$treeview $search $mathjax
Stratagus
2.2.6
$projectbrief
|
$projectbrief
|
$searchbox |
_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "stratagus.h"
#include "video.h"
#include "tileset.h"
#include "map.h"
#include "sound.h"
#include "unitsound.h"
#include "unittype.h"
#include "animation.h"
#include "icons.h"
#include "missile.h"
#include "script.h"
#include "construct.h"
#include "spells.h"
#include "font.h"
#include "unit.h"
#include "unit_manager.h"
#include "player.h"
#include "luacallback.h"
Classes | |
struct | LabelsStruct |
Variables for UnitType and unit. More... | |
struct | LabelsLaterStruct |
script_unittype.cpp - The unit-type ccl functions. | |
CAnimation * | AnimationsArray [ANIMATIONS_MAXANIM] |
int | NumAnimations |
std::map< std::string, CAnimations * > | AnimationMap |
Hash table of all the animations. | |
CUnitTypeVar | UnitTypeVar |
Animation map. | |
static std::vector< LabelsStruct > | Labels |
static std::vector < LabelsLaterStruct > | LabelsLater |
static const char | COWARD_KEY [] = "Coward" |
static const char | BUILDING_KEY [] = "Building" |
static const char | FLIP_KEY [] = "Flip" |
static const char | REVEALER_KEY [] = "Revealer" |
static const char | LANDUNIT_KEY [] = "LandUnit" |
static const char | AIRUNIT_KEY [] = "AirUnit" |
static const char | SEAUNIT_KEY [] = "SeaUnit" |
static const char | EXPLODEWHENKILLED_KEY [] = "ExplodeWhenKilled" |
static const char | VISIBLEUNDERFOG_KEY [] = "VisibleUnderFog" |
static const char | PERMANENTCLOACK_KEY [] = "PermanentCloack" |
static const char | DETECTCLOAK_KEY [] = "DetectCloak" |
static const char | ATTACKFROMTRANSPORTER_KEY [] = "AttackFromTransporter" |
static const char | VANISHES_KEY [] = "Vanishes" |
static const char | GROUNDATTACK_KEY [] = "GroundAttack" |
static const char | SHOREBUILDING_KEY [] = "ShoreBuilding" |
static const char | CANATTACK_KEY [] = "CanAttack" |
static const char | BUILDEROUTSIDE_KEY [] = "BuilderOutside" |
static const char | BUILDERLOST_KEY [] = "BuilderLost" |
static const char | CANHARVEST_KEY [] = "CanHarvest" |
static const char | HARVESTER_KEY [] = "Harvester" |
static const char | SELECTABLEBYRECTANGLE_KEY [] = "SelectableByRectangle" |
static const char | ISNOTSELECTABLE_KEY [] = "IsNotSelectable" |
static const char | DECORATION_KEY [] = "Decoration" |
static const char | INDESTRUCTIBLE_KEY [] = "Indestructible" |
static const char | TELEPORTER_KEY [] = "Teleporter" |
static const char | SHIELDPIERCE_KEY [] = "ShieldPiercing" |
static const char | SAVECARGO_KEY [] = "LoseCargo" |
static const char | HITPOINTS_KEY [] = "HitPoints" |
static const char | BUILD_KEY [] = "Build" |
static const char | MANA_KEY [] = "Mana" |
static const char | TRANSPORT_KEY [] = "Transport" |
static const char | RESEARCH_KEY [] = "Research" |
static const char | TRAINING_KEY [] = "Training" |
static const char | UPGRADETO_KEY [] = "UpgradeTo" |
static const char | GIVERESOURCE_KEY [] = "GiveResource" |
static const char | CARRYRESOURCE_KEY [] = "CarryResource" |
static const char | XP_KEY [] = "Xp" |
static const char | KILL_KEY [] = "Kill" |
static const char | SUPPLY_KEY [] = "Supply" |
static const char | DEMAND_KEY [] = "Demand" |
