JGameObject Member List

This is the complete list of members for JGameObject, including all inherited members.

AddFrame(float x, float y, float width, float height, bool flipped=false)JSprite
AddFrame(JTexture *tex, float x, float y, float width, float height, bool flipped=false)JSprite
ANIMATION_TYPE enum nameJSprite
ANIMATION_TYPE_LOOPING enum valueJSprite
ANIMATION_TYPE_ONCE_AND_BACK enum valueJSprite
ANIMATION_TYPE_ONCE_AND_GONE enum valueJSprite
ANIMATION_TYPE_ONCE_AND_STAY enum valueJSprite
ANIMATION_TYPE_PINGPONG enum valueJSprite
Collide(JGameObject *target)JGameObject
EnableAlpha(bool flag, float delta=0.0f)JGameObject
EnableRotation(bool flag, float delta=0.0f)JGameObject
EnableScaling(bool flag, float delta=0.0f)JGameObject
GetAlpha()JSprite
GetBBox(float x, float y, float *xNow, float *yNow, float *width, float *height)JGameObject
GetBlood()JGameObject
GetCollisionTarget()JGameObject
GetCurrentFrame()JSprite
GetCurrentFrameIndex()JSprite
GetDirection()JSprite
GetFrame(int index)JSprite
GetFrameCount()JSprite
GetHitPoint()JGameObject
GetId()JSprite
GetRotation()JSprite
GetScale()JSprite
GetSpeed()JSprite
GetX()JSprite
GetXVelocity()JSprite
GetY()JSprite
GetYVelocity()JSprite
IsActive()JSprite
IsAnimating()JSprite
IsFlashing()JGameObject
JGameObject(JTexture *tex, float x, float y, float width, float height)JGameObject
JSprite(JTexture *tex=NULL, float x=0.0f, float y=0.0f, float width=0.0f, float height=0.0f, bool flipped=false)JSprite
Move(float x, float y)JSprite
OnCollide()JGameObject [virtual]
Render()JGameObject [virtual]
RestartAnimation()JSprite
SetActive(bool f)JSprite
SetAlpha(float alpha)JSprite
SetAnimationType(int type)JSprite
SetBBox(float x, float y, float width, float height)JGameObject
SetBlood(int pt)JGameObject
SetCollisionCircle(float cx, float cy, float radius)JGameObject
SetCollisionTarget(JGameObject *target)JGameObject
SetColor(PIXEL_TYPE color)JSprite
SetCurrentFrameIndex(int frame)JSprite
SetDirection(float angle)JSprite
SetDirection(float x, float y)JSprite
SetDuration(float duration)JSprite
SetFlip(bool flip, int index=-1)JSprite
SetHitPoint(int pt)JGameObject
SetHotSpot(float x, float y, int index=-1)JSprite
SetId(int id)JSprite
SetPosition(float x, float y)JSprite
SetRenderFlags(int flags)JGameObject
SetRotation(float rot)JSprite
SetScale(float hscale, float vscale)JSprite
SetScale(float scale)JSprite
SetSpeed(float speed)JSprite
SetX(float x)JSprite
SetY(float y)JSprite
StartAnimation()JSprite
StartFlashing()JGameObject
StopAnimation()JSprite
StopFlashing()JGameObject
Update(float dt)JGameObject [virtual]


Generated on Mon Oct 22 00:28:22 2007 for JGE++ by  doxygen 1.5.3