The in-game screen is divided into a view of the dungeon at the top, and a status area at the bottom.
The main part of the screen shows the room your knight is currently in. You can only see one room at a time; if you leave the room, the view will "flip" to show the new room instead.
Any items or equipment carried will be shown as icons in the lower area of the screen. From left to right the icons represent: keys and lock picks; poison needle traps; spring blade traps; daggers; crossbow bolts. Gems are shown separately at the bottom right. See also Items and Equipment for how these items are used in the game.
The level of liquid in the potion bottle shows how much health you have remaining. If it reaches zero, you die. In addition, the colour of the liquid indicates which magical effects (if any) are currently affecting your knight:
The magical effects are explained under Potions.
Shows how many times you have died. Fortunately, lives are unlimited.
Your knight will automatically map any room he enters, as long as there are no monsters (or other knights) present. This map is shown at the lower right of the screen, with your current location being shown as a flashing dot. There are also certain scrolls which will reveal the locations of your opponent, or of certain items, as additional flashing dots on the map.
In network games the screen will also contain a chat window in the lower left corner. To send a chat message simply type the message using the keyboard and press Return (or click Send). You can continue to control your knight while typing the message. You can also click the Clear button to cancel a message without sending it.