static const char | ARMOR_KEY [] = "Armor" |
static const char | SIGHTRANGE_KEY [] = "SightRange" |
static const char | ATTACKRANGE_KEY [] = "AttackRange" |
static const char | PIERCINGDAMAGE_KEY [] = "PiercingDamage" |
static const char | BASICDAMAGE_KEY [] = "BasicDamage" |
static const char | POSX_KEY [] = "PosX" |
static const char | POSY_KEY [] = "PosY" |
static const char | RADARRANGE_KEY [] = "RadarRange" |
static const char | RADARJAMMERRANGE_KEY [] = "RadarJammerRange" |
static const char | AUTOREPAIRRANGE_KEY [] = "AutoRepairRange" |
static const char | BLOODLUST_KEY [] = "Bloodlust" |
static const char | HASTE_KEY [] = "Haste" |
static const char | SLOW_KEY [] = "Slow" |
static const char | INVISIBLE_KEY [] = "Invisible" |
static const char | UNHOLYARMOR_KEY [] = "UnholyArmor" |
static const char | SLOT_KEY [] = "Slot" |
static const char | SHIELD_KEY [] = "ShieldPoints" |
static const char | POINTS_KEY [] = "Points" |
static const char | MAXHARVESTERS_KEY [] = "MaxHarvesters" |
int | GetSpriteIndex (const char *SpriteName) |
CAnimations * | AnimationsByIdent (const std::string &ident) |
Get the animations structure by ident. | |
void | FreeAnimations () |
unsigned | CclGetResourceByName (lua_State *l) |
Get resource by name. | |
static int | ResourceIndex (lua_State *l, const char *resource) |
int | ExtraDeathIndex (const char *death) |
static void | ParseBuildingRules (lua_State *l, std::vector< CBuildRestriction * > &blist) |
static int | CclDefineUnitType (lua_State *l) |
static int | CclDefineUnitStats (lua_State *l) |
CUnitType * | CclGetUnitType (lua_State *l) |
static int | CclUnitType (lua_State *l) |
static int | CclUnitTypeArray (lua_State *l) |
static int | CclGetUnitTypeIdent (lua_State *l) |
static int | CclGetUnitTypeName (lua_State *l) |
static int | CclSetUnitTypeName (lua_State *l) |
static void | AddLabel (lua_State *, CAnimation *anim, const std::string &name) |
static CAnimation * | FindLabel (lua_State *l, const std::string &name) |
static void | FindLabelLater (lua_State *, CAnimation **anim, const std::string &name) |
static void | FixLabels (lua_State *l) |
static void | ParseAnimationFrame (lua_State *l, const char *str, CAnimation *anim) |
static CAnimation * | ParseAnimation (lua_State *l, int idx) |
static void | AddAnimationToArray (CAnimation *anim) |
static int | CclDefineAnimations (lua_State *l) |
void | DefineVariableField (lua_State *l, CVariable *var, int lua_index) |
Cleanup unit-type module. | |
static int | CclDefineVariables (lua_State *l) |
static int | CclDefineBoolFlags (lua_State *l) |
static int | CclDefineDecorations (lua_State *l) |
void | UpdateUnitVariables (const CUnit &unit) |
Update custom Variables with other variable (like Hp, ...). | |
void | UnitTypeCclRegister () |
Access unit-type object. |
static void AddAnimationToArray | ( | CAnimation * | anim | ) | [static] |
Add animation to AnimationsArray
static void AddLabel | ( | lua_State * | , | |
CAnimation * | anim, | |||
const std::string & | name | |||
) | [static] |
Add a label
CAnimations* AnimationsByIdent | ( | const std::string & | ident | ) |
Get the animations structure by ident.
