CREDIT
, E2END
, FINAL1
,
FINAL2
, HELP1
, HELP2
and
TITLE
extracted into lumps/
and not into
graphics/
?
They're extracted into lumps/
because that's what they are.
The graphics/
directory is for images that are in the in the
so-called "picture" format, described in section [5-1] of the UDS (HTTP link).
Those lumps are not in picture format, they're just straight bitmaps (320
× 200 pixels, 64,000 bytes).
The distinction may seem academic, but it isn't.
If those lumps were extracted into graphics/
, it would be
impossible to compose your wad correctly afterwards.
In the wad created by DeuTex, CREDIT
and friends would be in
the picture format while the engine expects them to be in the 64000-byte
matrix format.
CREDIT
, FINALE1
, FINALE2
,
FINALE3
, HELP1
, HELP2
,
INTERPIC
and TITLE
extracted into
lumps/
and not into graphics/
?
See question 1.
This is what happens when you try to use DeuTex 4 on files extracted by DeuTex 3 or WinTex.
It happens because DeuTex 3 and WinTex use (0, 255, 255) (cyan) for transparent areas while DeuTex 4 uses (0, 47, 47) (dark blue-green). Therefore, what looks like a transparent pixel to DeuTex 3 and WinTex just looks like an opaque, cyan pixel to DeuTex 4. The closest match to cyan in the Doom palette is (115, 115, 255) (blue-mauve) so that's what you get.
Try one of the following :
-rgb 0 47 47
"
option,
-rgb 0 255 255
" option.
lumps/
.
This has been fixed in version 4.4.
No. Though it would certainly be nice to have.
AYM 2005-08-29