const CPlayer &player, const Vec2i &pos) | CMap | [inline] |
IsFieldVisible(const CPlayer &player, const unsigned int index) const | CMap | [inline] |
IsFieldVisible(const CPlayer &player, const Vec2i &pos) | CMap | [inline] |
IsTileVisible(const CPlayer &player, const unsigned int index) const | CMap | [inline] |
IsTileVisible(const CPlayer &player, const Vec2i &pos) const | CMap | [inline] |
MarkSeenTile(const unsigned int index) | CMap | |
MarkSeenTile(const Vec2i &pos) | CMap | [inline] |
NoFogOfWar | CMap | |
OrcWallOnMap(const Vec2i &pos) const | CMap | |
RegenerateForest() | CMap | |
Remove(CUnit &unit) | CMap | |
RemoveWall(const Vec2i &pos) | CMap | |
Reveal() | CMap | |
RockOnMap(const unsigned int index) const | CMap | [inline] |
RockOnMap(const Vec2i &pos) const | CMap | [inline] |
Save(CFile *file) const | CMap | |
Select(int x1, int y1, int x2, int y2, CUnit *table[], const int tablesize=UnitMax) | CMap | |
Select(const Vec2i &pos, CUnit *table[], const int tablesize=UnitMax) | CMap | |
SelectFixed(const Vec2i <pos, const Vec2i &rbpos, CUnit *table[], const int tablesize=UnitMax) | CMap | |
SetWall(const Vec2i &pos, int humanwall) | CMap | |
TileGraphic | CMap | |
TileModelsFileName | CMap | |
Tileset | CMap | |
WallOnMap(const Vec2i &pos) const | CMap | |
WaterOnMap(const unsigned int index) const | CMap | [inline] |
WaterOnMap(const Vec2i &pos) const | CMap | [inline] |