Get the animations structure by ident.
ident | Identifier for the animation. |
static int CclDefineAnimations | ( | lua_State * | l | ) | [static] |
Define a unit-type animation set.
l | Lua state. |
static int CclDefineBoolFlags | ( | lua_State * | l | ) | [static] |
Define boolean flag.
l | Lua state. |
static int CclDefineDecorations | ( | lua_State * | l | ) | [static] |
static int CclDefineUnitStats | ( | lua_State * | l | ) | [static] |
Parse unit-stats.
l | Lua state. |
static int CclDefineUnitType | ( | lua_State * | l | ) | [static] |
Parse unit-type.
l | Lua state. |
static int CclDefineVariables | ( | lua_State * | l | ) | [static] |
Define user variables.
l | Lua state. |
unsigned CclGetResourceByName | ( | lua_State * | l | ) |
Get resource by name.
Get the resource ID from a SCM object.
l | Lua state. |
CUnitType* CclGetUnitType | ( | lua_State * | l | ) |
Access unit-type object
l | Lua state. |
static int CclGetUnitTypeIdent | ( | lua_State * | l | ) | [static] |
Get the ident of the unit-type structure.
l | Lua state. |
static int CclGetUnitTypeName | ( | lua_State * | l | ) | [static] |
Get the name of the unit-type structure.
l | Lua state. |
static int CclSetUnitTypeName | ( | lua_State * | l | ) | [static] |
Set the name of the unit-type structure.
l | Lua state. |
static int CclUnitType | ( | lua_State * | l | ) | [static] |
Get unit-type structure.
l | Lua state. |
static int CclUnitTypeArray | ( | lua_State * | l | ) | [static] |
Get all unit-type structures.
l | Lua state. |
void DefineVariableField | ( | lua_State * | l, | |
CVariable * | var, | |||
int | lua_index | |||
) |
Cleanup unit-type module.
Define the field of the UserDefined variables.
l | Lua state. | |
var | Variable to set. | |
lua_index | Index of the table where are the infos |
int ExtraDeathIndex | ( | const char * | death | ) |
Find the index of a extra death type
static CAnimation* FindLabel | ( | lua_State * | l, | |
const std::string & | name | |||
) | [static] |
Find a label
static void FindLabelLater | ( | lua_State * | , | |
CAnimation ** | anim, | |||
const std::string & | name | |||
) | [static] |
Find a label later
static void FixLabels | ( | lua_State * | l | ) | [static] |
Fix labels
void FreeAnimations | ( | ) |
int GetSpriteIndex | ( | const char * | SpriteName | ) |
Return the index of the sprite named SpriteName.
SpriteName | Name of the sprite. |
static CAnimation* ParseAnimation | ( | lua_State * | l, | |
int | idx | |||
) | [static] |
Parse an animation
static void ParseAnimationFrame | ( | lua_State * | l, | |
const char * | str, | |||
CAnimation * | anim | |||
) | [static] |
Parse an animation frame
static void ParseBuildingRules | ( | lua_State * | l, | |
std::vector< CBuildRestriction * > & | blist | |||
) | [static] |
Parse BuildingRules
l | Lua state. | |
blist | BuildingRestriction to fill in |
static int ResourceIndex | ( | lua_State * | l, | |
const char * | resource | |||
) | [static] |
Find the index of a resource
void UnitTypeCclRegister | ( | ) |
Access unit-type object.
Register CCL features for unit-type.
void UpdateUnitVariables | ( | const CUnit & | unit | ) |
Update custom Variables with other variable (like Hp, ...).
Update unit variables which are not user defined.
const char AIRUNIT_KEY[] = "AirUnit" [static] |
std::map<std::string, CAnimations *> AnimationMap |
Hash table of all the animations.
