JParticleEmitter Class Reference

#include <JParticleEmitter.h>

Collaboration diagram for JParticleEmitter:

List of all members.

Public Types

enum  JParticleEmitterMode { MODE_REPEAT, MODE_ONCE, MODE_NTIMES, MODE_CONTINUOUS }
enum  JParticleEmitterType {
  TYPE_POINT, TYPE_AREA, TYPE_HORIZONTAL, TYPE_VERTICAL,
  TYPE_CIRCLE
}

Public Member Functions

 JParticleEmitter (JParticleEffect *parent)
void SetBlending (int srcBlend, int destBlend)
void SetQuad (JQuad *quad)
void Start ()
void ReStart ()
void Update (float dt)
void Render ()
bool Done ()
void SetActive (bool flag)
void MoveAllParticles (float x, float y)
void EmitParticles (int count)
JParticle * GetIdleParticle ()
void StartParticle (JParticle *par)
void SetMaxParticleCount (int count)


Detailed Description

Particle emitter. This is where the particles actually generated.

Member Enumeration Documentation

enum JParticleEmitter::JParticleEmitterMode

Enumerator:
MODE_REPEAT  Emit particles and repeat when done.
MODE_ONCE  Emit once.
MODE_NTIMES  Emit N times.
MODE_CONTINUOUS  Emit particles continuously.

enum JParticleEmitter::JParticleEmitterType

Enumerator:
TYPE_POINT  Emit from one point.
TYPE_AREA  Emit from a rectangle area.
TYPE_HORIZONTAL  Emit from a horizontal line.
TYPE_VERTICAL  Emit from a vertical line.
TYPE_CIRCLE  Emit from a circle.


Constructor & Destructor Documentation

JParticleEmitter::JParticleEmitter ( JParticleEffect parent  ) 

Constructor.

Parameters:
parent - Particle effect that contains this emitter.


Member Function Documentation

void JParticleEmitter::SetBlending ( int  srcBlend,
int  destBlend 
)

Set blending mode for rendering.

Parameters:
srcBlend - Blending mode for source.
destBlend - Blending mode for destination.

void JParticleEmitter::SetQuad ( JQuad quad  ) 

Set image quad for particles.

Parameters:
quad - Image quad.

void JParticleEmitter::Start (  ) 

Start emitting particles.

void JParticleEmitter::ReStart (  ) 

Restart the emitter.

void JParticleEmitter::Update ( float  dt  ) 

Update the emitter.

Parameters:
dt - Time elapsed since last update (in second).

void JParticleEmitter::Render (  ) 

Render particles emitted by this emitter.

bool JParticleEmitter::Done (  ) 

Check if the emitter is done.

Returns:
True if the emitter is done.

void JParticleEmitter::SetActive ( bool  flag  ) 

Set active flag.

Parameters:
flag - Active flag.

void JParticleEmitter::MoveAllParticles ( float  x,
float  y 
)

Move all particles to a distance.

Parameters:
x - X distance to move.
y - Y distance to move

void JParticleEmitter::EmitParticles ( int  count  ) 

Emit certain amount of particles.

Parameters:
count - Number of particles to emit.

JParticle* JParticleEmitter::GetIdleParticle (  ) 

Get idle particle to reuse.

Returns:
Idel particle to use.

void JParticleEmitter::StartParticle ( JParticle *  par  ) 

Put a particle in action.

Parameters:
par - Particle to start playing.

void JParticleEmitter::SetMaxParticleCount ( int  count  ) 

Set the maximum number of particles that this emitter can emit.

Parameters:
count - Maximum number of particles.


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