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Stratagus
2.2.6
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$projectbrief
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_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <stdio.h>
#include <stdlib.h>
#include "stratagus.h"
#include "icons.h"
#include "cursor.h"
#include "construct.h"
#include "unittype.h"
#include "upgrade.h"
#include "depend.h"
#include "interface.h"
#include "missile.h"
#include "tileset.h"
#include "map.h"
#include "script.h"
#include "ui.h"
#include "ai.h"
#include "results.h"
#include "trigger.h"
#include "actions.h"
#include "minimap.h"
#include "commands.h"
#include "sound.h"
#include "sound_server.h"
#include "font.h"
#include "pathfinder.h"
#include "spells.h"
#include "replay.h"
#include "particle.h"
Functions | |
loadgame.cpp - Load game. | |
void | CleanModules () |
Load all modules. | |
void | InitModules () |
Game display update. | |
void | LoadModules () |
Initialize all modules. | |
static void | PlaceUnits () |
void | LoadGame (const std::string &filename) |
Game Replay Fast Forward Counter. |
void CleanModules | ( | ) |
Load all modules.
Cleanup modules.
Call each module to clean up.
void InitModules | ( | ) |
Game display update.
Initialize all modules.
Call each module to initialize.
void LoadGame | ( | const std::string & | filename | ) |
Game Replay Fast Forward Counter.
Load a game to file.
filename | File name to be loaded. |
void LoadModules | ( | ) |
Initialize all modules.
Load all.
Call each module to load additional files (graphics,sounds).
static void PlaceUnits | ( | ) | [static] |