CAnimation* AnimationsArray[ANIMATIONS_MAXANIM] |
const char ARMOR_KEY[] = "Armor" [static] |
const char ATTACKFROMTRANSPORTER_KEY[] = "AttackFromTransporter" [static] |
const char ATTACKRANGE_KEY[] = "AttackRange" [static] |
const char AUTOREPAIRRANGE_KEY[] = "AutoRepairRange" [static] |
const char BASICDAMAGE_KEY[] = "BasicDamage" [static] |
const char BLOODLUST_KEY[] = "Bloodlust" [static] |
const char BUILD_KEY[] = "Build" [static] |
const char BUILDERLOST_KEY[] = "BuilderLost" [static] |
const char BUILDEROUTSIDE_KEY[] = "BuilderOutside" [static] |
const char BUILDING_KEY[] = "Building" [static] |
const char CANATTACK_KEY[] = "CanAttack" [static] |
const char CANHARVEST_KEY[] = "CanHarvest" [static] |
const char CARRYRESOURCE_KEY[] = "CarryResource" [static] |
const char COWARD_KEY[] = "Coward" [static] |
const char DECORATION_KEY[] = "Decoration" [static] |
const char DEMAND_KEY[] = "Demand" [static] |
const char DETECTCLOAK_KEY[] = "DetectCloak" [static] |
const char EXPLODEWHENKILLED_KEY[] = "ExplodeWhenKilled" [static] |
const char FLIP_KEY[] = "Flip" [static] |
const char GIVERESOURCE_KEY[] = "GiveResource" [static] |
const char GROUNDATTACK_KEY[] = "GroundAttack" [static] |
const char HARVESTER_KEY[] = "Harvester" [static] |
const char HASTE_KEY[] = "Haste" [static] |
const char HITPOINTS_KEY[] = "HitPoints" [static] |
const char INDESTRUCTIBLE_KEY[] = "Indestructible" [static] |
const char INVISIBLE_KEY[] = "Invisible" [static] |
const char ISNOTSELECTABLE_KEY[] = "IsNotSelectable" [static] |
const char KILL_KEY[] = "Kill" [static] |
std::vector<LabelsStruct> Labels [static] |
std::vector<LabelsLaterStruct> LabelsLater [static] |
const char LANDUNIT_KEY[] = "LandUnit" [static] |
const char MANA_KEY[] = "Mana" [static] |
const char MAXHARVESTERS_KEY[] = "MaxHarvesters" [static] |
int NumAnimations |
const char PERMANENTCLOACK_KEY[] = "PermanentCloack" [static] |
const char PIERCINGDAMAGE_KEY[] = "PiercingDamage" [static] |
const char POINTS_KEY[] = "Points" [static] |
const char POSX_KEY[] = "PosX" [static] |
const char POSY_KEY[] = "PosY" [static] |
const char RADARJAMMERRANGE_KEY[] = "RadarJammerRange" [static] |
const char RADARRANGE_KEY[] = "RadarRange" [static] |
const char RESEARCH_KEY[] = "Research" [static] |
const char REVEALER_KEY[] = "Revealer" [static] |
const char SAVECARGO_KEY[] = "LoseCargo" [static] |
const char SEAUNIT_KEY[] = "SeaUnit" [static] |
const char SELECTABLEBYRECTANGLE_KEY[] = "SelectableByRectangle" [static] |
const char SHIELD_KEY[] = "ShieldPoints" [static] |
const char SHIELDPIERCE_KEY[] = "ShieldPiercing" [static] |
const char SHOREBUILDING_KEY[] = "ShoreBuilding" [static] |
const char SIGHTRANGE_KEY[] = "SightRange" [static] |
const char SLOT_KEY[] = "Slot" [static] |
const char SLOW_KEY[] = "Slow" [static] |
const char SUPPLY_KEY[] = "Supply" [static] |
const char TELEPORTER_KEY[] = "Teleporter" [static] |
const char TRAINING_KEY[] = "Training" [static] |
const char TRANSPORT_KEY[] = "Transport" [static] |
const char UNHOLYARMOR_KEY[] = "UnholyArmor" [static] |
const char UPGRADETO_KEY[] = "UpgradeTo" [static] |
const char VANISHES_KEY[] = "Vanishes" [static] |
const char VISIBLEUNDERFOG_KEY[] = "VisibleUnderFog" [static] |
const char XP_KEY[] = "Xp" [static] |