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Stratagus
2.2.6
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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
- D
: CAnimation
, _NumberDesc_
, _StringDesc_
, _UnitDesc_
- Damage
: Demolish
, AreaBombardment
, Missile
, Capture
, MissileDrawProxy
, SpawnMissile
- DamagedType
: CUnit
- DamagePercent
: Capture
- DamageType
: CUnitType
- Data
: CNetworkCommandQueue
, CSampleMikMod
, CSampleMikModStream
, CSampleVorbis
, CSampleVorbisStream
, CSampleWav
, CSampleWavStream
- data
: MissileDrawProxy
- Data
: _lua_user_data_
, CUnit
- Date
: FullReplay
- Dead
: CUnitSound
- Death
: CAnimations
- DeathExplosion
: CUnitType
- DecayRate
: CUnitType
- Decoration
: CUnitType
- DecoVar
: CUnitTypeVar
- Default
: ButtonStyle
- DefaultFont
: CUnitInfoPanel
- DefeatBackgroundG
: CUserInterface
- Defender
: TriggerDataType
- Defending
: AiForce
- Delay
: Missile
, SpawnMissile
- Demand
: CPlayer
, CUnitType
- DependencyId
: SpellType
- Depots
: AiHelper
- Depth
: CVideo
- Description
: CMapInfo
, GameData
, ButtonAction
- Dest
: CNetworkCommand
- destination
: Missile
- Destroyed
: CUnit
- destroyed
: CParticle
- Destroyed
: CUnit::_seen_stuff_
- DestUnitNumber
: LogEntry
- DetectCloak
: CUnitType
- Difficulty
: FullReplay
, CServerSetup
, Settings
- Direction
: Node
, CUnit
- direction
: CChunkParticle
- Direction
: StatsNode
- disabledImage
: ImageButton
- Display
: PlayerRace
- Distance
: CBuildRestrictionDistance
- DistanceType
: CBuildRestrictionDistance
- Docking
: GameSound
- DoneHarvesting
: CUnit::_order_data_::_order_resource_worker_
- DrawLevel
: MissileType
, CUnitType
(C) Copyright 1998-2011 by The