#include <JMD2Model.h>
Public Member Functions | |
JMD2Model () | |
void | SetState (int newState) |
bool | Load (char *filename, char *textureName) |
void | Render (int frameNum) |
void | Update (float dt) |
void | SetAnimationSpeed (float speed) |
void | Render () |
JMD2Model::JMD2Model | ( | ) |
Constructor.
void JMD2Model::SetState | ( | int | newState | ) |
Set model state.
newState | - Model state. |
bool JMD2Model::Load | ( | char * | filename, | |
char * | textureName | |||
) |
Load MD2 model.
filename | - Name of MD2 file. | |
texturenName | - Name of texture. |
void JMD2Model::Render | ( | int | frameNum | ) |
Render a single frame of the model.
frameNum | - Frame to render. |
void JMD2Model::Update | ( | float | dt | ) |
Update animation.
dt | - Time elpased since last update (in seconds). |
void JMD2Model::SetAnimationSpeed | ( | float | speed | ) |
Set speed of animation.
speed | - Speed of animation. |
void JMD2Model::Render | ( | ) |
Render the model.
percent | - Interpolating percentage. |