CallyActor

CallyActor — Implementation of the ATK interfaces for ClutterActor

Synopsis

struct              CallyActor;
struct              CallyActorClass;
void                (*CallyActionFunc)                  (CallyActor *cally_actor);
AtkObject *         cally_actor_new                     (ClutterActor *actor);
guint               cally_actor_add_action              (CallyActor *cally_actor,
                                                         const gchar *action_name,
                                                         const gchar *action_description,
                                                         const gchar *action_keybinding,
                                                         CallyActionFunc action_func);
gboolean            cally_actor_remove_action           (CallyActor *cally_actor,
                                                         gint action_id);
gboolean            cally_actor_remove_action_by_name   (CallyActor *cally_actor,
                                                         const gchar *action_name);

Object Hierarchy

  GObject
   +----AtkObject
         +----AtkGObjectAccessible
               +----CallyActor
                     +----CallyClone
                     +----CallyGroup
                     +----CallyRectangle
                     +----CallyText
                     +----CallyTexture

Implemented Interfaces

CallyActor implements AtkComponent and AtkAction.

Description

CallyActor implements the required ATK interfaces of ClutterActor exposing the common elements on each actor (position, extents, etc).

Details

struct CallyActor

struct CallyActor;

The CallyActor structure contains only private data and should be accessed using the provided API

Since 1.4


struct CallyActorClass

struct CallyActorClass {
  /* Signal handler for notify signal on Clutter Actor */
  void     (*notify_clutter) (GObject    *object,
                              GParamSpec *pspec);

  /*
   * Signal handler for key_focus_in and key_focus_out on Clutter Actor
   */
  gboolean (*focus_clutter)  (ClutterActor *actor,
                              gpointer      data);

  gint     (*add_actor)      (ClutterActor *container,
                              ClutterActor *actor,
                              gpointer      data);

  gint     (*remove_actor)   (ClutterActor *container,
                              ClutterActor *actor,
                              gpointer      data);
};

The CallyActorClass structure contains only private data

notify_clutter ()

Signal handler for notify signal on Clutter actor

focus_clutter ()

Signal handler for key-focus-in and key-focus-out signal on Clutter actor

add_actor ()

Signal handler for actor-added signal on ClutterContainer interface

remove_actor ()

Signal handler for actor-added signal on ClutterContainer interface

Since 1.4


CallyActionFunc ()

void                (*CallyActionFunc)                  (CallyActor *cally_actor);

Action function, to be used on AtkAction implementations as a individual action

cally_actor :

a CallyActor

Since 1.4


cally_actor_new ()

AtkObject *         cally_actor_new                     (ClutterActor *actor);

Creates a new CallyActor for the given actor

actor :

a ClutterActor

Returns :

the newly created AtkObject

Since 1.4


cally_actor_add_action ()

guint               cally_actor_add_action              (CallyActor *cally_actor,
                                                         const gchar *action_name,
                                                         const gchar *action_description,
                                                         const gchar *action_keybinding,
                                                         CallyActionFunc action_func);

Adds a new action to be accessed with the AtkAction interface.

cally_actor :

a CallyActor

action_name :

the action name

action_description :

the action description

action_keybinding :

the action keybinding

action_func :

the callback of the action, to be executed with do_action

Returns :

added action id, or 0 if failure

Since 1.4


cally_actor_remove_action ()

gboolean            cally_actor_remove_action           (CallyActor *cally_actor,
                                                         gint action_id);

Removes a action, using the action_id returned by cally_actor_add_action()

cally_actor :

a CallyActor

action_id :

the action id

Returns :

TRUE if the operation was succesful, FALSE otherwise

Since 1.4


cally_actor_remove_action_by_name ()

gboolean            cally_actor_remove_action_by_name   (CallyActor *cally_actor,
                                                         const gchar *action_name);

Removes an action, using the action_name used when the action was added with cally_actor_add_action()

cally_actor :

a CallyActor

action_name :

the name of the action to remove

Returns :

TRUE if the operation was succesful, FALSE otherwise

Since 1.4

See Also

ClutterActor