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src/F2/Frame.cpp

00001 #include <FCam/F2/Frame.h>
00002 #include "Platform.h"
00003 
00004 namespace FCam { namespace F2 {
00005 
00006     // Empty constructor for _F2 to get its vtable somewhere
00007     _Frame::_Frame() {}
00008 
00009     // Implementations of the static platform data
00010     // accessors. We just redirect all queries to the
00011     // F2::Platform class
00012     
00013     void _Frame::rawToRGBColorMatrix(int kelvin, float *matrix) const {
00014         F2::Platform::rawToRGBColorMatrix(kelvin, matrix);
00015     }
00016     
00017     const std::string &_Frame::manufacturer() const {;
00018         return F2::Platform::manufacturer;
00019     }
00020     
00021     const std::string &_Frame::model() const {
00022         return F2::Platform::model;
00023     }
00024     
00025     BayerPattern _Frame::bayerPattern() const {
00026         return F2::Platform::bayerPattern;
00027     }
00028     
00029     unsigned short _Frame::minRawValue() const {
00030         return F2::Platform::minRawValue;
00031     }
00032     
00033     unsigned short _Frame::maxRawValue() const {
00034         return F2::Platform::maxRawValue;
00035     }
00036 
00037 }}

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